Knives. Do we really need them?

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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Knives. Do we really need them?

Post by Wilkinson »

I personally love it. I'd never get rid of it.

It all depends on what we could replace it with. I always use my knife as an officer. Run out of Pistol ammo in CQB, whip out my knife, and do work.
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Knives. Do we really need them?

Post by DankE_SPB »

i'll give one, but very important reason not to remove them- knifing RPs and FOBs ;-)
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Knives. Do we really need them?

Post by Spec »

No, don't remove it. I'm not a fan of being completely defenseless when out of ammo. People were fighting wars for centuries without bullets.

But I'm all for weakening it. Have it still one-hit when aimed at the head so you can do stealth stuff, but at the chest, especially against amored targets, it should take a few hits so that it's not used as serious alternative to a firearm in combat, unless, like I said, you have the element of surprise and can take that time to aim at the head (maybe have an animation when right-clicked that makes the knife/bayonet point directly to the center of the screen)

But entirely removing it, no. Even without ammo a soldier should be able to have some sort of ability to fight. Of course not nearly as effective.

I see your point with the slots though.
burghUK
Posts: 2376
Joined: 2007-10-18 13:33

Re: Knives. Do we really need them?

Post by burghUK »

The most effective weapon on ghost train is the knife and bayonet. You just need the tactics and preferably a mumble server.
strima
Retired PR Developer
Posts: 2205
Joined: 2007-02-10 15:04

Re: Knives. Do we really need them?

Post by strima »

In the immortal words spoken in Lock Stock:

Guns for show, knives for a pro!!! :lol:
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octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Knives. Do we really need them?

Post by octo-crab »

I'm a fan of the knife and I only use it for da stealth ninja kills, but I'd be willing to sacrifice it for something such as......fast ropez
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Knives. Do we really need them?

Post by nick20404 »

The knife is very useful, I use it almost every time I play, just yesterday I was clearing a building on Karabla, i went onto the roof where I found 3 US healing each other so I got my bayonet ready and charged them I got all 3 of them stabbed before they knew what hit them.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Knives. Do we really need them?

Post by charliegrs »

i totally support getting rid of it if theres a good reason to use the slot, i cant think of anything off the top of my head though.
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nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: Knives. Do we really need them?

Post by nick20404 »

So how will we knife rally's and firebases? Knives have multiple uses in PR just like IRL,
High and mighty American Empire
America is literally a third world country - NYgurkha
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Knives. Do we really need them?

Post by McBumLuv »

Knives at least need changing, they shouldn't be killing players with blows to the feet.
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Aliblista
Posts: 67
Joined: 2009-01-21 23:18

Re: Knives. Do we really need them?

Post by Aliblista »

The most important thing your forgetting is that the knife is also a 'metaphor' for any kind of physical combat i.e punching, rifle butting, tackling/taking down a cqb contact by any means necessary.....
with that in mind as well as the stealth aspect of the knife/satisfaction/and fb/cp aspects, the knife should remain as it is
besides, can you really think of anything useful to take up its slot

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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Knives. Do we really need them?

Post by Tim270 »

Yeah, leave it be until there is something really worth replacing it with.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Knives. Do we really need them?

Post by Alex6714 »

Knife being 1 shot kill certainly compensates for the absurd hit detection.

Unless it gets replaced with a backup pistol, rifle, AR, HAT... I say keep it.
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: Knives. Do we really need them?

Post by 503 »

I'd say remove all knifes and give everyone bayonets.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Knives. Do we really need them?

Post by Wilkinson »

Well only reason as I see it fit is because of the fact that we could say, 90% of Soldiers always have a knife with them at all times yeah? If I was a soldier, I'd always have a knife handy.

I know the use of R/L and PR are completely Different, but it could fit. :smile:
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Knives. Do we really need them?

Post by Celestial1 »

As much as we all, myself included, LOVE KNIVES, it's really not a necessity.



Rallies would just require either killing the enemy enough times in the radius of the rally, or bringing two people in to overrun it.

FBs would require a change so that if the enemy has x number of people within a short distance, y, that it will automatically 'destruct'.

In all honesty, I would be very much towards removing knives, because it would mean that CQB weapons (ironsight rifles, pistols, carbines/smgs, etc) would have a distinct advantage. Of course, IRL, there would be the chance that a soldier would rush to gain a physical advantage over the enemy (ie grabbing and torquing the rifle away from himself, and fighting to pull it from his grip, etc), but it's not necessary to portray in PR, because just like IRL, it's not likely to happen very often at all anyway.

If it means that I can get an useful tool as a replacement, I would be fine with that, even though I may miss stalking people in the grasses of OGT with only a knife and a sprint bar at my disposal...
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Knives. Do we really need them?

Post by gazzthompson »

i agree with OP, id rather see it replaced... but im to drunk to suggest what to replace it woth right now
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