Herbiie wrote:I don't see why people are complaining about incendiaries[...]They are hardly used as it is
Answering your own question, you just didn't realize it.
If the incendiary is hardly used, why not reduce their spread a bit so that only an officer carries them, but perhaps carries multiples, so that they are still accessible... but now, you have a free slot in EVERY OTHER KIT in the game. If you get something useful to put in place of it, awesome.
If not, you can always keep it in until something is found. And that's one of the important parts of these arguments; having the
ability to implement new elements for gameplay, even if it doesn't happen now.
The knife/bayonet is there for realism - every single soldier has a knife or bayonet, and it's a good way of sneakily killing people as they rarely know what just happened. Get playing a jungle map such as Tad Sae then tell me you want knives removed - in Jungle maps it's used almost as much as your gun because you get so close it'd be a waste of ammo to shoot them. 1 hit kills are fine. It doesn't matter where in-game you hit them, in reality your character isn't going to run up to someone and stab them in the leg - they'll get them straight in the throat. From behind they'll slit it from the front just stab it. Enemy dead now quick get your gun out so his mates don't shoot you - or was he lone wolfing? If so then shame on him, and you have bragging rights.
In an aspect of realism, a soldier probably wouldn't actually use a knife in hand-to-hand combat. Martial Arts would obviously be taught with use of the knife, but more often than not hand-to-hand combat would involve the soldier using body weight and skill to take down an opponent, rather than trying to immediately slit their necks. Many martial arts include techniques to get an opponent to the ground quickly and effectively, and I sure as all would be using one of those techniques and pointing my rifle barrel at the enemy on the ground before I bothered with pulling out my knife.
In another aspect of realism, a hand-to-hand fight is not likely to occur, due to the procedures of room clearing. A grenade is thrown in before they even get close to the enemy, which means that the enemy will be killed wounded or stun before they even enter the room. After that, they will breach and clear by filling in as many men into the room as they can, meaning that MULTIPLE rifles will be on the target at all times.
In an aspect of gameplay, a lone wolf can easily be disposed of in other manners. Namely, shooting him. If he's a lone wolf, that means he is ALONE. Which means that it isn't likely you are going to be stopped very quickly.
In another aspect of gameplay, most knife ambushes on maps such as OGT/Tad Sae/etc (Yes, I have done them, so I know myself) are done by hiding in long grass, waiting an opportunity and then going out to stab without any regard for safety. Often enough, a knife ambusher is met by multiple bullets after someone is killed, if the squad is working together. Instead, that same ambusher could have just waited for the same moment, but had his rifle out and quickly dispatched of 3 in the squad before there was much of a reaction.
Yes, knives are used in reality, (and so are incendiaries), but are generally there as a last line of defense rather than a proactive offense. And since you should always be with your squad, there is almost no need whatsoever to use a knife, since you should always have 5 other men in your squad pointing their rifles at the enemy.