[Weapon] my first model

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Jason
Posts: 32
Joined: 2005-08-22 18:25

[Weapon] my first model

Post by Jason »

Hey guys ive been wanting to learn how to model for quite some time now. This is the progress on my first ever model. Any comments good or bad are welcome or any tips would be appreciated.

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He aint there no more and if he is he aint happy
-Major Payne
motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: progress on my first model

Post by motherdear »

looks very very good, if anybody comes in here and says that you should reduce the tri count etc don't when time comes and it's finished i will teach you to bake this down and make low poly of it so that you can get a nice next gen workflow :P

might as well get used to it.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: progress on my first model

Post by McBumLuv »

Looks pretty good, though depending on how you go about doing your models I've personally found that getting the right proportions of the entire model is best done first, and then details added later, but that's only from modeling in games like Spore, so don't take my advice over anyone with expperience :p
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Jason
Posts: 32
Joined: 2005-08-22 18:25

Re: progress on my first model

Post by Jason »

Thanks a lot guys and [R-CON]motherdear i will be in touch with you when this is pritty much done lol
btw im having some trouble with the front sight i dont know how to make a bend in the chamferbox i used
He aint there no more and if he is he aint happy
-Major Payne
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Weapon] my first model

Post by HangMan_ »

This looks promising. It looks like a Ar-15 varient?
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Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Weapon] my first model

Post by Tim270 »

What looks like baked normals or at least subD modelling.... that is no way your first model :p
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motherdear
Retired PR Developer
Posts: 2637
Joined: 2007-03-20 14:09

Re: [Weapon] my first model

Post by motherdear »

many people actually start out with sub-d modeling tim, if you look at art forums some peoples first 3d model is made from tuts and it's usually high poly work, but then it's not optimised for games at all.
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Jason
Posts: 32
Joined: 2005-08-22 18:25

Re: [Weapon] my first model

Post by Jason »

this really is my first model all i did was use a simple tut so i understood what was going on lol the only previous experience i have is with the BF2editor and that not even modeling lol

BTW what is subD ?
He aint there no more and if he is he aint happy
-Major Payne
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Weapon] my first model

Post by Tim270 »

Sub-division modelling is the technique you have used to make that mesh (creating edge loops and using turbo or meshsmooth modifier)

My first model was a box, put it that way.
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