ARMA 2's things on PR
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
ARMA 2's things on PR
OK, I believe making "shaky" sights is hard coded, but if not, do it! the more you walk, the more shaky. The less your sprintbar, the more shaky. stuff like that. or is that implemented in PR somehow I dont know?
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General Dragosh
- Posts: 1282
- Joined: 2005-12-04 17:35
Re: ARMA 2's things on PR
That is a resuggestion my friend, and its called head bobbing, its added while u reload, everything concerning the sprint bar is happycoded
And its very hard to understand what u write
And its very hard to understand what u write
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
Re: ARMA 2's things on PR
Didn't find it hard to understand tbh.
As Dragosh said, weapon sway is hardcoded sadly, deviation is meant to simulate it.
As Dragosh said, weapon sway is hardcoded sadly, deviation is meant to simulate it.
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Re: ARMA 2's things on PR
Indeed, lock for resuggestion.
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