ARMA 2's things on PR

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

ARMA 2's things on PR

Post by goguapsy »

OK, I believe making "shaky" sights is hard coded, but if not, do it! the more you walk, the more shaky. The less your sprintbar, the more shaky. stuff like that. or is that implemented in PR somehow I dont know?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: ARMA 2's things on PR

Post by General Dragosh »

That is a resuggestion my friend, and its called head bobbing, its added while u reload, everything concerning the sprint bar is happycoded

And its very hard to understand what u write :D
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: ARMA 2's things on PR

Post by Spec »

Didn't find it hard to understand tbh.

As Dragosh said, weapon sway is hardcoded sadly, deviation is meant to simulate it.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: ARMA 2's things on PR

Post by Dunehunter »

Indeed, lock for resuggestion.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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