Hehe, no I wasn't trying to mock you at all

sorry if it came across that way.
I was merly curious as to what sort of high poly work you had baked from
I've been looking at what makes your characters proportions/pose look 'off' (character creation is by far the toughest part of the CG world!!)
I was trying to see what I could figure out, but I am not sure that I found 'the one thing' that is 'off' but I found a few places that could be improved and make the character look a bit more realistic.
First I thought it might be something with the general proportions, but your character seems to fit the '7 heads' criteria
Then I looked at the curve, and that seemed to fit the reference somewhat ok, so I figured that it was a series of small things that was throwing the overall look off a bit. So here are some suggestions to try out

:
Try putting more curves/shape into the legs, right now they are pretty straigt on both front and back. The calfs and thighs need more volume tbh - look at the negative space I've drawn on the reference model and your character. (negative spaces are a great help! if you start focusing on the negative space you can often correct a lot of stuff as these shapes often are simple and easy to spot differences between)
Also I think she needs a breast lift (not that she should look like a porn star or anything, but I think they are a bit low compared to your reference)
The neck is another area to adress. I can't quite make out what exactly needs doing, but I think you could try a number of things:
- Move the head a bit back / or put some more volume into the back of the head.
- Scale down the size as I've tried to mark
- Try flattening the back of the neck/back a bit, there might be a bit too much curvature in it.
- The neck seems too long and has too many 'joints' (look at the orange lines I've drawn on both images)
Just some suggestions

I am looking forward to seeing more character work from you
