ralfidude wrote:For the most part, the people who DONT like it, are the people getting killed by it.
Usually, THOSE people are the ones who have NO experience in PR and tend to run around in the open, or without cover, and get gunned down by an AR whos actually covering that street.
I rape when I use the saw, its not exactly hard. And I have a lot of experience with PR. I just feel that its really not good for gameplay on maps where 1 person can just sit in 1 spot and create huge dead zones on the map. Realistic? maybe, but it makes It dam hard to play against people who know what they are doing on maps like Asad.
Right there, let me tell you that, if the AR was running, and saw you, he would have to stop, lay down, deploy gun (if not done so already) wait a few seconds, then fire.
Yes and no, they will have to wait the deploy time but its accurate enough for me to kill someone in the 2nd burst.
If, YOU are using right tactic, by the time hes ready to shoot, you should be in cover. That cant be true all the time, but for the most part, thats the truth.
Fallujah is a bad example of this as you cannot run as you have to jump up the side walks and lose nearly all sprint (although getting fixed).
IF the AR kit guy is FAR away, he will definitely not be able to lay down, deploy, and start shooting right away and be able to hit you right away as you say. Yes, while he keeps his trigger down his accuracy will increase, but because he is far away, it will take some time before those bullets go anywhere near you. At which point ur teamates should have already started to engage him by then, assuming ur squad actually knows what they are doing.
Engaging is the last thing I would do in that situation, as he is getting more accurate and tracers come in from rifles at a distance it makes easy pickings. The thing is, even if he is not accurate to hit you in the first burst it is still going to supress you and make it impossible to shoot back while he is getting accurate enough to then shoot you.
If the AR guy was already deployed and hits you and kills you right away as soon as you turn the corner, well.. he was covering his sector. Good job to the AR guy. But its also an incentive to you. IF the guy was payign so much attention to stop you with that gun there, there must be something of value for him to defend there. Its almost always a dead giveaway of something. An enemy squad position, a rally, a FB, wtvr. Point is, it works both ways.
Yes I agree, nothing to argue there. Thats what the weapon should be used for not as a marksman.
Its not so much about getting the kills as it is putting fear out there. When i have the AR, i use it as a cover weapon for my squad, or as a defensive gun for a position.
For me, thats how it should be used but its too easy to get the kills imo. More deviation = wider spread = shooting more cover = more suppression.
If my squad is attacking, i sit back, and deploy, get deviation down, and wait. The second theres a threat, i cover my team. Its VERY effective if used right.
= My point, however its simply too easy too get the kit, sit on a hill and pick people off in this manor, even though you should be supporting your squad.
If i use it as a defensive measure, persay in Insurgency, then, if you are being outflanked, or a technical is coming at you or whatever the dire situation may be, that AR kit will put down some SERIOUS firepower that will enable your squad to evac fast. I have done so for my squad plenty of times. It has seriously affected gameplay as far as im concerned for the better.
Yes, I agree that is useful in a positive way for gameplay. However, more than ever I see people just sitting on high points on the map pinning down large parts of the map on insurgency.
Next time you walk down the street, and hear a auto rifleman, you will definitely make sure to check ur corners now wont you? Shouldnt you be doing that already anyway? Yes, so it has improved gameplay. At least from a tactical point of view.
Check corners? Im already pulling out my grenade![]()
I may be coming across as anti-AR, but im not. I like the changes but in future versions would hope for a slight deviation increase in most of AR's (or remove optics from the saw/going back to no zoom but keep the deviation as it is now.)



