[Vehicle] Bushmaster

Discussion pertaining to the PR Dutch Forces faction.
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NyteMyre
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Joined: 2008-08-31 10:10

Re: [Vehicle] Bushmaster

Post by NyteMyre »

anglomanii wrote:IRL there is no real counterpart to the bushmaster
That is why I asked INGAME.
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Vehicle] Bushmaster

Post by anglomanii »

hence why i agree with glimermann, even 'INGAME" it has no close counterpart, its closest challengers are the vodnik or fennik, and both of these fill dissimilar roles, and i believe neither vehicles are capable of the BM's heavy support roles.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Hauteclocque
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Re: [Vehicle] Bushmaster

Post by Hauteclocque »

I think we have found people more chauvinist than Frenchies, the Aussies :mrgreen:

Well, nice work Tonnie on this vehicle as usual, you have even made the Dutch texture. :-)
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anglomanii
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Joined: 2008-12-20 10:38

Re: [Vehicle] Bushmaster

Post by anglomanii »

no we're Australians not chauvinists we just happen to be right more often then everyone else* :roll:


oh gee black-wolf thanks for reading my post.
i don't enjoy people misunderstanding me, i know English is a troglodyte of a language, but its not like i am speaking Chinese here, just take the time read the post and try not to misquote or take my words out of context. i give you the same courtesy, it would be nice to have it returned. if i am wrong i have a tendency to admit it, as it means i actually learn something new. so if you'd like to educate me or if i am being a berks hunt how about letting me know.
thanks.



* if you cant tell that's considered a sarcastic and ironic remark by a larrikan Australian.



<22:31:15> "Supahpingi": i was actually mastrubating ferosiosly to mike meyers pictures
Glimmerman
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Re: [Vehicle] Bushmaster

Post by Glimmerman »

Just to sum things up for everyone and end the debate and continue the topic as it was planned:

In real life the Bushmaster is a extremly mobile, IED proof troop transport fitted in some cases with a remote weapon station, it has no equal.

If you would have to compare it with somthing it shares some features with the Nyala, Mastiff, Vodnik, Dingo or Buffalo.

What can you compare it with ingame? it has the same role as a Stryker but looks like a truck in appearance and size but its heavy armoured and has a remote weapon station.

The Fennek is a 3 person scout car, irl its counterpart would be the BRDM family of vehicles, ingame it should be a class of its own because of it low silhouette, sensors and weapons you cant compare it with a hummer or landrover.

For the texture, the base texture for the Dutch version was done by [R-DEV]Tonnie, our textureman NemeanHavoc is improving it, still WIP but looks like this currently:

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Last edited by Glimmerman on 2009-09-01 11:14, edited 1 time in total.
Chuc
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Joined: 2007-02-11 03:14

Re: [Vehicle] Bushmaster

Post by Chuc »

Could use some wear and tear.. like this -

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Personal Folio - http://www.studioash.net
Hauteclocque
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Re: [Vehicle] Bushmaster

Post by Hauteclocque »

Thanks for these precisions Glimmerman :)
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ChiefRyza
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Joined: 2008-06-29 07:37

Re: [Vehicle] Bushmaster

Post by ChiefRyza »

Is it possible to add suspension via child objects to the bushmaster? With such a huge gap between the chassis and the wheels it's seems like a lot of empty space.

As seen in these pictures:

http://data.primeportal.net/apc/peter_b ... _of_46.jpg

http://data.primeportal.net/apc/peter_b ... _of_46.jpg


Current project: Operation Tempest
Glimmerman
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Re: [Vehicle] Bushmaster

Post by Glimmerman »

I am no modeller but i think it would be possible, but that would mean extra poly's to the model.

Perhaps we can do some stuff texture wise but i dont know how this would look, might look horrible.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Vehicle] Bushmaster

Post by ChiefRyza »

Personally I think they would add much needed detail to those areas of the vehicle. Seeing as the Bushmaster is so high off the ground it would be worth the extra poly's I think.


Current project: Operation Tempest
Tonnie
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Re: [Vehicle] Bushmaster

Post by Tonnie »

ChiefRyza wrote:Is it possible to add suspension via child objects to the bushmaster? With such a huge gap between the chassis and the wheels it's seems like a lot of empty space.

As seen in these pictures:

http://data.primeportal.net/apc/peter_b ... _of_46.jpg

http://data.primeportal.net/apc/peter_b ... _of_46.jpg
how would you like my size 12 boot up your ***

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ChiefRyza
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Re: [Vehicle] Bushmaster

Post by ChiefRyza »

Aha but I have the money mwuahahahaha :-P


Current project: Operation Tempest
Tonnie
Retired PR Developer
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Re: [Vehicle] Bushmaster

Post by Tonnie »

ok well i will squeeze into a size 11 for you

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
MCI
Posts: 431
Joined: 2007-08-28 21:47

Re: [Vehicle] Bushmaster

Post by MCI »

ChiefRyza wrote:Aha but I have the money mwuahahahaha :-P
Are you the kid on the second picture?
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ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: [Vehicle] Bushmaster

Post by ChiefRyza »

Yeah, some say my voice doesn't match my looks :-P








edit: In case you took that seriously, I got those pictures off the Bushmaster website.


Current project: Operation Tempest
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [Vehicle] Bushmaster

Post by $pyker »

no offense to the dutch but the raised flag doesnt look right. (not just this one, any one in bf2 like the one on the leopard)
Combined Offensive Mod


"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: [Vehicle] Bushmaster

Post by Glimmerman »

Its all WIP, the skins for the Bushmaster and Leopard are still being made, when i got the Bushmaster model from Tonnie it had a Australian flag, on a Dutch skin, i quickly made a red white and blue for the screenshots, Nemeanhavoc is redoing the whole thing so when we display the final result you will see a proper flag if you will see the Dutch flag at all since IMO it should be a unit flag.

And that goes for the tank also!
Last edited by Glimmerman on 2009-09-01 13:36, edited 3 times in total.
NemeanHavoc
Posts: 128
Joined: 2008-01-16 19:54

Re: [Vehicle] Bushmaster

Post by NemeanHavoc »

'[R-DEV wrote:Chuc;1125764']Could use some wear and tear.. like this -

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Last edited by NemeanHavoc on 2009-10-22 09:42, edited 1 time in total.
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ChiefRyza
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Re: [Vehicle] Bushmaster

Post by ChiefRyza »

Dirt on the wheels and under the skirts would look quite good.


Current project: Operation Tempest
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