Project Reality v0.86 and BF2 v1.5 patch

Project Reality announcements and development highlights.
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choppergirl
Posts: 7
Joined: 2009-06-26 23:53

2 gb!???

Post by choppergirl »

You don't need to install a 2gb mod pack to play AIRWAR. That's half a DVD, and insane. Wow, just wow. In fact, if you've already got a BF demo client installed, you don't need to install anything at all!

air-war.org
thedare
Posts: 44
Joined: 2009-07-21 16:37

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by thedare »

Official BF2 (OfficialBF2) on Twitter - realease time is 5PM GMT
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: 2 gb!???

Post by bosco_ »

choppergirl wrote:You don't need to install a 2gb mod pack to play AIRWAR. That's half a DVD, and insane. Wow, just wow. In fact, if you've already got a BF demo client installed, you don't need to install anything at all!

air-war.org
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by BloodyDeed »

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tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by tim8002 »

General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by General Fuct »

Can't wait for PR in widescreen Rez ^_^ .87 couldn't come fast enough!!!
General Fuct - - Since 0.5J
Calsoe
Posts: 10
Joined: 2007-01-24 11:18

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Calsoe »

My favorite changes in BF 1.5:

1. No CD needed (I'm playing on a laptop)
2. Boosterpacks for free
3. Widescreen and Vista support
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Sgt. Mahi »

Players can now pass claymores by going prone
Wauw this is actually good news.. I'm guessing we can see the same result with grenade traps in the future??
Peace is that brief glorious moment in history when everybody stands around reloading
evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by evya »

Sgt. Mahi wrote:Wauw this is actually good news.. I'm guessing we can see the same result with grenade traps in the future??
its allrdy that with grenade traps...
Viper[ESF]
Posts: 37
Joined: 2009-08-22 14:03

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Viper[ESF] »

When can we expect the new PR Patch? Any ETA?
ohkaasa
Posts: 1
Joined: 2009-06-18 18:08

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by ohkaasa »

A little off topic, you have BF2/PR working on Win 7? what about the punkbuster kicks? what is the workaround? Excuse me if i am a little newbieish
Raptor007
Posts: 61
Joined: 2009-05-28 22:05

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Raptor007 »

tim8002 wrote:i figured out a work around:
https://www.realitymod.com/forum/f10-pr ... round.html
Thanks! I was planning on doing something similar. Glad to hear it works! :)
Dmented
Posts: 38
Joined: 2008-08-04 23:33

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Dmented »

ohkaasa wrote:A little off topic, you have BF2/PR working on Win 7? what about the punkbuster kicks? what is the workaround? Excuse me if i am a little newbieish
BF2 1.5 patch with Windows 7 RTM gives no PB kicks. At least for me it does not.
Snares
Posts: 342
Joined: 2008-11-24 23:25

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Snares »

I know this may be impossible to do, but it would be really great if you devs could find a workaround for the AA alt-tab problem in BF2 1.5. :smile:
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Rudd »

Snares wrote:I know this may be impossible to do, but it would be really great if you devs could find a workaround for the AA alt-tab problem in BF2 1.5. :smile:
afaik pressing esc then alt tabbing produces acceptable results, also heard that using ur graphics driver software to configure the AA rather tan use ingame settings also gives good results.
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Snares
Posts: 342
Joined: 2008-11-24 23:25

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Snares »

Dr2B Rudd wrote:afaik pressing esc then alt tabbing produces acceptable results, also heard that using ur graphics driver software to configure the AA rather tan use ingame settings also gives good results.
That method does not work for a lot of us apparently, although it will work under certain configurations. Using the graphics software to set AA just turns the AA off; if you try to force AA BF2 just doesn't use AA at all.
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by AncientMan »

A small update:

We've fixed all the issues that we've found, and nothing else game breaking has popped up, so v0.87 release is on for the end of the week :) .
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Dmented
Posts: 38
Joined: 2008-08-04 23:33

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Dmented »

[R-DEV]AncientMan wrote:A small update:

We've fixed all the issues that we've found, and nothing else game breaking has popped up, so v0.87 release is on for the end of the week :) .
Very cool, I haven't played PR for almost a year (I think) so looking forward to seeing all the updates I've missed.
Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Stiller_001 »

Sounds good Ancient, can't wait
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Albatross
Posts: 114
Joined: 2008-06-27 23:15

Re: Project Reality v0.86 and BF2 v1.5 patch

Post by Albatross »

Sounds good Ancient ... Good News here
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