Project Reality v0.86 and BF2 v1.5 patch
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choppergirl
- Posts: 7
- Joined: 2009-06-26 23:53
2 gb!???
You don't need to install a 2gb mod pack to play AIRWAR. That's half a DVD, and insane. Wow, just wow. In fact, if you've already got a BF demo client installed, you don't need to install anything at all!
air-war.org
air-war.org
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thedare
- Posts: 44
- Joined: 2009-07-21 16:37
Re: Project Reality v0.86 and BF2 v1.5 patch
Official BF2 (OfficialBF2) on Twitter - realease time is 5PM GMT
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bosco_
- Retired PR Developer
- Posts: 14620
- Joined: 2006-12-17 19:04
Re: 2 gb!???
choppergirl wrote:You don't need to install a 2gb mod pack to play AIRWAR. That's half a DVD, and insane. Wow, just wow. In fact, if you've already got a BF demo client installed, you don't need to install anything at all!
air-war.org

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BloodyDeed
- Retired PR Developer
- Posts: 4452
- Joined: 2008-05-07 17:43
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tim8002
- Posts: 102
- Joined: 2009-09-01 19:45
Re: Project Reality v0.86 and BF2 v1.5 patch
i figured out a work around:
https://www.realitymod.com/forum/f10-pr ... round.html
https://www.realitymod.com/forum/f10-pr ... round.html
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General Fuct
- Posts: 85
- Joined: 2007-10-02 07:27
Re: Project Reality v0.86 and BF2 v1.5 patch
Can't wait for PR in widescreen Rez ^_^ .87 couldn't come fast enough!!!
General Fuct - - Since 0.5J
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Calsoe
- Posts: 10
- Joined: 2007-01-24 11:18
Re: Project Reality v0.86 and BF2 v1.5 patch
My favorite changes in BF 1.5:
1. No CD needed (I'm playing on a laptop)
2. Boosterpacks for free
3. Widescreen and Vista support
1. No CD needed (I'm playing on a laptop)
2. Boosterpacks for free
3. Widescreen and Vista support
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Sgt. Mahi
- Posts: 984
- Joined: 2008-03-27 07:44
Re: Project Reality v0.86 and BF2 v1.5 patch
Wauw this is actually good news.. I'm guessing we can see the same result with grenade traps in the future??Players can now pass claymores by going prone
Peace is that brief glorious moment in history when everybody stands around reloading
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evya
- Posts: 207
- Joined: 2008-08-17 11:21
Re: Project Reality v0.86 and BF2 v1.5 patch
its allrdy that with grenade traps...Sgt. Mahi wrote:Wauw this is actually good news.. I'm guessing we can see the same result with grenade traps in the future??
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Viper[ESF]
- Posts: 37
- Joined: 2009-08-22 14:03
Re: Project Reality v0.86 and BF2 v1.5 patch
When can we expect the new PR Patch? Any ETA?
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ohkaasa
- Posts: 1
- Joined: 2009-06-18 18:08
Re: Project Reality v0.86 and BF2 v1.5 patch
A little off topic, you have BF2/PR working on Win 7? what about the punkbuster kicks? what is the workaround? Excuse me if i am a little newbieish
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Raptor007
- Posts: 61
- Joined: 2009-05-28 22:05
Re: Project Reality v0.86 and BF2 v1.5 patch
Thanks! I was planning on doing something similar. Glad to hear it works!tim8002 wrote:i figured out a work around:
https://www.realitymod.com/forum/f10-pr ... round.html
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Dmented
- Posts: 38
- Joined: 2008-08-04 23:33
Re: Project Reality v0.86 and BF2 v1.5 patch
BF2 1.5 patch with Windows 7 RTM gives no PB kicks. At least for me it does not.ohkaasa wrote:A little off topic, you have BF2/PR working on Win 7? what about the punkbuster kicks? what is the workaround? Excuse me if i am a little newbieish
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Snares
- Posts: 342
- Joined: 2008-11-24 23:25
Re: Project Reality v0.86 and BF2 v1.5 patch
I know this may be impossible to do, but it would be really great if you devs could find a workaround for the AA alt-tab problem in BF2 1.5. 
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Project Reality v0.86 and BF2 v1.5 patch
afaik pressing esc then alt tabbing produces acceptable results, also heard that using ur graphics driver software to configure the AA rather tan use ingame settings also gives good results.Snares wrote:I know this may be impossible to do, but it would be really great if you devs could find a workaround for the AA alt-tab problem in BF2 1.5.![]()
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Snares
- Posts: 342
- Joined: 2008-11-24 23:25
Re: Project Reality v0.86 and BF2 v1.5 patch
That method does not work for a lot of us apparently, although it will work under certain configurations. Using the graphics software to set AA just turns the AA off; if you try to force AA BF2 just doesn't use AA at all.Dr2B Rudd wrote:afaik pressing esc then alt tabbing produces acceptable results, also heard that using ur graphics driver software to configure the AA rather tan use ingame settings also gives good results.
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: Project Reality v0.86 and BF2 v1.5 patch
A small update:
We've fixed all the issues that we've found, and nothing else game breaking has popped up, so v0.87 release is on for the end of the week
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We've fixed all the issues that we've found, and nothing else game breaking has popped up, so v0.87 release is on for the end of the week

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Dmented
- Posts: 38
- Joined: 2008-08-04 23:33
Re: Project Reality v0.86 and BF2 v1.5 patch
Very cool, I haven't played PR for almost a year (I think) so looking forward to seeing all the updates I've missed.[R-DEV]AncientMan wrote:A small update:
We've fixed all the issues that we've found, and nothing else game breaking has popped up, so v0.87 release is on for the end of the week.
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Stiller_001
- Posts: 101
- Joined: 2008-10-14 07:22
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Albatross
- Posts: 114
- Joined: 2008-06-27 23:15




