Replace Firebase

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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Replace Firebase

Post by Redamare »

So i was just thinking about he firebase and its functions. its only Real purpose is a satellite spawn point for the team. game play has shown that Not very many players use the base for actual fire cover. plus isnt fire cover the point of Fox holes? so i was thinking ... why not replace the Firebase with something a little less inconspicuious. such as a larger foxhole digout that can only be acessed by crawling under a camo cover

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+ Radio and supplies or something
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Replace Firebase

Post by SkaterCrush »

Whatever happened to that bunker firebase that someone modeled?
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Replace Firebase

Post by goguapsy »

Hmm... that's interesting, but there are some rare occasions people do defend FOBs...
Anyways, your idea is pretty cool, and the pics too (maybe the building animations could be the 4 stages rather than just the current built-or-not-build animations for the FOB), I just wonder if it won't look like Hideouts (which are the entrance to a tunnel system?).
My opinion is: First make hideouts more... how do I say... discreete (typo)? (if you know what I mean). Than make FOB's cooler. Though I don't dislike the current FOBs. cheers!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: Replace Firebase

Post by HangMan_ »

You have a point but it depends on how ur team play. I have had really good games with FB's when the team puts down all the deployable assets allowed for a FB then when everything goes tits up we fall back to it and dig in. This has saved me on fools road numerous times lol.

I do think that the mortar (which can be seen in the PR highlights) should be added as a deployable asset to the FB. with a max of 4 per FB. Then we would get real firesupport/fire cover missions :)

HangMan
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JKJudgeX
Posts: 56
Joined: 2009-05-06 18:02

Re: Replace Firebase

Post by JKJudgeX »

I like this idea, I just came from an AAS match where the enemy team happily camped both of the firebases that were deployed for the entire game, making us either walk all the way from the distant Chinese base (which needs more transport vehicles, btw, if the map is going to be that large)... it was a good effort on their part, but, a firebase really should have some more cover around it. In some cases we were dead before we could take 3 steps.

I guess the counter-argument would be that other structures can be built, but, in reality, this will almost never be done in-game, because AAS can be concluded so quickly that over-defending a firebase could directly result in game loss.

Good suggestion, I hope they listen.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Replace Firebase

Post by gazzthompson »

dont see the point, a firebase is meant to represent a forward reinforcement position not a foxhole, we already have that in game.
JKJudgeX
Posts: 56
Joined: 2009-05-06 18:02

Re: Replace Firebase

Post by JKJudgeX »

gazzthompson wrote:dont see the point, a firebase is meant to represent a forward reinforcement position not a foxhole, we already have that in game.
Well, the point he was making was that a firebase is a reinforcement point, which, since we're "magically" appearing inside of them, doesn't really represent how these types of positions are really made/used in the field in real life.

A reinforcement position would be fortified, as you see in the picture he kindly posted and the diagrams.

You would not appear standing 20 feet outside of it waiting to be shot in the teeth. You would appear closer, or inside of it, protected from ranged attacks.

This would help reduce the number of times that an AAS map grinds to a halt as an entire enemy team is forced to either make a 5 minute walk from main, or spawn-die indefinitely at camped FB 1 or 2.

It would also serve the purpose of making a Firebase more of a direct threat... a good firebase placed closer to an objective would become a hotspot for good battles, rather than them having to be hidden away and simply serving as ticket-slaughterhouses.

Furthermore, changing the model and spawn rules for firebases isn't asking the devs for hundreds of hours of work, it's a simple request that, if done correctly, would have a highly net positive result.

The original post is a good suggestion.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Replace Firebase

Post by arjan »

gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Replace Firebase

Post by gazzthompson »

hes suggesting changing the firebase model to a fox hole, why when we already have fox holes ?
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Replace Firebase

Post by LithiumFox »

It's a fox hole with a cover on it gazz. Look at the diagram, number 4. It's like a foxhole, but with a top on it. =/

Remember the old firebases? the ones that had the sandbags? He's saying something like that... only, more of a gianst mound of dirt that you can crawl into or something... > >

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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Replace Firebase

Post by Herbiie »

No... nonono!
The FB system works fine, if you have a half decent team they will defend it.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Replace Firebase

Post by gazzthompson »

LithiumFox wrote:more of a gianst mound of dirt that you can crawl into or something... > >
you mean like this:

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Replace Firebase

Post by Rudd »

I'd love to see the old bunkers return. They were a proper defencive position.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Replace Firebase

Post by LithiumFox »

gazzthompson wrote:you mean like this:

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.... now add a lid to it... > >

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