gazzthompson wrote:dont see the point, a firebase is meant to represent a forward reinforcement position not a foxhole, we already have that in game.
Well, the point he was making was that a firebase is a reinforcement point, which, since we're "magically" appearing inside of them, doesn't really represent how these types of positions are really made/used in the field in real life.
A reinforcement position would be fortified, as you see in the picture he kindly posted and the diagrams.
You would not appear standing 20 feet outside of it waiting to be shot in the teeth. You would appear closer, or inside of it, protected from ranged attacks.
This would help reduce the number of times that an AAS map grinds to a halt as an entire enemy team is forced to either make a 5 minute walk from main, or spawn-die indefinitely at camped FB 1 or 2.
It would also serve the purpose of making a Firebase more of a direct threat... a good firebase placed closer to an objective would become a hotspot for good battles, rather than them having to be hidden away and simply serving as ticket-slaughterhouses.
Furthermore, changing the model and spawn rules for firebases isn't asking the devs for hundreds of hours of work, it's a simple request that, if done correctly, would have a highly net positive result.
The original post is a good suggestion.