Add Attack Huey to Operation Archer

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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Add Attack Huey to Operation Archer

Post by Cheditor »

A tow could be an Idea. Think of it there is no way to fire at any cache locations from the main. And one or two in strategic positions will scare the **** out the techis.
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Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

maybe a stryker????
In-game name: =[BF]= Rudy_PR
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Add Attack Huey to Operation Archer

Post by sakils2 »

I'd rather see a few LAV-III's, since Canadians will get Archer and they actually use it quite often.

LAV III - Wikipedia, the free encyclopedia
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

yeah this will also be good!
I am not good with land vehicles but I know a lot about air ones....
So you should know more than me whats better...
In-game name: =[BF]= Rudy_PR
Kruder
Posts: 803
Joined: 2007-04-05 10:26

Re: Add Attack Huey to Operation Archer

Post by Kruder »

I like how people still requesting overkill vehicles for Coalition(apaches,LAVs,Attk hueys,LBs) ,especially on Archer.I think they forget that half of the time they'll be on the Taliban side dealing with them.(Dealing=getting killed as soon as u spawn until your HideO/RP/Cache is destroyed)

I'd really love to see u guys trying to defend 2 caches in town in archer,against one of the mentioned vehicles above,preferrably against an Apache or an LAV positioned on the opposite hill...
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

I thought about that... but I aint asking for an Apache here...
What about a huey with an MG if they added one...
In-game name: =[BF]= Rudy_PR
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Add Attack Huey to Operation Archer

Post by Herbiie »

Tbh I think even that will still be over Powered... there's no reason to change as Technicals on the Surrounding Hills is a poor excuse when technicals are so easy to destroy from the base itself using a humvee for e.g. or even AT 4 or HAT!
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Add Attack Huey to Operation Archer

Post by sakils2 »

Kruder wrote:I like how people still requesting overkill vehicles for Coalition(apaches,LAVs,Attk hueys,LBs) ,especially on Archer.I think they forget that half of the time they'll be on the Taliban side dealing with them.(Dealing=getting killed as soon as u spawn until your HideO/RP/Cache is destroyed)

I'd really love to see u guys trying to defend 2 caches in town in archer,against one of the mentioned vehicles above,preferrably against an Apache or an LAV positioned on the opposite hill...
How LAV is an overkill? With proper ambush tactics those LAV's won't even get near any village.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Add Attack Huey to Operation Archer

Post by Herbiie »

sakils2 wrote:How LAV is an overkill? With proper ambush tactics those LAV's won't even get near any village.
Try: Big Gun - Open Hills. The LAV can climb the hills so how the hell do you ambush one? It doesn't need to go into the village so with infantry Support wouldn't get ambushed...
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Add Attack Huey to Operation Archer

Post by sakils2 »

Herbiie wrote:Try: Big Gun - Open Hills. The LAV can climb the hills so how the hell do you ambush one? It doesn't need to go into the village so with infantry Support wouldn't get ambushed...
Try: IED's near the Main base exit - with RPG-7 gunners and a guy with ammo.

Where do I state it needs to get into village?
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

I also dont think an LAV will be overpowered... on Ramiel those strykers get owned by technicals all the time...
In-game name: =[BF]= Rudy_PR
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Add Attack Huey to Operation Archer

Post by Herbiie »

sakils2 wrote:Try: IED's near the Main base exit - with RPG-7 gunners and a guy with ammo.

Where do I state it needs to get into village?
Tbh if the Taliban manage to get IEDs right otuside your base your LAVs deserve to be blown up o.0

EITHER they respawn straight away = no time for IEDs or the APC squad is waiting around main and therefore should be defending it.

+ Only Combat Engineers have IEDs
Snares
Posts: 342
Joined: 2008-11-24 23:25

Re: Add Attack Huey to Operation Archer

Post by Snares »

I think this is a good idea.

+1
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: Add Attack Huey to Operation Archer

Post by Alex6714 »

I have had this before... 6v6 on basrah, people from both teams screaming "omg how can you use the tank with so little people its just unfair".


It took me less than 5 mins to get big red and slap it into the back of that tank....



It really isn´t hard to hide/take out blufor assets, just people for some reason don´t get it. If there is an LAV covering a village, you gtfo and hide, none of this popping your head out again and again to look or running around...
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

if they put a Stryker in Archer, the only thing it should do is to stay in main and defend it...
either an RPG can easily blow it up because of the open spots in the map...
In-game name: =[BF]= Rudy_PR
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Add Attack Huey to Operation Archer

Post by sakils2 »

Herbiie wrote:Tbh if the Taliban manage to get IEDs right otuside your base your LAVs deserve to be blown up o.0

EITHER they respawn straight away = no time for IEDs or the APC squad is waiting around main and therefore should be defending it.


Erm, who stated that the LAV's will spawn straight away? And the APC's , most likely, still use roads to get around, thus the ambushers don't even need to get near the main base exit.


+ Only Combat Engineers have IEDs

Dude, you like blew my mind. I did not know that, I always wondered how the hell others get those IED's! You set me free from the not knowing that syndrome.
Answers in read.
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

I didnt understand your point above....
In-game name: =[BF]= Rudy_PR
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Add Attack Huey to Operation Archer

Post by sakils2 »

Read it until you get it. Don't they teach you that at school?
Punkbuster
Posts: 879
Joined: 2008-10-24 23:12

Re: Add Attack Huey to Operation Archer

Post by Punkbuster »

sakils2 wrote:Read it until you get it. Don't they teach you that at school?
what do you mean with this?:

"Dude, you like blew my mind. I did not know that, I always wondered how the hell others get those IED's! You set me free from the not knowing that syndrome.
Answers in read.
"
In-game name: =[BF]= Rudy_PR
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Add Attack Huey to Operation Archer

Post by Herbiie »

The APC squad doesn't need to be in the APC :roll: and therefore should be defending the main exits.

Also APCs can go Off Road easily.

Yes only Combat Engineers get IEDs so there aren't many num nuts.

It'd be nice if you thought for two seconds before you typed.

Also you're pretty rude against some people on a forum because they have different opinions from you :roll:
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