Yes, the first 3 days...Snares wrote:Woohoo! Now we'll have commanders!![]()
[Changelog] Project Reality v0.87 Changelog
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NyteMyre
- Posts: 2394
- Joined: 2008-08-31 10:10
Re: [Changelog] Project Reality v0.87 Changelog
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KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
Re: [Changelog] Project Reality v0.87 Changelog
lol on this one'[R-DEV wrote:Chuc;1126418']Chief -
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Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: [Changelog] Project Reality v0.87 Changelog
Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: [Changelog] Project Reality v0.87 Changelog
obviously you underestimate the power of us 
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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BulletFizz
- Posts: 39
- Joined: 2008-08-28 23:44
Re: [Changelog] Project Reality v0.87 Changelog
Snares wrote:Woohoo! Now we'll have commanders!![]()
well the question is, are you gonna command
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Elektro
- Posts: 1824
- Joined: 2009-01-05 14:53
Re: [Changelog] Project Reality v0.87 Changelog
Nice, good job
but if i may ask isnt it abit unrealistic adding a UAV to the cechens?
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sparks50
- Posts: 1128
- Joined: 2008-07-16 21:30
Re: [Changelog] Project Reality v0.87 Changelog
I disagree, I think the new features will make commanding more fun and useful in the long run.NyteMyre wrote:Yes, the first 3 days...
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snoopy_d0g
- Posts: 22
- Joined: 2009-09-03 09:05
Re: [Changelog] Project Reality v0.87 Changelog
Just now commander is realy usefull, all the marks of tanks, apc and infatry helps to know enemy position. With UAV it will be much better =)sparks50 wrote:I disagree, I think the new features will make commanding more fun and useful in the long run.
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K4on
- Retired PR Developer
- Posts: 5055
- Joined: 2009-05-08 19:48
Re: [Changelog] Project Reality v0.87 Changelog
- Removed tracers from all of the Insurgent/Taliban weapons.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
yuhu, now i can blow up people again with lats
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.
yuhu, now i can blow up people again with lats
Last edited by K4on on 2009-09-04 14:34, edited 1 time in total.
Reason: bad spelling
Reason: bad spelling
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Rico
- Retired PR Developer
- Posts: 1345
- Joined: 2004-08-06 16:28
Re: [Changelog] Project Reality v0.87 Changelog
Because its not ready. What a stupid question.Excavus wrote:Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Changelog] Project Reality v0.87 Changelog
yeah!Rico wrote:Because its not ready. What a stupid question.
Why haven't they released .9 already? With Germans, Canadians, Mexicans and tequila?
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Robert-The-Bruce
- Posts: 150
- Joined: 2009-04-13 00:34
Re: [Changelog] Project Reality v0.87 Changelog
oh pls can we have the updated sidewalks in Falludja? this is something that prettymuch kills the map for me....
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Tunnel Rat
- Posts: 33
- Joined: 2008-07-24 19:05
Re: [Changelog] Project Reality v0.87 Changelog
Was the Albasrah Skirmish Insurgent spawn bug fixed?
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Meza82
- Posts: 279
- Joined: 2009-06-13 21:26
Re: [Changelog] Project Reality v0.87 Changelog
damn. still no insurgent AK kits with grapple hooks 
Violence is power
In .308 we trust
In .308 we trust
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Changelog] Project Reality v0.87 Changelog
is this the 'improved anti-air' from the press announcment? http://media.realitymod.com/news/pr087/ ... _thumb.jpg- Fixed attack huey not having the critical damage system of other transport helicopters.
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: [Changelog] Project Reality v0.87 Changelog
Yeah, pretty hard to take a screenshot of that 
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: [Changelog] Project Reality v0.87 Changelog
ah kk, for a second I thought you'd added the CA anti air system in SEKRET! 
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Meza82
- Posts: 279
- Joined: 2009-06-13 21:26
Re: [Changelog] Project Reality v0.87 Changelog
will the 12.7mm heavy machine gun and the 7.62 rpk weapons on the insurgent/taliban technicals not have tracers? or is it just insurgent/taliban small arms that have no more tracers?
PR is epic gaming
PR is epic gaming
Last edited by Meza82 on 2009-09-05 05:42, edited 1 time in total.
Reason: typo
Reason: typo
Violence is power
In .308 we trust
In .308 we trust
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BFG_Punkbuster
- Posts: 5
- Joined: 2006-02-03 20:17
Re: [Changelog] Project Reality v0.87 Changelog
edit / wrong thread
Last edited by BFG_Punkbuster on 2009-09-05 11:26, edited 1 time in total.



