[Changelog] Project Reality v0.87 Changelog

NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: [Changelog] Project Reality v0.87 Changelog

Post by NyteMyre »

Snares wrote:Woohoo! Now we'll have commanders! :-D
Yes, the first 3 days...
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: [Changelog] Project Reality v0.87 Changelog

Post by KingKong.CCCP »

'[R-DEV wrote:Chuc;1126418']Chief -

Image
lol on this one :D
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: [Changelog] Project Reality v0.87 Changelog

Post by Excavus »

Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: [Changelog] Project Reality v0.87 Changelog

Post by LithiumFox »

obviously you underestimate the power of us ;)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
BulletFizz
Posts: 39
Joined: 2008-08-28 23:44

Re: [Changelog] Project Reality v0.87 Changelog

Post by BulletFizz »

Snares wrote:Woohoo! Now we'll have commanders! :-D

well the question is, are you gonna command ;)
Elektro
Posts: 1824
Joined: 2009-01-05 14:53

Re: [Changelog] Project Reality v0.87 Changelog

Post by Elektro »

Nice, good job :D but if i may ask isnt it abit unrealistic adding a UAV to the cechens?
sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: [Changelog] Project Reality v0.87 Changelog

Post by sparks50 »

NyteMyre wrote:Yes, the first 3 days...
I disagree, I think the new features will make commanding more fun and useful in the long run.
snoopy_d0g
Posts: 22
Joined: 2009-09-03 09:05

Re: [Changelog] Project Reality v0.87 Changelog

Post by snoopy_d0g »

sparks50 wrote:I disagree, I think the new features will make commanding more fun and useful in the long run.
Just now commander is realy usefull, all the marks of tanks, apc and infatry helps to know enemy position. With UAV it will be much better =)
K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: [Changelog] Project Reality v0.87 Changelog

Post by K4on »

- Removed tracers from all of the Insurgent/Taliban weapons.
- Reverted LAT and HAT projectile explosion radii back to v0.85 values.

yuhu, now i can blow up people again with lats :)
Last edited by K4on on 2009-09-04 14:34, edited 1 time in total.
Reason: bad spelling
Rico
Retired PR Developer
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Re: [Changelog] Project Reality v0.87 Changelog

Post by Rico »

Excavus wrote:Why can't you guys release Sangin already? It's been in development forever and it looks ready. What's the holdup?
Because its not ready. What a stupid question.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Changelog] Project Reality v0.87 Changelog

Post by Rudd »

Rico wrote:Because its not ready. What a stupid question.
yeah!

Why haven't they released .9 already? With Germans, Canadians, Mexicans and tequila? :twisted:
Image
Robert-The-Bruce
Posts: 150
Joined: 2009-04-13 00:34

Re: [Changelog] Project Reality v0.87 Changelog

Post by Robert-The-Bruce »

oh pls can we have the updated sidewalks in Falludja? this is something that prettymuch kills the map for me....
Tunnel Rat
Posts: 33
Joined: 2008-07-24 19:05

Re: [Changelog] Project Reality v0.87 Changelog

Post by Tunnel Rat »

Was the Albasrah Skirmish Insurgent spawn bug fixed?

http://www.blackwaterhq.com
-=BLACKWATER=-
216.155.153.170:16567
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: [Changelog] Project Reality v0.87 Changelog

Post by Meza82 »

damn. still no insurgent AK kits with grapple hooks :(
Violence is power
In .308 we trust
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Changelog] Project Reality v0.87 Changelog

Post by Rudd »

- Fixed attack huey not having the critical damage system of other transport helicopters.
is this the 'improved anti-air' from the press announcment? http://media.realitymod.com/news/pr087/ ... _thumb.jpg
Image
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Changelog] Project Reality v0.87 Changelog

Post by dbzao »

Yeah, pretty hard to take a screenshot of that :p

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Changelog] Project Reality v0.87 Changelog

Post by Rudd »

ah kk, for a second I thought you'd added the CA anti air system in SEKRET! :P
Image
Meza82
Posts: 279
Joined: 2009-06-13 21:26

Re: [Changelog] Project Reality v0.87 Changelog

Post by Meza82 »

will the 12.7mm heavy machine gun and the 7.62 rpk weapons on the insurgent/taliban technicals not have tracers? or is it just insurgent/taliban small arms that have no more tracers?

PR is epic gaming
Last edited by Meza82 on 2009-09-05 05:42, edited 1 time in total.
Reason: typo
Violence is power
In .308 we trust
BFG_Punkbuster
Posts: 5
Joined: 2006-02-03 20:17

Re: [Changelog] Project Reality v0.87 Changelog

Post by BFG_Punkbuster »

edit / wrong thread
Last edited by BFG_Punkbuster on 2009-09-05 11:26, edited 1 time in total.
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