More damage for RPG-7!

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Adetter
Posts: 604
Joined: 2009-02-26 17:08

More damage for RPG-7!

Post by Adetter »

Ok,today,i played on Korengal Valley.........i was an ambusher,and thats not easy when a Hummvee or supply truck takes 2 shots,and then you can just imagine how many shots a Stryker takes!.............But hopefully,i had a conrad with me,so it worked ok..........But.........On real,a car or truck cant take 2 RPG shots,so,i thnk you should increase the damage so cars or trucks only take one shot............

PS. PKG grenade bug! Doesnt work at Stryker! And knife bug still not fixed!
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: More damage for RPG-7!

Post by Herbiie »

The RPG takes out a Humvee in one shot.... if you hit it directly. Same with trucks. THey set on fire and explode after 1/2 seconds (tbh I think this is for the cool times when you hit a Humvee and the driver panics and crashes into a wall/ditch/tree before exploding :D )

I think a stryker can take a few, and tanks can take 10 :D
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: More damage for RPG-7!

Post by DankE_SPB »

Herbiie wrote:The RPG takes out a Humvee in one shot....
humvee sets on fire only after being hit into doors, nearly all other places withstand one RPG, but it can easily be finished by AK-47(1 clip->boom) ;)
I think a stryker can take a few
only on front, side\roof\back-> critical hit, it gets disabled or looses its speed and agility but you still can drive
though RKGs are not effective against them

as for suggestion, i disagree, they are already very powerful and accurate(up to somewhere 250-300m)
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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: More damage for RPG-7!

Post by Herbiie »

DankE_SPB wrote:humvee sets on fire only after being hit into doors, nearly all other places withstand one RPG, but it can easily be finished by AK-47(1 clip->boom) ;)
The doors are pretty big - I must of always hit them Cus every time I shoot a Humvee it blows up :) (With an RPG ofc, not just with like a stone)
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: More damage for RPG-7!

Post by gazzthompson »

Adetter wrote:Ok,today,i played on Korengal Valley.........i was an ambusher,and thats not easy when a Hummvee or supply truck takes 2 shots,and then you can just imagine how many shots a Stryker takes!.............But hopefully,i had a conrad with me,so it worked ok..........But.........On real,a car or truck cant take 2 RPG shots,so,i thnk you should increase the damage so cars or trucks only take one shot............

PS. PKG grenade bug! Doesnt work at Stryker! And knife bug still not fixed!
disagree with everything, RPG is very powerful and can take out a stryker and humvee. also you shouldn't ambush on your own but with others, combined effect = insta death.
terenz
Posts: 120
Joined: 2008-02-19 14:04

Re: More damage for RPG-7!

Post by terenz »

This was suggested few days ago, discussed, locked and deleted :)
HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

Re: More damage for RPG-7!

Post by HeliaXDemoN »

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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: More damage for RPG-7!

Post by Adetter »

Ok Thats still not much....................But................Please save yourself for saying......."Another useless thread by Adetter"
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: More damage for RPG-7!

Post by gazzthompson »

stop making useless threads and people wont say "Another useless thread by Adetter" ?
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: More damage for RPG-7!

Post by Adetter »

But this was kinda nice,PR is democracy,people say what they want...........Maybe it will happen,......................I think RPG damage is a little to low.............Lets say that the damage on pic is 30,make it 35 or 40.................
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: More damage for RPG-7!

Post by gazzthompson »

its fine the way it is.

Its effective against humvees and strykers and infantry without being massively overpowered, and when combined with other people using other types of weapons it is perfect for ambushes. no need to change it.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: More damage for RPG-7!

Post by SkaterCrush »

Uh PR isn't a democracy, whatever the Devs say goes, but they are nice and if they think something may add to realism and/or gameplay, they will include it.
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LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Re: More damage for RPG-7!

Post by LeadMagnet »

You're firing an RPG-7....not a SCUD-A.... It works just fine the way it is thanks. Besides with it's splash back the way it was in .84 I would think that most are pretty happy with it as it stands.

“Without Warning, Sans Remorse”
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: More damage for RPG-7!

Post by fuzzhead »

Maybe in the future we add different types of rounds for RPG that does different damages, but I think the damage it does now is more than enough (some would say too much)...

Lol and the amount of people blowing themselves up with RPgs gone up dramatically Ive seen so far haha
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: More damage for RPG-7!

Post by Adetter »

I absouloutely agree,yesterday,i was hit by a RPG 5 feets away from me,i just got hurt,think i could have fixed it with 2 fields.................Is that to little?!

http://www.youtube.com/watch?v=Q3_EzGfIlRM&feature=related

This is a video from Black Hawk Down,on 25 seconds,a RPG hits right beside a man,i know this is hollywood......But,is the damage to small or to big or just in the middle?
barbdwyer22
Posts: 93
Joined: 2009-03-28 02:13

Re: More damage for RPG-7!

Post by barbdwyer22 »

Depends on the warhead, but RPGs in real life are pretty terrible. I have seen quite a few in my day and they were all pretty inaccurate and never hurt anyone, a few got some minor shrapnel, but nothing to take them out of the fight.
[img]http://i466.photobucket.com/albums/rr28/barbdwyer22/n999931228_30013837_8327-1.jpg[/img]
USMC Infantry (0341) :d rillserg
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: More damage for RPG-7!

Post by Herbiie »

SkaterCrush wrote:Uh PR isn't a democracy, whatever the Devs say goes, but they are nice and if they think something may add to realism and/or gameplay, they will include it.
I agree - but PR is much MUCH worse than that - the Devs let people THINK they can have input, but are really ignoring them and building a super laser on the moon.

Tis true I tell you, it's truuuuuueeee!!!!


Adetter - look at the person next to him who is fine...
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: More damage for RPG-7!

Post by Adetter »

Herbiie wrote:

Adetter - look at the person next to him who is fine...
what!.....Didnt undertsand that..........whoos the person......
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: More damage for RPG-7!

Post by Herbiie »

Adetter wrote:what!.....Didnt undertsand that..........whoos the person......
Lets go through the RPG blasts aimed at infantry in that vid:

First 1 - 5 feet away the guy is fine.
Second 1 - Doesn't even knock him off hsi feet from 7 or 8 foot away...
Third 1 - Two foot away - is fine apart form his ears are ringing


So yeah - you're own video proves you wrong :roll:
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