I've been trying PR for a couple of days now, and apart from the decidedly uncertain steering on the vehicles, one thing sticks out:
Why does sitting in a vehicle kill me?
Now, I get the idea, and it's absolutely right that my character shouldn't be able to operate vehicles he's not trained for. But I've sat in quite a lot of military vehicles - I've even driven a few armoured vehicles without a minute of training - and I've never once been killed by the experience.
Would it not be simpler to just make it impossible to operate them? Characters can sit in them as much as they like, but they won't be able to fire the guns, and the vehicles won't go anywhere. Wouldn't that make more sense? It's still a disincentive - it's time wasted sitting still, unable to do anything - but it's not an arbitrary, unrealistic autokill.
Query re design choices - vehicle crew
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Adriaan
- Retired PR Developer
- Posts: 5150
- Joined: 2008-10-22 21:47
Re: Query re design choices - vehicle crew
Afaik, the point of the current system is to make sure no-one that isn't supposed to operate the vehicle gets in it and stays inside, so that nobody else (f.e. the actual crewmen) can enter it.
If you could sit in it as much as you'd like, without having a crewman kit/being in the same squad as driver/without driver it would give people with malicious intent (no mp game without them i guess) the opportunity to make sure nobody can use it. So it's there for gameplay reasons rather than realism.
Welcome to the forums btw
If you could sit in it as much as you'd like, without having a crewman kit/being in the same squad as driver/without driver it would give people with malicious intent (no mp game without them i guess) the opportunity to make sure nobody can use it. So it's there for gameplay reasons rather than realism.
Welcome to the forums btw
Last edited by Adriaan on 2009-09-07 00:19, edited 1 time in total.

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Trooper909
- Posts: 2529
- Joined: 2009-02-26 03:02
Re: Query re design choices - vehicle crew
just think of all the griefing that could happen if just any nab could sit in a tank to stop any one using it. thats why the current system is in place
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Query re design choices - vehicle crew
why should players sit in assets when they cant crew them?
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Query re design choices - vehicle crew
The kill system is a more efficient system than the kick system provided by humanoid admins. wow. I just realized im an englishz grammarz geniuz
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dbzao
- Retired PR Developer
- Posts: 9381
- Joined: 2006-06-08 19:13
Re: Query re design choices - vehicle crew
If we could kick the player out of the vehicle, we would, but we can't, so we kill the player after a few seconds to avoid griefers exploiting it.
"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Query re design choices - vehicle crew
But any 'griefer' with basic knowledge of PR could just request the right kit, and then sit inside it doing nothing.

