Query re design choices - vehicle crew

General discussion of the Project Reality: BF2 modification.
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awmperry
Posts: 1
Joined: 2009-09-06 15:55

Query re design choices - vehicle crew

Post by awmperry »

I've been trying PR for a couple of days now, and apart from the decidedly uncertain steering on the vehicles, one thing sticks out:

Why does sitting in a vehicle kill me?

Now, I get the idea, and it's absolutely right that my character shouldn't be able to operate vehicles he's not trained for. But I've sat in quite a lot of military vehicles - I've even driven a few armoured vehicles without a minute of training - and I've never once been killed by the experience.

Would it not be simpler to just make it impossible to operate them? Characters can sit in them as much as they like, but they won't be able to fire the guns, and the vehicles won't go anywhere. Wouldn't that make more sense? It's still a disincentive - it's time wasted sitting still, unable to do anything - but it's not an arbitrary, unrealistic autokill.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: Query re design choices - vehicle crew

Post by Adriaan »

Afaik, the point of the current system is to make sure no-one that isn't supposed to operate the vehicle gets in it and stays inside, so that nobody else (f.e. the actual crewmen) can enter it.
If you could sit in it as much as you'd like, without having a crewman kit/being in the same squad as driver/without driver it would give people with malicious intent (no mp game without them i guess) the opportunity to make sure nobody can use it. So it's there for gameplay reasons rather than realism.

Welcome to the forums btw :)
Last edited by Adriaan on 2009-09-07 00:19, edited 1 time in total.
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Trooper909
Posts: 2529
Joined: 2009-02-26 03:02

Re: Query re design choices - vehicle crew

Post by Trooper909 »

just think of all the griefing that could happen if just any nab could sit in a tank to stop any one using it. thats why the current system is in place
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Query re design choices - vehicle crew

Post by gazzthompson »

why should players sit in assets when they cant crew them?
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Query re design choices - vehicle crew

Post by goguapsy »

The kill system is a more efficient system than the kick system provided by humanoid admins. wow. I just realized im an englishz grammarz geniuz
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Query re design choices - vehicle crew

Post by dbzao »

If we could kick the player out of the vehicle, we would, but we can't, so we kill the player after a few seconds to avoid griefers exploiting it.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Query re design choices - vehicle crew

Post by Snazz »

But any 'griefer' with basic knowledge of PR could just request the right kit, and then sit inside it doing nothing.
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