VoIP audible to enemy (as static)

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.blend
Posts: 212
Joined: 2008-01-28 22:54

VoIP audible to enemy (as static)

Post by .blend »

Normal radio messages via the commo rose (T/Q) seem to be at an disadvantage compared to VoIP communications, since the enemy can hear you saying "Thank you" from 5 miles away(dramatization), where as you can plot your evil world domination plan right behind his back without him noticing.
What i therefore propose is to make VoIP communications audible to the enemy. I'm pretty sure it won't be possible to have the enemy hear exactly what you're saying, so some sort of generic radio static/chatter sound should be used instead.
Every time you press the VoIP button, it also triggers this sound that is audible to people around you just like ingame radio messages.
This might help clear the VoIP channel a bit, since the enemy 2 feet away will be noticing you calling for a medic, no matter what way you use.
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: VoIP audible to enemy (as static)

Post by Zimmer »

Everything regarding voip is hardcoded.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: VoIP audible to enemy (as static)

Post by Rudd »

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frrankosuave
Posts: 179
Joined: 2007-10-02 21:46

Re: VoIP audible to enemy (as static)

Post by frrankosuave »

.blend wrote:Normal radio messages via the commo rose (T/Q) seem to be at an disadvantage compared to VoIP communications, since the enemy can hear you saying "Thank you" from 5 miles away(dramatization), where as you can plot your evil world domination plan right behind his back without him noticing.
What i therefore propose is to make VoIP communications audible to the enemy. I'm pretty sure it won't be possible to have the enemy hear exactly what you're saying, so some sort of generic radio static/chatter sound should be used instead.
Every time you press the VoIP button, it also triggers this sound that is audible to people around you just like ingame radio messages.
This might help clear the VoIP channel a bit, since the enemy 2 feet away will be noticing you calling for a medic, no matter what way you use.
agree, but already suggested too. i know I did, of course I wanted the sound to be "Mine" repeatedly as long as you are speaking...

if everyone would use mumble...
.blend
Posts: 212
Joined: 2008-01-28 22:54

Re: VoIP audible to enemy (as static)

Post by .blend »

I know of mumble. Wouldn't it be possible to just have the button do the radio message then after that activate VoIP? I'm not trying to interfere with the VoIP system itself, just what happens when you press the button. It would be a remapping of sorts.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: VoIP audible to enemy (as static)

Post by gazzthompson »

its general consensus that all aspects of VoIP are hardcoded.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: VoIP audible to enemy (as static)

Post by Spec »

I think I also suggested something like this once. It'd be great if it was possible, but I don't think so, sadly.
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: VoIP audible to enemy (as static)

Post by Rissien »

Want them to hear you, start using Mumble.
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: VoIP audible to enemy (as static)

Post by crazy11 »

Voip is hardcoded.
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