Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by goguapsy »

Remove the magical markers please, and make signal smokes build-up faster. This would improve the efficiency and usefulness of signal smokes for helicopter extractions and supply drops. IMO, it's more realistic. And cool. Tell me if it ain't cool to have a chopper landing on a green smoke... smoke!

Cheers!
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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DannyIMK
Posts: 226
Joined: 2008-01-28 18:16

Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by DannyIMK »

why to remove the markers? whats magical about them?
SgtFailure
Posts: 115
Joined: 2009-01-28 15:41

Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by SgtFailure »

I think the supply marker should stay, and by the way, is it possible for the supply marker to be visible without looking into the map? ( one example will be the move marker where u can see where you are going), this will definitely improve the efficiency of choppers dropping crates in the right place. But this are just my two cents :D

SgtFailure
When you see a house land on somebody and they're still kicking, you know something is wrong
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by Rudd »

Problem is that you don't always have a commander or whatever, or mumble, so its very hard to communicate on the ground where you want the supplies. I would say yeah remove it! But I fear for the games of public players who aren't using mumble or whatever.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by goguapsy »

Dr2B Rudd wrote:Problem is that you don't always have a commander or whatever, or mumble, so its very hard to communicate on the ground where you want the supplies. I would say yeah remove it! But I fear for the games of public players who aren't using mumble or whatever.
therefore use smoke!

SLs shouldn't SL if they don't know how to use their signal smokes (unless on emergencies)
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by Rudd »

therefore use smoke!
doesn't help if sq 1 requires a lift from the middle of the map and the chopper is at main, which was my point.

Which is why the markers might be needed for the squads that aren't using a commander/3rd party VOIP program.
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E4$Y
Posts: 136
Joined: 2008-08-08 07:38

Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by E4$Y »

I agree with this suggestion. This would be more realistic and more 1337 :D
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.

Post by Truism »

I disagree with the suggestion. Smoke already builds up too thickly in one area too quickly.

Smoke should be more translucent and cover a larger area.
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