Remove the magical markers please, and make signal smokes build-up faster. This would improve the efficiency and usefulness of signal smokes for helicopter extractions and supply drops. IMO, it's more realistic. And cool. Tell me if it ain't cool to have a chopper landing on a green smoke... smoke!
Cheers!
Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
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DannyIMK
- Posts: 226
- Joined: 2008-01-28 18:16
Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
why to remove the markers? whats magical about them?
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SgtFailure
- Posts: 115
- Joined: 2009-01-28 15:41
Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
I think the supply marker should stay, and by the way, is it possible for the supply marker to be visible without looking into the map? ( one example will be the move marker where u can see where you are going), this will definitely improve the efficiency of choppers dropping crates in the right place. But this are just my two cents 
SgtFailure
SgtFailure
When you see a house land on somebody and they're still kicking, you know something is wrong
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
Problem is that you don't always have a commander or whatever, or mumble, so its very hard to communicate on the ground where you want the supplies. I would say yeah remove it! But I fear for the games of public players who aren't using mumble or whatever.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
therefore use smoke!Dr2B Rudd wrote:Problem is that you don't always have a commander or whatever, or mumble, so its very hard to communicate on the ground where you want the supplies. I would say yeah remove it! But I fear for the games of public players who aren't using mumble or whatever.
SLs shouldn't SL if they don't know how to use their signal smokes (unless on emergencies)
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
doesn't help if sq 1 requires a lift from the middle of the map and the chopper is at main, which was my point.therefore use smoke!
Which is why the markers might be needed for the squads that aren't using a commander/3rd party VOIP program.
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E4$Y
- Posts: 136
- Joined: 2008-08-08 07:38
Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
I agree with this suggestion. This would be more realistic and more 1337 
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Truism
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: Decreas Smoke Build-up time and remove "extraction" and "supplys" markers.
I disagree with the suggestion. Smoke already builds up too thickly in one area too quickly.
Smoke should be more translucent and cover a larger area.
Smoke should be more translucent and cover a larger area.


