'Unguided' Hellfire Missiles

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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

'Unguided' Hellfire Missiles

Post by Celestial1 »

In order to make firing on the move, as well as hitting stationary targets, more idiot-proof, I would suggest adding in a new hellfire mode.

You aim, fire, and then the missile will guide itself into the area that the crosshair was on when fired.

This will make firing while hovering less of a hassle, since the hellfire could be fired off and then the helicopter could immediately retreat. While moving, the hellfire could be fired when the target was under the crosshair, and the hellfire would launch and hit that target; any stationary target will be much easier to hit, even if the pilot is jerking around and/or the helicopter is moving at high speeds.

To balance the ease-of-use of these missiles, it could be made so that only one missile can be fired off at a time, making sure that 5 targets couldn't be destroyed in a short time due to the fact that the gunner can aim at a new target as soon as the first missile is fired.

Alternatively, some mechanic may be implemented to make the gunner stay looking at the target for long enough for the hellfire to guide into the target, making the need for the gunner still aim at the target during the missile's flight, but not needed to aim directly at the target, allowing a bit of forgiveness if the pilot jerks the craft or if the craft is in motion.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: 'Unguided' Hellfire Missiles

Post by CAS_117 »

This is in the latest version of Combined Arms. You click once and the missile will land on the surface you clicked.
503
Posts: 679
Joined: 2008-08-30 02:53

Re: 'Unguided' Hellfire Missiles

Post by 503 »

CAS_117 wrote:This is in the latest version of Combined Arms. You click once and the missile will land on the surface you clicked.
No wonder I kept missing moving targets.
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: 'Unguided' Hellfire Missiles

Post by Alex6714 »

503 wrote:No wonder I kept missing moving targets.
Well you can click again and it will update the target info.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: 'Unguided' Hellfire Missiles

Post by Spaz »

CAS_117 wrote:This is in the latest version of Combined Arms. You click once and the missile will land on the surface you clicked.
That sounds like a good system.
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MrScruff
Posts: 73
Joined: 2009-03-24 18:40

Re: 'Unguided' Hellfire Missiles

Post by MrScruff »

Sounds like TV guided missiles but without the TV attached to the missile like it was in vBF2
@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: 'Unguided' Hellfire Missiles

Post by @bsurd »

Sounds good, for me everything is fine what brings the choppers closer to RL. Right now they are a kind of joke.
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Sparatan117
Posts: 113
Joined: 2009-03-12 07:51

Re: 'Unguided' Hellfire Missiles

Post by Sparatan117 »

I think we should move this discussion to the other topic at hand which is alot more "realistic"
https://www.realitymod.com/forum/f18-pr ... nks-9.html
joethepro36
Posts: 471
Joined: 2007-12-28 23:57

Re: 'Unguided' Hellfire Missiles

Post by joethepro36 »

I think we should move this discussion to the other topic at hand which is alot more "realistic"
I disagree as this is a valid suggestion and we'd bring the other thread off topic.
I'm all for this idea, it's a pain in the *** at times being unable to fire and forget. And this would make firing on the move, much, much more effective.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 'Unguided' Hellfire Missiles

Post by Celestial1 »

CAS_117 wrote:This is in the latest version of Combined Arms. You click once and the missile will land on the surface you clicked.
Spaz wrote:That sounds like a good system.
Agreed. Would love to see this added to the current PR helicopter arsenal, or even replacing the current guided missile mode altogether.

Man, you CA guys are one step ahead. :smile:
Sparatan117 wrote:I think we should move this discussion to the other topic at hand which is alot more "realistic"
I disagree. That thread refers to having helicopters lock on to all vehicles, whereas I am simply suggesting a point-and-click firing mode.

And until laser-ing requires the laser-ee to stand and hold the button while aiming at the target to sustain the lase, I will have none of this 'more realistic' business!
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: 'Unguided' Hellfire Missiles

Post by CAS_117 »

Well the system is used for all armed aircraft really, not just attack heloes. LGBs, AGMs etc.
StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: 'Unguided' Hellfire Missiles

Post by StuTika »

So does it function like that other guy said? Like vBF2 TV-guided missles but with the camera on the chopper not on the missile?

Stu.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: 'Unguided' Hellfire Missiles

Post by CAS_117 »

Yes that's how it works.
Sparatan117
Posts: 113
Joined: 2009-03-12 07:51

Re: 'Unguided' Hellfire Missiles

Post by Sparatan117 »

lol so its like the "hydra" should be only with a little more punch
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: 'Unguided' Hellfire Missiles

Post by CAS_117 »

Sparatan117 wrote:lol so its like the "hydra" should be only with a little more punch
Heh, I guess that's one way of putting it; Our hydras are not linked to any fire control I'm afraid. I figured that would be a bit much for our first release...
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: 'Unguided' Hellfire Missiles

Post by Solid Knight »

I experimented with putting the hydras on a rotational bundle and entering a mode where you can swivel launchers around and fire them. It makes flying a bit weird though.
Sparatan117
Posts: 113
Joined: 2009-03-12 07:51

Re: 'Unguided' Hellfire Missiles

Post by Sparatan117 »

Solid Knight wrote:I experimented with putting the hydras on a rotational bundle and entering a mode where you can swivel launchers around and fire them. It makes flying a bit weird though.
you know that they only move up or down 15 degrees right?
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: 'Unguided' Hellfire Missiles

Post by Solid Knight »

Sparatan117 wrote:you know that they only move up or down 15 degrees right?
That's a lot more than I thought. It's fifteen degrees in either direction or total? Currently I just set mine to three degrees of elevation and seven degrees of depression for a total of ten degrees. It made attacking ground targets a hell of a lot easier since you no longer had to dive so steeply to do it.
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: 'Unguided' Hellfire Missiles

Post by Hunt3r »

Celestial1 wrote:Agreed. Would love to see this added to the current PR helicopter arsenal, or even replacing the current guided missile mode altogether.

Man, you CA guys are one step ahead. :smile:



I disagree. That thread refers to having helicopters lock on to all vehicles, whereas I am simply suggesting a point-and-click firing mode.

And until laser-ing requires the laser-ee to stand and hold the button while aiming at the target to sustain the lase, I will have none of this 'more realistic' business!
If I haven't gone completely batty, a "realistic" lasing system would mean that you don't lase manually, and instead the fire control system uses it to range to see if you are within parameters for launch, and the tracking business (the "lock") is accomplished by sensors that track it within the camera and whatnot
Launch guidance still uses a laser though, but it's automatic. Doing it manually risks burning out a laser, so letting the computers mess with the laser instead is a better idea.

http://www.youtube.com/watch?v=Vy9Y5so5UEk&fmt-22

This is basically what taking down tanks and APCs should look like.
Last edited by Hunt3r on 2009-09-17 03:40, edited 1 time in total.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: 'Unguided' Hellfire Missiles

Post by Celestial1 »

From the Video, 2:12.

The Vikhr ATGM uses "a beam riding system, which is quite a bit different than a system like the Hellfire for the Apache, which homes in on a laser spot. Rather, the Vikhr kind of rides down the laser beam from the launch aircraft to the target..."

Not sure how the hellfire works, but apparently it's not like the Vikhr, so as far as I can tell your video is a moot point since it doesn't apply to any aircraft not using the Vikhr ATGM system, or any other similar system...
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