Show your models thread...(IMAGE HEAVY)

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GhostDance101
Retired PR Developer
Posts: 473
Joined: 2008-05-24 20:19

Re: Show your models thread...(IMAGE HEAVY)

Post by GhostDance101 »

Hey man ,no problem :)
Thanks for the detailed feedback. You make a lot of very good points. I will probably end up going back to an earlier version, and see about fixing those areas you mentioned. And try to pay more attention to these things on any future models I make. :)
Z-trooper
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Needed to relax last night, so put on some good music and sculpted a bit

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"Without geometry, life is pointless"
motherdear
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

what was that done in Z, mud or Zbrush ?
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
gumball
Posts: 331
Joined: 2007-03-19 01:12

Re: Show your models thread...(IMAGE HEAVY)

Post by gumball »

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Some progress, still trying to familiarize myself with some stuff
Pte.Paynter
Posts: 150
Joined: 2009-03-03 23:25

Re: Show your models thread...(IMAGE HEAVY)

Post by Pte.Paynter »

Here are my Favorite Model I Have Ever Done.

Hope You Enjoy.
You do not have the required permissions to view the files attached to this post.
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Insurgent Strike Modification Developer

http://www.ismod.co.uk
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

JS 7.62 sniper rifle for PLA forces WIP

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Last edited by Tomato-Rifle on 2009-09-12 00:46, edited 1 time in total.
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Rhino
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

nice work tomato, how many tris? :)
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Z-trooper
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Car paint shader(s) I worked on a bit last night after reading up on some CG lighting and shader theory.
Model is a personal character project I am working on whenever I have some spare time.
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"Without geometry, life is pointless"
Rhino
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

that armour plating stuff is pretty sweet Z :D
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Z-trooper
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

I've spend a lot of time animating how it opens and is attached to the body (heavily inspired from Starcraft 2 trailer, Ironman, Transformers 1)

When I have replaced some more of the placeholder geometry I will post up a little video of the chest piece being attached, the helmet opening (very complex piece of animation there haha), lower leg pieces + boots opening and the left arm piece folding out its wolverine claws :P
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"Without geometry, life is pointless"
Rhino
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Re: Show your models thread...(IMAGE HEAVY)

Post by Rhino »

nice, sounds pretty awesome :)
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GhostDance101
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Re: Show your models thread...(IMAGE HEAVY)

Post by GhostDance101 »

Hey Z that looks pretty sweet look forward to the vid :) This is my latest effort at a realistic face. All done in 3dsmax, I know I could still improve on the ears and eyebrows...
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Z-trooper
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Very nice man :) really improving :D
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"Without geometry, life is pointless"
snake-doc
Posts: 1
Joined: 2009-09-14 14:54

Re: Show your models thread...(IMAGE HEAVY)

Post by snake-doc »

Are there any specific models of vehicles/weapons/characters that the PR team is in need of? I would like to contribute.
azreal64
Posts: 188
Joined: 2008-02-10 20:21

Re: Show your models thread...(IMAGE HEAVY)

Post by azreal64 »

snake-doc wrote:Are there any specific models of vehicles/weapons/characters that the PR team is in need of? I would like to contribute.
you could always re-model a vanilla asset. As it is the intention (from what I've gathered) to replace all vBF2 assets with better ones for PR use.
Retired Forgotten Hope 2 Developer
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: Show your models thread...(IMAGE HEAVY)

Post by AquaticPenguin »

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Had lots of fun sculpting this one in Blender. You can see the finished image Here

edit: Hmm, not sure imageshack's doing its job. Can anyone recommend and good place to upload pics?
Last edited by AquaticPenguin on 2009-09-17 20:22, edited 3 times in total.
motherdear
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

gonna try and create a next gen asset from things on my table :P

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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Show your models thread...(IMAGE HEAVY)

Post by McBumLuv »

'[R-CON wrote:motherdear;1139167']gonna try and create a next gen asset from things on my table :P

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Oh ****, that's the exact one on my table :P
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Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Show your models thread...(IMAGE HEAVY)

Post by Maxfragg »

well when you enter a house you've got a 50% chance to find this IKEA lamp :-D - one is standing right behind me
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