Works well in other games, and lets face it, this is a reality mod ... there are not 20 Snipers in a team of 32 people. Its rare in PRMM that you get "Sniper Teams" but it does happen. And as much as many of you selfishly always want to be a sniper, it really ruins the game for others when there are too many. Class limits are only necessary in PRMM for snipers, if and when they fix the accuracy. I wasnt suggesting they limit any of the other classes.
Its not anyones automatic right to be a sniper, it needs to be regulated in order for the game to be fun (if and when the sniper is fixed)
BC
Snipeing in PR...
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sempai(be)
- Posts: 31
- Joined: 2006-05-25 06:37
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Thunder
- Posts: 2061
- Joined: 2006-05-30 17:56
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Wraith
- Retired PR Developer
- Posts: 1929
- Joined: 2006-02-11 00:10
I have been playing sniper a LOT lately. I frankly don't see what your complaints are any more. in .25 I would have been with you dogging the game and the mod but now these guns are super powerfull and display great accuracy. I would HIGHLY suggest getting a buddy and creating a local server and figuring out how each weopon shoots.

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brokencrow
- Posts: 29
- Joined: 2006-06-08 15:45
Yah, see thats what we mean by "Lottery" Ballistics. Test with a friend and find that aimimg 2" to the left and 1" up gets you a kill sometimes? I've done this before with BF and BF2. Its not consistent and its not consistent in a very unsatisfying way. The fact is that talking realistically, you are shooting at max 300 metres and as far as I know wind etc is not modelled in BF2, (correct me if Im wrong). 7.62 x 54R would hardly be affected at that range unless it was blowing a gale.
Im not really complaining .... I love PRMM and I really don't snipe much anyway. Im just putting my thoughts out there as are others in this thread. As its a team mod there would just be better ways to integrate Snipers into the game. That is of course my opinion. On the other hand, a realism mod really doesn't benefit from 1/3 of the team being snipers.
BC
Im not really complaining .... I love PRMM and I really don't snipe much anyway. Im just putting my thoughts out there as are others in this thread. As its a team mod there would just be better ways to integrate Snipers into the game. That is of course my opinion. On the other hand, a realism mod really doesn't benefit from 1/3 of the team being snipers.
BC
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Wraith
- Retired PR Developer
- Posts: 1929
- Joined: 2006-02-11 00:10
I nor my spotter have ANY problem engaging and killing targets at 350M in game (CP ABADAN). I will admit that from time to time (not very often) the first shot will miss but the second shot is always a killer. Life is good when there are two snipers working together on comms killing like it is going out of style.

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brokencrow
- Posts: 29
- Joined: 2006-06-08 15:45
Will have to try that ....'[R-DEV wrote:Wraith']I nor my spotter have ANY problem engaging and killing targets at 350M in game (CP ABADAN). I will admit that from time to time (not very often) the first shot will miss but the second shot is always a killer. Life is good when there are two snipers working together on comms killing like it is going out of style.
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coolhand
- Posts: 387
- Joined: 2006-05-23 18:50
Spotters are awesome! One on the rifle scope (shooter) and one on the binocs (spotter). I had a spotter on the same squad telling me where the shots were landing at 300m so I knew exactly how to aim. I had the M24 so that made it even better. It's a lot better though when your spotter is a spec-ops because then you have someone w/a good weapon to defend your little nest just in case someone gets lucky and stumbles upon it.

The only time you have too much fuel is when you're on fire.
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APoutwest
- Posts: 275
- Joined: 2006-06-07 03:48
Really I find it hard to belive that you could actually ajust for a random deviation.coolhand wrote:Spotters are awesome! One on the rifle scope (shooter) and one on the binocs (spotter). I had a spotter on the same squad telling me where the shots were landing at 300m so I knew exactly how to aim. I had the M24 so that made it even better. It's a lot better though when your spotter is a spec-ops because then you have someone w/a good weapon to defend your little nest just in case someone gets lucky and stumbles upon it.
As for spotters these would be nice but I dont know many people who want to spend their time staked out with a sniper.
In the teamwork section snipers are just like everything else they can have a valuable effect on team if used correctly. I was playing on muttra and the LB piolit put me down on the water tower. I was able to talk my squad into the park and pick the 5+guys off the rooftops who would have taken out my squadmates.
Last edited by APoutwest on 2006-06-11 02:23, edited 1 time in total.
