[HUD] Communication Rose Overhaul

HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [HUD] Communication Rose Overhaul

Post by HangMan_ »

little things like this make PR so much more professional than the other mods. This will be a great addition to the aesthetics of PR
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: [HUD] Communication Rose Overhaul

Post by Tomato-Rifle »

Great job!
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Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: [HUD] Communication Rose Overhaul

Post by Nebsif »

Cool, btw, is it only me or the weapon looks smaller?
503
Posts: 679
Joined: 2008-08-30 02:53

Re: [HUD] Communication Rose Overhaul

Post by 503 »

Sick. This is absolutely sick. PR would look so sophisticated.
VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [HUD] Communication Rose Overhaul

Post by VoXiNaTiOn »

Very very nice work!
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Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: [HUD] Communication Rose Overhaul

Post by Rangu »

Looks really great, good job guys!
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: [HUD] Communication Rose Overhaul

Post by Dev1200 »

DO WANT.

The rose will look kickass. Good work guys :)
Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: [HUD] Communication Rose Overhaul

Post by Mad-Mike »

i like the idea of the option of iron sights and scopes aswell
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: [HUD] Communication Rose Overhaul

Post by -.-Maverick-.- »

Looks awesome. Great work.
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AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: [HUD] Communication Rose Overhaul

Post by AncientMan »

You can already choose the "alt" kits by right clicking. However, the commorose is static for all factions. Not all "alt" kits are ironsighted, some have an aimpoint for example. So having an icon or text that represents an ironsight wouldn't work that well. I also think it would increase the amount of "icon spam", too many pictures, it would get confusing pretty quickly, it's starting to get there even now. But hey you never know, it is all subject to change :p .
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: [HUD] Communication Rose Overhaul

Post by McBumLuv »

Mint. Finally the roses are getting a revamp :p

Very polished, though.
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jim1994
Posts: 191
Joined: 2008-04-13 17:02

Re: [HUD] Communication Rose Overhaul

Post by jim1994 »

very nice addition.
Looks very sexy.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: [HUD] Communication Rose Overhaul

Post by bloodthirsty_viking »

.... i am speachless, that will help everyone find out wht ppls need =P

great for everyone =) seccially the noobs=P
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Communication Rose Overhaul

Post by LithiumFox »

[R-CON]J.F.Leusch69 wrote:looks great,....sooo much different than vbf2!

good job!
o.o still.. sandboxe's is super different from vBF2 .... ;) i wish we had a cool glossy finish... XD

Looks nice tho guys! ;) I like the emblems... maybe we could make that the basic look of ALL the menus? Just nice, simple..... grey?

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Seiran
Posts: 156
Joined: 2008-09-08 20:16

Re: [HUD] Communication Rose Overhaul

Post by Seiran »

Definitely nicer than the current version. And the icon next to the kit selection is a nice touch, and seems like it would make it easier for people to save a few moments picking a kit, as they can match the icons from the squad window to the selection window.

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Oak
Posts: 90
Joined: 2008-08-30 09:06

Re: [HUD] Communication Rose Overhaul

Post by Oak »

Very nice, AncientMan. Not only looks professional but this can also really help new players. I especially liked how building icons get a little triangle and the request icons get an exclamation mark, though the symbol for markers is unclear. Maybe just leave it symbol-less, since this is the thing vanilla players are used to anyway. This will better signify that those are the old commands they're used to, and everything else is new.

Also, I'm not sure your about your "icon spam" fear regarding unscoped kits. Consistency is a very important thing in a user interface, in my opinion, and with the main comma rose having an icon for both options it's important for the kit selection menu to behave similarly. Otherwise new users might not be sure that the "x / y" without right icon still responds to right click like the main rose.

As for aimdot / ironsight issue, I think it's actually beneficial to have a single icon for both aimdot and iron sight. In general making icons consistent along different factions is good, whenever possible, especially with PR having a gazillion different ones.
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: [HUD] Communication Rose Overhaul

Post by Grasli »

Mad-Mike wrote:i like the idea of the option of iron sights and scopes aswell
Yeah, me too.
[R-DEV]AncientMan wrote:You can already choose the "alt" kits by right clicking. However, the commorose is static for all factions. Not all "alt" kits are ironsighted, some have an aimpoint for example. So having an icon or text that represents an ironsight wouldn't work that well. I also think it would increase the amount of "icon spam", too many pictures, it would get confusing pretty quickly, it's starting to get there even now. But hey you never know, it is all subject to change :p .
So we can already (in 0.87) for example right-click on Officer and get the Iron Sight version of it? Whaat? I didn't know that.. I thought the only way to get it was to spawn with it, and that we only got the Scope version when requesting.. ;)

Anyway, we need to make such things more clearly. Either by the system which single.shot (nor) posted, or make it like the regular commo rose with TEXT / TEXT. That really shows that I can get something else if I right-click.

An example for the kit request menu; Officer (Scope) / Officer (Iron/aimpoint)
:D
Last edited by Grasli on 2009-09-18 10:47, edited 1 time in total.
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: [HUD] Communication Rose Overhaul

Post by >para< »

nice work :)
SketzoH
Posts: 228
Joined: 2009-08-20 20:22

Re: [HUD] Communication Rose Overhaul

Post by SketzoH »

looking real good its a nice addition ;)
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Re: [HUD] Communication Rose Overhaul

Post by bearking19 »

Looking great hope to see this ingame soon
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