[Vehicle] AAVP7A1

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MAINERROR
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Re: [Vehicle] AAVP7A1

Post by MAINERROR »

sheggalism wrote:Hum, its troop compartment must be huge, I mean, something like 25 seated Marines in three rows IRL ! In PR, there'll be 6 troops inside : assuming the interior is modeled, wouldn't it feel a bit empty in-game ? :o
You can always stuff it with ammo, backpacks and all kind of things. ;)
Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

Looking much better MD :D
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no, it really aint that hard to learn how to do or do, there is no real reason why anyone who has been able to learn modelling can't UV, its just so time consuming and boring that most ppl opt out of doing it and try to get someone else to UV there model which ends up with making there model take much longer to finish or stops it dead in its tracks.
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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

rhino is correct on this, i've never had a problem learning it, it's incredibly easy, just apply a material that can detect the stretching and uvw away, with time you do become a lot faster and your workflow becomes much better. but the best thing is to start off with a relatively easy project without to many weird angles etc just to get the feel down.
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tmnoobage
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Re: [Vehicle] AAVP7A1

Post by tmnoobage »

looking great. I doubt it's possible, but I'll throw the idea out there. Is it possible to scale down the entire interior so it fits inside the AAVP7A1, above the water level?
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Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

tmnoobage wrote:looking great. I doubt it's possible, but I'll throw the idea out there. Is it possible to scale down the entire interior so it fits inside the AAVP7A1, above the water level?
then the players wont fit in it...
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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

ehm rhino what was done with the small armored vehicle that the russian and chechnians got (both machinegun and rocket version, can't remember the name of the vehicle) but anyway it's able to swim and i've never seen water inside it even though it has an interiour. is the floating point just about the water level or was something done to make it possible ?

not sure that you know the answer, but if anyone can answer it or get the answer for it it would be you champ :P
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Silly_Savage
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Re: [Vehicle] AAVP7A1

Post by Silly_Savage »

[R-CON]motherdear wrote:ehm rhino what was done with the small armored vehicle that the russian and chechnians got (both machinegun and rocket version, can't remember the name of the vehicle) but anyway it's able to swim and i've never seen water inside it even though it has an interiour. is the floating point just about the water level or was something done to make it possible ?

not sure that you know the answer, but if anyone can answer it or get the answer for it it would be you champ :P
I believe you're referring to the BRDM-2/Spandrel.
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smart_boy00
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Re: [Vehicle] AAVP7A1

Post by smart_boy00 »

Hey guys, I just wanted to say you have inspired meto start modeling also :)

My first project will be a Mt. Dew Can. :)

Keep it up! (the good work I mean :) )
motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

Silly_Savage wrote:I believe you're referring to the BRDM-2/Spandrel.
exactly
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GrimSoldier
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Re: [Vehicle] AAVP7A1

Post by GrimSoldier »

Looks awesome, was wondering when one of these would be made :P
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Rhino
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Re: [Vehicle] AAVP7A1

Post by Rhino »

right MD on the interior front I've done a little research and it might be workable to get an interior in but not 100% on it yet.

So for now lets get the main model sorted out, when it comes to exporting it we can slap your current interior with a temp texture and basic UV etc and do some basic testing. If it works out then we can look into finishing off the interior and adding it in later since adding a 1p model is very easy for an exporter and the rest of the export dose not need to rely on what goes in the 1p model.

So for now, keep working on finishing off the UV etc for the 3p model then we can go from there :D
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motherdear
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Re: [Vehicle] AAVP7A1

Post by motherdear »

got cha, got some other models out of the way now so will finish work on the uvw soon as this is the highest priority task that i got.
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McBumLuv
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Re: [Vehicle] AAVP7A1

Post by McBumLuv »

Then you'll be working on the SPG 9, right? :D

Keep up the awesome work, MD.
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rampo
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Re: [Vehicle] AAVP7A1

Post by rampo »

dear god we need this for operation barracuda!
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spawncaptain
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Re: [Vehicle] AAVP7A1

Post by spawncaptain »

And for Muttrah, Jabal and every other USMC map that features an amphibious assault. LAVs should be only on maps where the Marines have already had enough time to bring them in via Helo or LCAC. Really looking forward to its use in PR. Keep up the good work, motherdear!
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N.Kuntze
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Re: [Vehicle] AAVP7A1

Post by N.Kuntze »

Arent they kept in the well deck?
WelshManDan
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Re: [Vehicle] AAVP7A1

Post by WelshManDan »

spawncaptain wrote:And for Muttrah, Jabal and every other USMC map that features an amphibious assault. LAVs should be only on maps where the Marines have already had enough time to bring them in via Helo or LCAC. Really looking forward to its use in PR. Keep up the good work, motherdear!
Hopefully get one in Fallujah West aswell, would be lovely.
DankE_SPB
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Re: [Vehicle] AAVP7A1

Post by DankE_SPB »

dan_thomas453 wrote:Hopefully get one in Fallujah West aswell, would be lovely.
looking at its size it wont be able to leave current gates on main base :p
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HangMan_
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Re: [Vehicle] AAVP7A1

Post by HangMan_ »

DankE_SPB wrote:looking at its size it wont be able to leave current gates on main base :p
By the time this gets to the game the main will have been moved...
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DankE_SPB
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Re: [Vehicle] AAVP7A1

Post by DankE_SPB »

XxX_HangMan_XxX wrote:By the time this gets to the game the main will have been moved...
thats why i put "current" into my sentence ;-)
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