Advanced explosion effects
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Advanced explosion effects
Searched the thread and couldn't find anything simular to this so heres the idea
(Idea.1) Currently when an explosion like a grenade, rocket or a mortar happens to blow up close to you, you only get the normal blured screen, now that can't be too realistic and the idea in this suggestion would be that everytime an explosion occurs next to you or just behind a cover for example a roadblock barricade the screen might completely turn to black for a matter of about 1-1,5 seconds and you would get a high picth sound whistling in your ears for a while. After you recover from the black screen you would have a normal supression effect whit you for a matter of 2-3 seconds
(Idea.2) Another more radical effect would be that when a large explosion happens close to you, the character goes to a crouched position and is unable to use his weapon or do anything for that matter for a few seconds(this includes everything in Idea.1)
(Idea.1) Currently when an explosion like a grenade, rocket or a mortar happens to blow up close to you, you only get the normal blured screen, now that can't be too realistic and the idea in this suggestion would be that everytime an explosion occurs next to you or just behind a cover for example a roadblock barricade the screen might completely turn to black for a matter of about 1-1,5 seconds and you would get a high picth sound whistling in your ears for a while. After you recover from the black screen you would have a normal supression effect whit you for a matter of 2-3 seconds
(Idea.2) Another more radical effect would be that when a large explosion happens close to you, the character goes to a crouched position and is unable to use his weapon or do anything for that matter for a few seconds(this includes everything in Idea.1)

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05grottim
- Posts: 238
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Re: Advanced explosion effects
hmm bit of a stupid idea IMO. If you're close enough to the explosion that it goes completely black then you will be injured anyway so the red blood effect will happen. Dont really see any point in it.
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Tarantula
- Posts: 243
- Joined: 2008-03-24 00:36
Re: Advanced explosion effects
i like the first one, very immpersive, just a flash of black, very nice.
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Tim270
- PR:BF2 Developer
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Re: Advanced explosion effects
To the first one though, its going to make holding a room pretty dam hard.

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rampo
- Posts: 2914
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Re: Advanced explosion effects
Well its supposed to be easier to happen than of getting injured and why wouldnt the blood effect just follow the black screen? and remember this effect would also happen whit a small cover that an explosion cant penetrate05grottim wrote:hmm bit of a stupid idea IMO. If you're close enough to the explosion that it goes completely black then you will be injured anyway so the red blood effect will happen. Dont really see any point in it.

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hiberNative
- Posts: 7305
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Re: Advanced explosion effects
nah i don't like it. my vision hasn't gone black when i've experienced unexpected explosions close to me.
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Titan
- Posts: 294
- Joined: 2008-09-13 15:55
Re: Advanced explosion effects
i like this... but realy dont know how Hollywoodish it isand you would get a high picth sound whistling in your ears for a while
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DankE_SPB
- Retired PR Developer
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Re: Advanced explosion effects
i never had grenades exploding next to me, but have "experience" in gas explosion in small room after which glass in window nearly broke into pieces, you really become almost deaf for a while and hear something like high pitch noiseTitan wrote:i like this... but realy dont know how Hollywoodish it is![]()
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Garmax
- Posts: 288
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Re: Advanced explosion effects
im guessing the second one is hardcoded?
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rampo
- Posts: 2914
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Re: Advanced explosion effects
Im really not sure but i think some other BF2 mod haves something simular, could we get a devs opinnion on this one?Garmax wrote:im guessing the second one is hardcoded?

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rampo
- Posts: 2914
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Re: Advanced explosion effects
Yea i think we can rule out that out but i still heavil support the high-pitch sound, it happensHellDuke wrote:Doesn't the sound get muffled when an explosion hapens really close already? Would agree with the high pitch thing though. Never heard of people blacking out next to an explosion...

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Vege
- Posts: 486
- Joined: 2008-06-26 23:12
Re: Advanced explosion effects
In python can we connect the reason for taken damage to the supression effect and can we have different kinds of supression effects based on the "projectile"?
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rampo
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Advanced explosion effects
yea the first one is a good idea the 2nd one not so much :S lol i agree there has to be a deffining effect for the players when close to high explosions.
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Hunt3r
- Posts: 1573
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Re: Advanced explosion effects
Might as well give explosives concussive effects borrowed from BF2 flashbangs.
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Bringerof_D
- Posts: 2142
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Re: Advanced explosion effects
its the sound of hearing damageTitan wrote:i like this... but realy dont know how Hollywoodish it is![]()
and yes i set off a cap bomb in the bathroom once, i went deaf for about a second then had ringing for half an hour
good idea, i like 1, 2 is a bit extreme but good maybe for those that actually get damaged by the explosion but arn't close enough to die.
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GrimSoldier
- Posts: 169
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Re: Advanced explosion effects
i like the loud whistle noise, of course i have never experienced it but if its realistic and proven then i think it would add a really cool affect.
In Game Name - Gr1mSoldier
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rampo
- Posts: 2914
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Re: Advanced explosion effects
Well we all know the whistling sound is perfetly realistic(for a ton of times even a small bang close haves my ears whistling a bid) but what about the black screen?

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Hunt3r
- Posts: 1573
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Re: Advanced explosion effects
A dim view for a few seconds would be realistic, you'd most likely be squinting.rampo93(FIN) wrote:Well we all know the whistling sound is perfetly realistic(for a ton of times even a small bang close haves my ears whistling a bid) but what about the black screen?

