Reaction to being hit

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Sidewinder Zulu
Posts: 2429
Joined: 2009-07-28 03:30

Reaction to being hit

Post by Sidewinder Zulu »

Ok, well I did a search for similar threads and didn't find anything, but if I missed a related topic, just lock and redirect me, DEVs. ;-)

Anyway, I think that it would be very useful to have a sort of physical reaction that your soldier has upon being hit by a bullet.

I don't mean anything too fancy, but I know that the DEVs have been able to code screen movements and such when they remade all the gun reloads, so I don't think it should be too complicated.
(The type of screen movements I'm talking about are the sort of slow movement on an axis, like how the screen tilts when you arm the MEC Eryx anti-tank.)

Maybe just set it so that when a bullet hits your arm, your screen moves slightly to the left or right (depending on where you were hit) and your deviation is increased until you are healed.
Likewise, if you are hit in the legs while moving, your sprint can be drained and perhaps the soldier could stop moving for a moment and the screen could aim down, as if he is checking on his wound.

Currently, all that happens in the game when you are hit is the screen has the blood effect, which is good, but it doesn't really minimize your combat effectiveness that much.

Anyway, I'm pretty sure this is a plausable modification, but i'm ceratinly no expert at coding and such. :|

What do you guys think, good idea or bad?
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Reaction to being hit

Post by Arnoldio »

or maybe a blurred overlay moves over she screnn from the direction you were shot...lets say you get shot in right arm, screen blurs from right to left...(kind of vanilla indicators, but better)
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Gosu-Rizzle
Posts: 610
Joined: 2009-06-06 13:23

Re: Reaction to being hit

Post by Gosu-Rizzle »

Sounds like a good idea that needs to be tested. It works great in Farcry 2, so if it can be done properly it might be very nice!
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Reaction to being hit

Post by rampo »

Very good idea indeed, but what happens when ur hit to ur groin? O_O
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Reaction to being hit

Post by Bringerof_D »

rampo93(FIN) wrote:Very good idea indeed, but what happens when ur hit to ur groin? O_O
you drop and start rolling, realisticly the shock from it should be enough to put you unconscious
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Reaction to being hit

Post by Ninja2dan »

Bringerof_D wrote:you drop and start rolling, realisticly the shock from it should be enough to put you unconscious
I've seen guys with their "winkies" smashed and although they went into shock, they didn't lose consciousness. I have even heard from fellow soldiers about one guy who got his third leg torn almost off by shrapnel, and he continued to fight for nearly 30 minutes at which point the enemy fell back. Basically, taking painful and severe damage to the jimmy won't always be as effective as some might think.


Regarding getting shot, people react in different ways. I've heard stories of insurgents hopped up on drugs that could take direct 7.62mm rounds to the chest without so much as stumble slightly. I've personally seen suspects take multiple 9mm and .40-caliber rounds to the torso and keep coming like it was a BB gun. I've even taken a 5.56mm round to the thigh and tried going after the dumbass who shot me. These are all without any ballistic protection, mind you.

There are many times where someone can be shot and not even know it. While most impacts will cause your body to move slightly due to the force on impact, this isn't always going to be enough that you'd notice or react to it. This is especially true in a combat environment where your adrenaline is pumping. You might take multiple rounds before you go down, or even notice you've been hit. Some guys only look down when they notice their leg or arm doesn't want to move like it should.

Just because you have seen it in the movies doesn't make it so. Unfortunately, adding any effect as suggested is probably going to be unrealistic and unnecessary.
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abbadon101
Posts: 87
Joined: 2008-12-30 13:17

Re: Reaction to being hit

Post by abbadon101 »

[R-DEV]Ninja2dan wrote: Regarding getting shot, people react in different ways. I've heard stories of insurgents hopped up on drugs that could take direct 7.62mm rounds to the chest without so much as stumble slightly. I've personally seen suspects take multiple 9mm and .40-caliber rounds to the torso and keep coming like it was a BB gun. I've even taken a 5.56mm round to the thigh and tried going after the dumbass who shot me. These are all without any ballistic protection, mind you.
I know some one serving in A'stan ATM who was shot in the leg by a 7.62 short and didn't notice until he was told his leg was bleeding.

However he was shot in the shoulder on a different occasion and said it hurt like F*&K, so people can have all sorts of reactions.
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Reaction to being hit

Post by Ninja2dan »

abbadon101 wrote:I know some one serving in A'stan ATM who was shot in the leg by a 7.62 short and didn't notice until he was told his leg was bleeding.

However he was shot in the shoulder on a different occasion and said it hurt like F*&K, so people can have all sorts of reactions.
When I got shot in the thigh, yeah it hurt like hell. I could feel the thud as it passed through my leg, followed by a "warm water" feeling. No burning sensation, just something like slowly pouring a canteen down my leg. I was trying to run after the guy who shot me, the adrenaline and being pissed off was enough to keep me combat effective. I had to be held back by 4-5 range staff and other soldiers to prevent me from ripping his head off and using it as a bowling ball. Had I been in combat instead of training, it wouldn't have had any negative effect on my ability to continue firing at the enemy, at least until loss of blood was sufficient.

I just don't see why we'd spend all of the time coding and animating a reaction to bullet impacts when there are more important changes on the list. And I think that in relation to gameplay vs realism balancing, it's not needed.


No offense, but some suggestions are from people trying to put too much thought and effort into things that either aren't realistic outside of the movies, or aren't needed due to game limitations or balancing. It's good to see suggestions, but I hope players aren't upset when their ideas get shot down or denied. And again, I'm not responsible for approving or denying any suggestions, this is all my own personal opinions. Consider my comments on this matter "Unofficial".
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Sidewinder Zulu
Posts: 2429
Joined: 2009-07-28 03:30

Re: Reaction to being hit

Post by Sidewinder Zulu »

So, you were shot while on the target range?
Ouch.
I didn't think that happens too often. :(

If I were you, I would have been pissed as well.

Did you get a Purple Heart?
Or did it not count since you weren't in combat?
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Reaction to being hit

Post by Ninja2dan »

Sidewinder Zulu wrote:So, you were shot while on the target range?
Ouch.
I didn't think that happens too often. :(

If I were you, I would have been pissed as well.

Did you get a Purple Heart?
Or did it not count since you weren't in combat?
Military training exercise, a type of "Buddy Movement Drill". One soldier moves forward while the other covers, bounding technique that is also done by larger fire teams and squads.

The purpose of that exercise is to teach soldiers the proper use and timing of rushing from cover to cover. We teach soldiers to say "I'm up, he sees me, I'm down" in the time it should take to get from one point of cover to the other.

Only this time, the soldier I was paired up with during a live-fire drill was not the brightest bulb in the pack. Instead, he fired his weapon into my lane instead of his own, and I happened to be rushing forward at the time. The phrase that day was "I'm up, he shot me, I'm down".

And no, I didn't get a Purple Heart. Those are not awarded for injuries during a training exercise. But the other soldier did get a purple face (shaped like my fist).


Now getting back on topic, I don't really think anything like this would be of use to PR unless you could use it only for the effect such as removing the option to run if you were shot in the leg, or cause a delay in swapping weapons if you were shot in the arm. But to my knowledge, the BF2 engine isn't capable of detecting if a shot was in the arm, legs, crotch, chest, foot, etc. Just Head and Body are all I think the system detects.

And even if it did have the ability to detect hits in all major areas, adding an effect like this would in my opinion just be too complicated and require way more work than should be used for such a novel application.
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Reaction to being hit

Post by Wilkinson »

[R-DEV]Ninja2dan wrote:Military training exercise, a type of "Buddy Movement Drill".

And no, I didn't get a Purple Heart. Those are not awarded for injuries during a training exercise. But the other soldier did get a purple face (shaped like my fist).

hahah. That is just hysterical my friend.
anyway. I think most people do Anyway duck, crouch, go prone once they get shot. usually i hear the whizzing or like get the suppression effect and I go prone instantly

Also when you are black and white you can't sprint. i feel that is respectable. as when for example I am in paintball or airsoft matches and If I start bleeding, I keep moving. But if it's that bad I'll call out and get fixed up
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sickly
Posts: 96
Joined: 2009-01-29 20:06

Re: Reaction to being hit

Post by sickly »

This is a problem in vBF2 because there is no hit feedback (one of the main issues in vanilla infantry combat IMO), so being hit comes with absolutely no consequences (aside from a loss of health points). As a result, players can easily use the engine's lack of inertial physics to rapidly change direction while sprinting/hopping to evade further hits.

PR does much to alleviate this: reduced sprint rate, jumping drains stamina and hight is reduced (unfortunately the engine doesn't allow for actual limits on jumping), hits cause partial blindness and prevent sprinting when at low health, high deviation from movement and health bleed means that even if a player avoids being fragged, he will still die if he doesn't get medical attention--which is also very limited. The screen also goes blank when you're down, meaning you aren't able to see what your shooter is doing if he's in the area, nor do you get directional damage effects so you don't immediately know which direction the fire is coming from. And the fact that Medics can't insta-revive and revived players don't start out at full health, still suffering the effects of low health means that getting kills really counts for something--especially now that you can only revive once and not from headshots. Brilliant.

Not sure if there is a deviation penalty when hit. Someone want to confirm?

One thing though: I always thought the character damage effects in the HUD were a bit excessive; doesn't really make sense to go almost completely blind from a flesh wound. Slightly reduced visibility should be sufficient. As it is, you are virtually helpless to fight back.

If vBF2 had half the hit penalties that PR has, it would be a much more satisfying game.

I would be more interested on a way of limiting instant changes in direction (totally unrealistic), like adding a rotation speed limit of some kind. Before being hit, players can still evade bullets like Neo from the Matrix, just like they do in vBF2--fortunately they can't sprint as fast in PR.
Irish Freedom
Posts: 140
Joined: 2008-03-12 21:34

Re: Reaction to being hit

Post by Irish Freedom »

[R-DEV]Ninja2dan wrote: And no, I didn't get a Purple Heart. Those are not awarded for injuries during a training exercise. But the other soldier did get a purple face (shaped like my fist).
Haha that's a great line.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Reaction to being hit

Post by RHYS4190 »

Only reaction i want is them to die when i shoot them, this 1.50 patch has done nothing to improve the hit reg for me. i still have to manually correct it. or completely install every thing in order to get it to work.
Potilas
Posts: 104
Joined: 2009-04-28 22:04

Re: Reaction to being hit

Post by Potilas »

Some rambos can take bullet hit and keep fighting IRL. Do they also shoot back under 1s when you have hitted him whith ak74 2 times? It cannot be any near realistic how bullet impact causes red circle around view and nothing more. Firing back right after when you are wounded is not possible at least making accuarate shots. I suggest that developers adds heavy random deviation, lets say for 5-10s after you are wounded or even shooting is not allowed for 2-3s after being hit. I just hate to see when i am shooting and hitting target and he just quickly turns and shoot me. So unrealistic.
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: Reaction to being hit

Post by Mora »

[R-DEV]Ninja2dan wrote: Regarding getting shot, people react in different ways. I've heard stories of insurgents hopped up on drugs that could take direct 7.62mm rounds to the chest without so much as stumble slightly. I've personally seen suspects take multiple 9mm and .40-caliber rounds to the torso and keep coming like it was a BB gun. I've even taken a 5.56mm round to the thigh and tried going after the dumbass who shot me. These are all without any ballistic protection, mind you.
I believe the drugs they where using was a bunch of adrenaline injections. I heard it from a documentary about the "Battle for Fallujah"

They said they almost had superhuman abilities because when they shot them they just stood up again and kept on fighting.
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Reaction to being hit

Post by spawncaptain »

sickly wrote: And the fact that Medics can't insta-revive and revived players don't start out at full health, still suffering the effects of low health means that getting kills really counts for something--especially now that you can only revive once and not from headshots. Brilliant.
Headshots don't kill, at least not in my version of PR.
User Ubaydah: "I used to play Call of Duty a lot and Battlefield 3. I am really good at those games 10th prestige, High K/d., I can kill people easily, etc. But on PR, for me, to be honest, I kind of suck."

User Not_able_to_kill: "Frontliner, you like evil man who comes to family house during christmas, takes out tree because it's too happy, so they can be just as sad as you"
sickly
Posts: 96
Joined: 2009-01-29 20:06

Re: Reaction to being hit

Post by sickly »

spawncaptain wrote:Headshots don't kill, at least not in my version of PR.
Funny, in my version of PR, EVERYTHING kills. Once you're hit, it's pretty much over for you unless you react really--I mean, REALLY--fast AND have a Medic nearby (an a huge amount of time to heal).

Would be great to have this rule in vBF2; can't count the number of times I've been fragged by the same guy I just fragged 3-4 times over...bloody Medics (the only thing that irritates me more is when I instead try to take out the Medic before he can revive...just sprints right through and ignores my hits to frantically revive all my kills--let a Medic try and pull that **** in PR and see what happens).
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Reaction to being hit

Post by Bringerof_D »

sickly wrote:Funny, in my version of PR, EVERYTHING kills. Once you're hit, it's pretty much over for you unless you react really--I mean, REALLY--fast AND have a Medic nearby (an a huge amount of time to heal).

Would be great to have this rule in vBF2; can't count the number of times I've been fragged by the same guy I just fragged 3-4 times over...bloody Medics (the only thing that irritates me more is when I instead try to take out the Medic before he can revive...just sprints right through and ignores my hits to frantically revive all my kills--let a Medic try and pull that **** in PR and see what happens).
i think when he said Kills he means "dead" where as in his reference to head shots is a no. almost everything puts you on Critically wounded if you weren't down recently before.

@wilkinson: bleeding in paintball/airsoft?! wow you guys play pretty rough then eh?
Archerchef
Posts: 196
Joined: 2008-10-05 22:05

Re: Reaction to being hit

Post by Archerchef »

maybe depending on what projectile/weapon you get hit by, different effects?
Likes getting hit with a 9mm vs 7.62 would be totally different. And grenade differ from HE 30mm round. Plus maybe increase the shockwave force of different weapons. I remember on battlefield 2 how grenades with friendly fire turned off made you jump like 1 feet. Im no grenade expert but shouldnt the blast from a frag grenade push you back more?
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