[Weapon/Gameplay] Weapon Jamming

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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Weapon/Gameplay] Weapon Jamming

Post by HangMan_ »

Updated original post..

Added heat values etc for final system.
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: [Weapon/Gameplay] Weapon Jamming

Post by SkaterCrush »

Matze :O :G:H wrote:Is there an overheat animation for guns or are they just smoking?
There is no animation (if you read the thread you should have read that) and the only way to fix it is reloading.
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Weapon/Gameplay] Weapon Jamming

Post by HangMan_ »

SkaterCrush wrote:There is no animation (if you read the thread you should have read that) and the only way to fix it is reloading.
Sorry to be a smart ***, but if you read the thread you should have read that it will unjam after 3.5 seconds to simulate a soldier clearing it :)
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