pre Jdam Jet sounds

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

pre Jdam Jet sounds

Post by Redamare »

( Already in game didnt realize ) LOCK FORUM PLZ
Last edited by Redamare on 2009-09-29 18:17, edited 1 time in total.
Marshall
Posts: 32
Joined: 2009-09-26 09:29

Re: pre Jdam Jet sounds

Post by Marshall »

Why cant there be a jet bomber ambient sound just before a Jdam strike ?? to simulate a bomber flying over the battle area and droping the bomb.
I was 100% sure there is before reading this post.

You've made me only 99% sure there is by asking this question.

No, there is. Trust me. JDAM is called, no sound then after 30 seconds the jet is faintly heard, it builds, builds, builds.

"....wwwwWWWWWHHHHHHOOOOOOSHHHH KABLAMMMOOOOOO!!!"

It's pretty awesome actually.
Image
Image
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: pre Jdam Jet sounds

Post by Redamare »

i hear the whoos sound i wasnt so sure about the building up jet sound
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: pre Jdam Jet sounds

Post by NyteMyre »



There is a jet sound.
The video seems to have a way longer one.
Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: pre Jdam Jet sounds

Post by Raic »

I heard the JDAM jet coming when it was added to mod but shortly after that I dont hear it anymore. JDAM comes out of the blue for me.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: pre Jdam Jet sounds

Post by rampo »

First this is a re-suggestion and seconds there is a jet sound
Image
Marshall
Posts: 32
Joined: 2009-09-26 09:29

Re: pre Jdam Jet sounds

Post by Marshall »

Maybe you don't hear the jet approaching because your installation may be bugged. Or perhaps there is a known bug. But I always hear it.
Image
Image
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: pre Jdam Jet sounds

Post by dbzao »

The jet sound only comes after the hit to avoid people hearing it and guessing there's a JDAM incoming and running away.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: pre Jdam Jet sounds

Post by Gore »

Yeah and it's been like that since .7ish. Could be cool to have the ambient one before a strike, as it appears very quick compared to the old JDAM sounds.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: pre Jdam Jet sounds

Post by Expendable Grunt »

[R-DEV]dbzao wrote:The jet sound only comes after the hit to avoid people hearing it and guessing there's a JDAM incoming and running away.
That's realistic :|

On another note, those random ambient jets on Koregal must go. Who's with me?

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: pre Jdam Jet sounds

Post by Alex6714 »

Expendable Grunt wrote:That's realistic :|

On another note, those random ambient jets on Koregal must go. Who's with me?

M.
Tbh I don't think it is far from realism either factoring in the speed of sound and altitude, plus experience I have heard.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: pre Jdam Jet sounds

Post by Redamare »

alright we can lock this forum now ... lol :)
UKrealplayER666
Posts: 551
Joined: 2009-02-22 16:33

Re: pre Jdam Jet sounds

Post by UKrealplayER666 »

Expendable Grunt wrote:On another note, those random ambient jets on Koregal must go. Who's with me?

M.
Im with you, there so effing annoying
It's been a while, old friends
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: pre Jdam Jet sounds

Post by Rudd »

UKrealplayER666 wrote:Im with you, there so effing annoying
at least its not The Hound of the Baskervilles :P

if the sound isn't connected to an ingame thing, e.g. offmap CAS support or something, I agree it should be removed
Image
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: pre Jdam Jet sounds

Post by Expendable Grunt »

Dr2B Rudd wrote:at least its not The Hound of the Baskervilles :P

if the sound isn't connected to an ingame thing, e.g. offmap CAS support or something, I agree it should be removed
Why did you bring the hounds up? I can still hear them in my sleep, sometimes...

M.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Marshall
Posts: 32
Joined: 2009-09-26 09:29

Re: pre Jdam Jet sounds

Post by Marshall »

On another note, those random ambient jets on Koregal must go. Who's with me?
No, keep them.
Yes they're annoying sometimes, but mostly they work to my advantage. Jet noise comes when I'm in firefight, I abuse the opportunity to get my sprint on, get my flank on.

Slighlty less intuitive enemy continues firing at my old location and promptly recieves a knife to the back of the head.

Ambient Jet sounds must stay.
Image
Image
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: pre Jdam Jet sounds

Post by mat552 »

Indeed, ambient jet noises are fantastic on Korengal. Besides adding (a fairly large) something to the atmosphere of it, they do provide a nice tactical option, be it using the noise cover for sprinting or pulling the trigger on an M40. Perhaps they could be changed away from being so... directed, they do give the idea that something is flying directly over/at your section of the world. Or prop noises?
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: pre Jdam Jet sounds

Post by llPANCHOll »

Expendable Grunt wrote:
On another note, those random ambient jets on Koregal must go. Who's with me?

M.

UKrealplayER666 wrote:Im with you, there so effing annoying

Dr2B Rudd wrote:at least its not The Hound of the Baskervilles :P

if the sound isn't connected to an ingame thing, e.g. offmap CAS support or something, I agree it should be removed
I am not a fan of them either...


I dont need "Mood Music" to immerse me in loveplay either.
Image
Post Reply

Return to “PR:BF2 Suggestions”