FOB deplyable HAT

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rampo
Posts: 2914
Joined: 2009-02-10 12:48

FOB deplyable HAT

Post by rampo »

Lots of people have been suggestign and hoping for a TOW to be a deployable Firebase asset but since it would most likely become a µltr4 1337 v3h1cl3 pwn3r im suggesting for 1 stationary HAT weapon to be deployed whit Firebases like a 50.cal or a AA placement.

The Skin and other characteristics would be simular to any other HAT missile launcher on the kit just that it wouldnt be mobile and have a ammo count of perhaps 2-3 missiles.
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arjan
Posts: 1865
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Re: FOB deplyable HAT

Post by arjan »

Stationary anti tank cannons for the OPFOR? :D
Last edited by arjan on 2009-10-05 18:55, edited 5 times in total.
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Zrix
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Re: FOB deplyable HAT

Post by Zrix »

What's the difference between this and a deployable TOW launcher?
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rampo
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Re: FOB deplyable HAT

Post by rampo »

arjan wrote:anti tank cannons for the militia? :D
Wouldn't that be too cool? :p
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arjan
Posts: 1865
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Re: FOB deplyable HAT

Post by arjan »

Offcourse not you silly :o ops:

Stationary Javelin for the BLUFOR? :razz:
goguapsy
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Re: FOB deplyable HAT

Post by goguapsy »

Zrix wrote:deployable TOW launcher

is there one in game??????
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Pronck
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Joined: 2009-09-30 17:07

Re: FOB deplyable HAT

Post by Pronck »

It would be great to have some deployable HATs on a building, so you can shoot tanks on his top side :D
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Zrix
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Re: FOB deplyable HAT

Post by Zrix »

goguapsy wrote:is there one in game??????
No!!!!!!!! :roll:


But if I understand the OP correctly, he wants a deployable stationary HAT launcher, because a deployable stationary TOW would be overpowered.
I just don't see the difference here.
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Hitman.2.5
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Re: FOB deplyable HAT

Post by Hitman.2.5 »

can you get a tripod for the SRAW or the Javelin?(ofc the javelin probably won't be used) but i know you can have a Tripod for the ERYX and the MILAN.
arjan wrote:Stationary anti tank cannons for the OPFOR? :D
or a recoilless on a tripod with scope?
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Eddie Baker
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Re: FOB deplyable HAT

Post by Eddie Baker »

Hitman.2.5 wrote:can you get a tripod for the SRAW or the Javelin?(ofc the javelin probably won't be used) but i know you can have a Tripod for the ERYX and the MILAN
The UK adopted a proprietary tripod for their Javelin CLUs. The US, to my knowledge, has not, but we are now fielding the same CLU (Block 1 / M98A2). Maybe it includes points for attachment to a tripod.
rampo
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Re: FOB deplyable HAT

Post by rampo »

Zrix wrote:What's the difference between this and a deployable TOW launcher?
Your'e making a good point there Zrix, i guess i didn't think of that too much at the first time :o ops:

Maby just give it one spare missile or something? any ideas?
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rampo
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Re: FOB deplyable HAT

Post by rampo »

HellDuke wrote:I think I've actually seen a TOW with firebases a few times... I believe we had one when we fortifed the Mosque flag on Muttrah... That was quite a while back (in the earlyer version of Muttrah)
Lets just stay outta the deployable TOW so the thread wont be locked as a re-sugestion :-?
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War-Saw-M249
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Re: FOB deplyable HAT

Post by War-Saw-M249 »

there might only be two hats out there on the battlefield but most of them are already at firebases firing away at tanks. its a big battlefield, but you seem to run into guys with hats almost too easily. I dont agree with this idea.
jbgeezer
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Re: FOB deplyable HAT

Post by jbgeezer »

Zrix wrote:What's the difference between this and a deployable TOW launcher?
Thats its less powerful. I think a TOW, or a Kornet just packs a too big punch, so I agree with rambo93 here. Put stationary eryx'es, javelins, and PF98's around FOB's.
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Hitman.2.5
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Re: FOB deplyable HAT

Post by Hitman.2.5 »

[R-DEV]Eddie Baker wrote:The UK adopted a proprietary tripod for their Javelin CLUs. The US, to my knowledge, has not, but we are now fielding the same CLU (Block 1 / M98A2). Maybe it includes points for attachment to a tripod.
Ahhh nice thnx for the info
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HangMan_
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Re: FOB deplyable HAT

Post by HangMan_ »

The problem is that for this suggestion to get in game someone needs to make new models... If a TOW was used then someone could just take the sandbag base of the AA emplacement and add the TOW as a child (i think :p ) this means no new models and a lot less work for the person who takes the task on.
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rampo
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Re: FOB deplyable HAT

Post by rampo »

XxX_HangMan_XxX wrote:The problem is that for this suggestion to get in game someone needs to make new models... If a TOW was used then someone could just take the sandbag base of the AA emplacement and add the TOW as a child (i think :p ) this means no new models and a lot less work for the person who takes the task on.
Well we allrdy have skins for all the hats, all that would be required is simply the skin from a hat and make it lying on the ground :D
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jbgeezer
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Re: FOB deplyable HAT

Post by jbgeezer »

rampo93(FIN) wrote:Well we allrdy have skins for all the hats, all that would be required is simply the skin from a hat and make it lying on the ground :D
I dont think we can edit the HAT models, because they are Dice's models. :sad:
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