Grenadier kit

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Re: Grenadier kit

Post by SevenOfDiamonds »

Celestial1 wrote:I consider myself to be a good grenadier.

I find that it is actually one of the most versatile and powerful tools in combatting enemy infantry, that is balanced by a complicated knowledge of the weapon to use it effectively.

I can pinpoint a grenade onto a marker from 300m, and land one within 10m from 3-400m.

I can fire for effect to scatter unsuspecting enemies (nothing say 'run' better than a grenade a meter from your feet), fire for kill on enemies in non-roofed cover or in roofed cover thru a door, or fire for suppression on enemies attempting to fire on our squad (smoke on the edge of a hill stops accrate fire pretty quick.

The tool needs experience, and a mathematical/physical connection in your mind. Without it, you'll estimate improperly or over-think modifiers in range or obstacles, and turn out to be less effective than someone who feels at home with the estimations and lining those up with the reticle.
Could not be more right. All it takes is someone that knows how to use it, properly.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Grenadier kit

Post by Celestial1 »

Now if only I could spell right, we'd have something going here.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Grenadier kit

Post by goguapsy »

Celestial1 wrote:Now if only I could spell right, we'd have something going here.
So you are a good grenadier... are you a real life physics teacher?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Grenadier kit

Post by Rudd »

I love the grenadier kit, its that so many people don't know how to use it.

When I'm a squad member (I usually lead) I either go medic or grenadier.
make blind fire more effective
this just sounds wrong to me.
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: Grenadier kit

Post by nedlands1 »

I reckon the grenadier needs more grenades. According to a study done on the load a soldier carries into battle conducted on a group of 82nd Airborne in Afghanistan, a grenadier carries "24-26 assorted 40mm grenades... worn on [his] fighting load carrier/interceptor body armor" (Source: http://www.me.berkeley.edu/ME239/resour ... Report.pdf, pg 20 or 24). The player in-game currently carries 9 HE rounds and 4 smoke which is around half of that.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Grenadier kit

Post by Rudd »

Fragmentation grenade.
also seems he carries a handgrenade.
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Grenadier kit

Post by SkaterCrush »

I don't agree with this suggestion. I have been using the Grenadier kit for a fairly long time, and I can generally put a round within 5-10 meters of an enemy, all it takes is a bit of practice, some quick arithmetic and a good sense of direction/range. I do agree with the increased load of grenades though, half the time I run out, but maybe thats just me :)
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Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Grenadier kit

Post by Jaymz »

Right now in-game

Casualty Radius - 5-6m
Damage ends at 12m.

They're fine. The only alteration the grenadier kit needs is changes to the ammunition loadout like nedlands said.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Grenadier kit

Post by RHYS4190 »

Ok im happy with more nades
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Grenadier kit

Post by Expendable Grunt »

'[R-DEV wrote:Eddie Baker;1152715']The casualty radius on the NATO 40x46mm HEDP grenades is only 5m. Hand grenades have a larger casualty radius, but you can't lob them as far. Also, the HEDP rounds are good against light armor.

The Soviet/Russian VOG-25 grenades are listed as 6m in most sources.
So when is it useful? Just firing it into a window into someone's face? (Serious question)

M.
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SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Grenadier kit

Post by SkaterCrush »

They are good for long range suppression, and they are much easier to fire IRL (I'd hope), especially with a rangefinder and more mobility than in-game. Is is an explosive after all...
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Grenadier kit

Post by Celestial1 »

Expendable Grunt wrote:So when is it useful? Just firing it into a window into someone's face? (Serious question)

M.
Just about as useful as any grenade/smoke canister is, only you can now lob it from much farther away, with great accuracy, and into a nice contained area where the explosion will probably kill someone/the smoke will be right in their eyes.

However, IRL they are also much more sophisticated in terms of sighting; there is a front sight and the back sight, and you tilt the weapon to match the front sight with the back sight's range marker.

Seen in America's Army 3, starting at 1:10 you'll see how it works a bit better.


Right now in game, it's kind of like holding the weapon stationary at 100m and just moving the entire weapon up or down to compensate...




Giving grenadier extra rounds (and even handheld frags, if that's right) would make me go ballistic with joy.
Last edited by Celestial1 on 2009-10-06 05:57, edited 3 times in total.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: Grenadier kit

Post by Jaymz »

SkaterCrush wrote:They are good for long range suppression,
More like medium range. Maximum effective range is listed as 350m most places.
SkaterCrush wrote:and they are much easier to fire IRL (I'd hope)
Nope. See Celestials post regarding operation.
SkaterCrush wrote:more mobility than in-game
Considering that in BF2 you can turn 180 degrees in a nano-second while jumping over a wall or crawling under a fence with your sights up and ready or reloading, I think you'll find it's quite the opposite.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Grenadier kit

Post by SkaterCrush »

[R-DEV]Jaymz wrote:More like medium range. Maximum effective range is listed as 350m most places.


Nope. See Celestials post regarding operation.


Considering that in BF2 you can turn 180 degrees in a nano-second while jumping over a wall or crawling under a fence with your sights up and ready or reloading, I think you'll find it's quite the opposite.


It seems I didn't choose my words well :? ??:

Give me a few rounds of 40mm and an M203/M320 and I could do that, not well, but I certainly could. Adding to that by long range I meant longer range explosive suppression, and 350m is much farther than 50-100m of that of a hand grenade. IRL you have full control over your gun and what you can do with it, but it is not so in PR, only what the engine, your mouse and keyboard allow you to do.
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Jaymz
Retired PR Developer
Posts: 9138
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Re: Grenadier kit

Post by Jaymz »

SkaterCrush wrote: Give me a few rounds of 40mm and an M203/M320 and I could do that, not well, but I certainly could.
You're trying to tell me that you could sprint, jump over a wall and crawl under a fence all while reloading a UGL?
SkaterCrush wrote: IRL you have full control over your gun and what you can do with it, but it is not so in PR, only what the engine, your mouse and keyboard allow you to do.
IRL, you can't jump or crawl while reloading a weapon, reloading a weapon while prone is awkward, you have to deal with the fact that your weapon is a physical object and collides with the environment, turning isn't defined by mouse speed, turning while prone is extremely slow and you can't do it while sighted in. In BF2/PR, none of that is problem.

The truth is that "the engine, your mouse and keyboard" allow you to do what would be difficult or impossible to do IRL.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Grenadier kit

Post by Celestial1 »

Agree with Jaymz. No game has realistically portrayed human motion and range of movement properly.

Go ahead and attempt to crawl across the floor trying to reload. Let me just fill you in; you're going to either be crawling, reloading, or kicking your legs furiously while flailing your arms around your weapon attempting to do aforementioned feat.

It's nigh impossible to reload a weapon and crawl at the same time, unless you're crawling with elbows and performing the steps of reloading between 'strides'. It's going to be awkward, and not in the least quick. It certainly would be more effective for you to stop, reload, then begin crawling.

Go ahead and attempt to jump in the middle of a reload. You might drop one of the magazines, or screw something else up that will just cause you to start all over again (like pulling the fresh mag back out of the gun before you have secured it in place, etc).



Your range of movement in video games these days is only limited by your mouse sensitivity, and the stances/speeds the game allows you. Besides that, you're pretty much free to roam and break anatomy physics as you wish.


For all that is sane, you can go prone and flick your mouse to the side and you will instantly become a breakdancer to best all breakdancers, able to do a spin on your stomach without gaining any momentum in any form whatsoever.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Grenadier kit

Post by SkaterCrush »

[R-DEV]Jaymz wrote:You're trying to tell me that you could sprint, jump over a wall and crawl under a fence all while reloading a UGL?



IRL, you can't jump or crawl while reloading a weapon, reloading a weapon while prone is awkward, you have to deal with the fact that your weapon is a physical object and collides with the environment, turning isn't defined by mouse speed, turning while prone is extremely slow and you can't do it while sighted in. In BF2/PR, none of that is problem.

The truth is that "the engine, your mouse and keyboard" allow you to do what would be difficult or impossible to do IRL.
I'd rather go with IRL anyday though
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chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: Grenadier kit

Post by chuckMFd »

'[R-CON wrote:nedlands1;1153460']I reckon the grenadier needs more grenades. According to a study done on the load a soldier carries into battle conducted on a group of 82nd Airborne in Afghanistan, a grenadier carries "24-26 assorted 40mm grenades... worn on [his] fighting load carrier/interceptor body armor" (Source: http://www.me.berkeley.edu/ME239/resour ... Report.pdf, pg 20 or 24). The player in-game currently carries 9 HE rounds and 4 smoke which is around half of that.
Yes we do need more nades! but how bout this!!

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Last edited by chuckMFd on 2009-10-06 11:13, edited 1 time in total.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Grenadier kit

Post by Celestial1 »

Please, tell me you're kidding before I destroy your hometown.
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