Could not be more right. All it takes is someone that knows how to use it, properly.Celestial1 wrote:I consider myself to be a good grenadier.
I find that it is actually one of the most versatile and powerful tools in combatting enemy infantry, that is balanced by a complicated knowledge of the weapon to use it effectively.
I can pinpoint a grenade onto a marker from 300m, and land one within 10m from 3-400m.
I can fire for effect to scatter unsuspecting enemies (nothing say 'run' better than a grenade a meter from your feet), fire for kill on enemies in non-roofed cover or in roofed cover thru a door, or fire for suppression on enemies attempting to fire on our squad (smoke on the edge of a hill stops accrate fire pretty quick.
The tool needs experience, and a mathematical/physical connection in your mind. Without it, you'll estimate improperly or over-think modifiers in range or obstacles, and turn out to be less effective than someone who feels at home with the estimations and lining those up with the reticle.
Grenadier kit
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SevenOfDiamonds
- Posts: 215
- Joined: 2006-06-12 17:26
Re: Grenadier kit
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”
-Scott R. Gourley
-Scott R. Gourley
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Grenadier kit
Now if only I could spell right, we'd have something going here.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Grenadier kit
So you are a good grenadier... are you a real life physics teacher?Celestial1 wrote:Now if only I could spell right, we'd have something going here.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Grenadier kit
I love the grenadier kit, its that so many people don't know how to use it.
When I'm a squad member (I usually lead) I either go medic or grenadier.
When I'm a squad member (I usually lead) I either go medic or grenadier.
this just sounds wrong to me.make blind fire more effective
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: Grenadier kit
I reckon the grenadier needs more grenades. According to a study done on the load a soldier carries into battle conducted on a group of 82nd Airborne in Afghanistan, a grenadier carries "24-26 assorted 40mm grenades... worn on [his] fighting load carrier/interceptor body armor" (Source: http://www.me.berkeley.edu/ME239/resour ... Report.pdf, pg 20 or 24). The player in-game currently carries 9 HE rounds and 4 smoke which is around half of that.

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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Grenadier kit
I don't agree with this suggestion. I have been using the Grenadier kit for a fairly long time, and I can generally put a round within 5-10 meters of an enemy, all it takes is a bit of practice, some quick arithmetic and a good sense of direction/range. I do agree with the increased load of grenades though, half the time I run out, but maybe thats just me 
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Grenadier kit
Right now in-game
Casualty Radius - 5-6m
Damage ends at 12m.
They're fine. The only alteration the grenadier kit needs is changes to the ammunition loadout like nedlands said.
Casualty Radius - 5-6m
Damage ends at 12m.
They're fine. The only alteration the grenadier kit needs is changes to the ammunition loadout like nedlands said.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Re: Grenadier kit
So when is it useful? Just firing it into a window into someone's face? (Serious question)'[R-DEV wrote:Eddie Baker;1152715']The casualty radius on the NATO 40x46mm HEDP grenades is only 5m. Hand grenades have a larger casualty radius, but you can't lob them as far. Also, the HEDP rounds are good against light armor.
The Soviet/Russian VOG-25 grenades are listed as 6m in most sources.
M.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Grenadier kit
They are good for long range suppression, and they are much easier to fire IRL (I'd hope), especially with a rangefinder and more mobility than in-game. Is is an explosive after all...
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Grenadier kit
Just about as useful as any grenade/smoke canister is, only you can now lob it from much farther away, with great accuracy, and into a nice contained area where the explosion will probably kill someone/the smoke will be right in their eyes.Expendable Grunt wrote:So when is it useful? Just firing it into a window into someone's face? (Serious question)
M.
However, IRL they are also much more sophisticated in terms of sighting; there is a front sight and the back sight, and you tilt the weapon to match the front sight with the back sight's range marker.
Seen in America's Army 3, starting at 1:10 you'll see how it works a bit better.
Right now in game, it's kind of like holding the weapon stationary at 100m and just moving the entire weapon up or down to compensate...
Giving grenadier extra rounds (and even handheld frags, if that's right) would make me go ballistic with joy.
Last edited by Celestial1 on 2009-10-06 05:57, edited 3 times in total.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Grenadier kit
More like medium range. Maximum effective range is listed as 350m most places.SkaterCrush wrote:They are good for long range suppression,
Nope. See Celestials post regarding operation.SkaterCrush wrote:and they are much easier to fire IRL (I'd hope)
Considering that in BF2 you can turn 180 degrees in a nano-second while jumping over a wall or crawling under a fence with your sights up and ready or reloading, I think you'll find it's quite the opposite.SkaterCrush wrote:more mobility than in-game
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Grenadier kit
[R-DEV]Jaymz wrote:More like medium range. Maximum effective range is listed as 350m most places.
Nope. See Celestials post regarding operation.
Considering that in BF2 you can turn 180 degrees in a nano-second while jumping over a wall or crawling under a fence with your sights up and ready or reloading, I think you'll find it's quite the opposite.
It seems I didn't choose my words well
Give me a few rounds of 40mm and an M203/M320 and I could do that, not well, but I certainly could. Adding to that by long range I meant longer range explosive suppression, and 350m is much farther than 50-100m of that of a hand grenade. IRL you have full control over your gun and what you can do with it, but it is not so in PR, only what the engine, your mouse and keyboard allow you to do.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: Grenadier kit
You're trying to tell me that you could sprint, jump over a wall and crawl under a fence all while reloading a UGL?SkaterCrush wrote: Give me a few rounds of 40mm and an M203/M320 and I could do that, not well, but I certainly could.
IRL, you can't jump or crawl while reloading a weapon, reloading a weapon while prone is awkward, you have to deal with the fact that your weapon is a physical object and collides with the environment, turning isn't defined by mouse speed, turning while prone is extremely slow and you can't do it while sighted in. In BF2/PR, none of that is problem.SkaterCrush wrote: IRL you have full control over your gun and what you can do with it, but it is not so in PR, only what the engine, your mouse and keyboard allow you to do.
The truth is that "the engine, your mouse and keyboard" allow you to do what would be difficult or impossible to do IRL.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Grenadier kit
Agree with Jaymz. No game has realistically portrayed human motion and range of movement properly.
Go ahead and attempt to crawl across the floor trying to reload. Let me just fill you in; you're going to either be crawling, reloading, or kicking your legs furiously while flailing your arms around your weapon attempting to do aforementioned feat.
It's nigh impossible to reload a weapon and crawl at the same time, unless you're crawling with elbows and performing the steps of reloading between 'strides'. It's going to be awkward, and not in the least quick. It certainly would be more effective for you to stop, reload, then begin crawling.
Go ahead and attempt to jump in the middle of a reload. You might drop one of the magazines, or screw something else up that will just cause you to start all over again (like pulling the fresh mag back out of the gun before you have secured it in place, etc).
Your range of movement in video games these days is only limited by your mouse sensitivity, and the stances/speeds the game allows you. Besides that, you're pretty much free to roam and break anatomy physics as you wish.
For all that is sane, you can go prone and flick your mouse to the side and you will instantly become a breakdancer to best all breakdancers, able to do a spin on your stomach without gaining any momentum in any form whatsoever.
Go ahead and attempt to crawl across the floor trying to reload. Let me just fill you in; you're going to either be crawling, reloading, or kicking your legs furiously while flailing your arms around your weapon attempting to do aforementioned feat.
It's nigh impossible to reload a weapon and crawl at the same time, unless you're crawling with elbows and performing the steps of reloading between 'strides'. It's going to be awkward, and not in the least quick. It certainly would be more effective for you to stop, reload, then begin crawling.
Go ahead and attempt to jump in the middle of a reload. You might drop one of the magazines, or screw something else up that will just cause you to start all over again (like pulling the fresh mag back out of the gun before you have secured it in place, etc).
Your range of movement in video games these days is only limited by your mouse sensitivity, and the stances/speeds the game allows you. Besides that, you're pretty much free to roam and break anatomy physics as you wish.
For all that is sane, you can go prone and flick your mouse to the side and you will instantly become a breakdancer to best all breakdancers, able to do a spin on your stomach without gaining any momentum in any form whatsoever.
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: Grenadier kit
I'd rather go with IRL anyday though[R-DEV]Jaymz wrote:You're trying to tell me that you could sprint, jump over a wall and crawl under a fence all while reloading a UGL?
IRL, you can't jump or crawl while reloading a weapon, reloading a weapon while prone is awkward, you have to deal with the fact that your weapon is a physical object and collides with the environment, turning isn't defined by mouse speed, turning while prone is extremely slow and you can't do it while sighted in. In BF2/PR, none of that is problem.
The truth is that "the engine, your mouse and keyboard" allow you to do what would be difficult or impossible to do IRL.
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chuckMFd
- Posts: 130
- Joined: 2007-11-24 18:17
Re: Grenadier kit
Yes we do need more nades! but how bout this!!'[R-CON wrote:nedlands1;1153460']I reckon the grenadier needs more grenades. According to a study done on the load a soldier carries into battle conducted on a group of 82nd Airborne in Afghanistan, a grenadier carries "24-26 assorted 40mm grenades... worn on [his] fighting load carrier/interceptor body armor" (Source: http://www.me.berkeley.edu/ME239/resour ... Report.pdf, pg 20 or 24). The player in-game currently carries 9 HE rounds and 4 smoke which is around half of that.
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Last edited by chuckMFd on 2009-10-06 11:13, edited 1 time in total.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Grenadier kit
Please, tell me you're kidding before I destroy your hometown.




