smoke screen arty

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-=chris=-
Posts: 38
Joined: 2008-12-22 18:32

smoke screen arty

Post by -=chris=- »

if not hard coded would it be possible to add a large smoke screen arty attack thats on a short recharge for commander to use.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: smoke screen arty

Post by Acemantura »

Love it!

Add it!

Cant wait to use it!
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: smoke screen arty

Post by bloodthirsty_viking »

belive it or not, this has not been spoken of for 9 mponthes! i still say its a good idea, expecially whene you need to get out now, and there is smoke ready =P

can we haz it pls?
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: smoke screen arty

Post by Rissien »

Its very useful in Operation Flashpoint 2. Could help for any sudden large scale assaults.
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MA3-USN Former

クラナド ァフターストーリー
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: smoke screen arty

Post by SkaterCrush »

OP: DR is horrible. On topic though, I like the idea, but a short recharge? No. You could have a smoke up anywhere at all times, and it would kill gameplay. You can't make it that big either because it would absolutely rape your PC. I'd go for a 30 mins respawn time, but remember not to make it too big.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: smoke screen arty

Post by Bringerof_D »

SkaterCrush wrote:OP: DR is horrible. On topic though, I like the idea, but a short recharge? No. You could have a smoke up anywhere at all times, and it would kill gameplay. You can't make it that big either because it would absolutely rape your PC. I'd go for a 30 mins respawn time, but remember not to make it too big.
size isnt the issue, its the amount of particles required. if the devs decided to use a small amount of larger particles (which wouldnt look that great) they can make it very large. whereas if they wanted it to look good and use alot of smaller particles it would need to be much smaller.

current size of the jdam smoke cloud could work just make it not kill anyone unless it lands within 2 metres of you
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: smoke screen arty

Post by Celestial1 »

@"Smoek will raep my compooper!"
Artillery makes huge smoke clouds as it is. Changing them to a proper color and removing damage from the shells will change nothing. In terms of memory/graphics.

I figure it might be useful.
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: smoke screen arty

Post by rampo »

The bad thing is u would have to wait 20 mins for a smoke screen instead of real explosive rounds, The spawntime for arty must be lowered
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: smoke screen arty

Post by Redamare »

its been done in POE i just dont like the idea :S its kind of useless and unnecessary
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: smoke screen arty

Post by Ts4EVER »

FH2 has that. it is quite useful when you're in the arty and you see that friendly troops are near your target you switch to smoke and give them cover.
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LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Re: smoke screen arty

Post by LeadMagnet »

Already suggested many times before, next time please conduct a search or look through the already suggested section.

“Without Warning, Sans Remorse”
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