smoke screen arty
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-=chris=-
- Posts: 38
- Joined: 2008-12-22 18:32
smoke screen arty
if not hard coded would it be possible to add a large smoke screen arty attack thats on a short recharge for commander to use.
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Acemantura
- Posts: 2463
- Joined: 2007-08-18 06:50
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: smoke screen arty
belive it or not, this has not been spoken of for 9 mponthes! i still say its a good idea, expecially whene you need to get out now, and there is smoke ready =P
can we haz it pls?
can we haz it pls?
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: smoke screen arty
Its very useful in Operation Flashpoint 2. Could help for any sudden large scale assaults.
MA3-USN Former
クラナド ァフターストーリー
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SkaterCrush
- Posts: 1173
- Joined: 2009-04-13 19:07
Re: smoke screen arty
OP: DR is horrible. On topic though, I like the idea, but a short recharge? No. You could have a smoke up anywhere at all times, and it would kill gameplay. You can't make it that big either because it would absolutely rape your PC. I'd go for a 30 mins respawn time, but remember not to make it too big.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: smoke screen arty
size isnt the issue, its the amount of particles required. if the devs decided to use a small amount of larger particles (which wouldnt look that great) they can make it very large. whereas if they wanted it to look good and use alot of smaller particles it would need to be much smaller.SkaterCrush wrote:OP: DR is horrible. On topic though, I like the idea, but a short recharge? No. You could have a smoke up anywhere at all times, and it would kill gameplay. You can't make it that big either because it would absolutely rape your PC. I'd go for a 30 mins respawn time, but remember not to make it too big.
current size of the jdam smoke cloud could work just make it not kill anyone unless it lands within 2 metres of you
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: smoke screen arty
@"Smoek will raep my compooper!"
Artillery makes huge smoke clouds as it is. Changing them to a proper color and removing damage from the shells will change nothing. In terms of memory/graphics.
I figure it might be useful.
Artillery makes huge smoke clouds as it is. Changing them to a proper color and removing damage from the shells will change nothing. In terms of memory/graphics.
I figure it might be useful.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: smoke screen arty
The bad thing is u would have to wait 20 mins for a smoke screen instead of real explosive rounds, The spawntime for arty must be lowered

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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: smoke screen arty
its been done in POE i just dont like the idea :S its kind of useless and unnecessary
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Ts4EVER
- Posts: 1111
- Joined: 2009-02-18 13:43
Re: smoke screen arty
FH2 has that. it is quite useful when you're in the arty and you see that friendly troops are near your target you switch to smoke and give them cover.

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LeadMagnet
- Retired PR Developer
- Posts: 1372
- Joined: 2007-02-09 20:11
Re: smoke screen arty
Already suggested many times before, next time please conduct a search or look through the already suggested section.
“Without Warning, Sans Remorse”

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