[Map] Tumen River (4km) [WIP]
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$pyker
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Re: [Map] Tumen River (4km) [WIP]
that hurt my 56k 
Combined Offensive Mod
"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
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Adriaan
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Re: [Map] Tumen River (4km) [WIP]
Looking good! I especially like the train depot with the oil storages, it looks like a nice area to fight over.
I also happen to see a downed zero lying in the valley, i wonder...
I also happen to see a downed zero lying in the valley, i wonder...

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d1sp0sabl3H3r0
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Re: [Map] Tumen River (4km) [WIP]
Winner!Adriaan wrote:Looking good! I especially like the train depot with the oil storages, it looks like a nice area to fight over.
I also happen to see a downed zero lying in the valley, i wonder...![]()
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Outlawz7
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Re: [Map] Tumen River (4km) [WIP]
Kyongan Ni does not have a temple static anywhere on the map, also a very promising map.6 out of 9 current PLA maps have a temple, with the removal of kyongan-ni that might be 6 out of 8 having a temple. Are ancient temples really such a strategically important thing for a modern army?

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hiberNative
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MaxBooZe
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Hans Martin Slayer
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Re: [Map] Tumen River (4km) [WIP]
Looks promising.
One thing catched my eye though:

How would a train derail at that location, at the end of the railway?
Or was there some explosion?
One thing catched my eye though:

How would a train derail at that location, at the end of the railway?
Or was there some explosion?
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d1sp0sabl3H3r0
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Re: [Map] Tumen River (4km) [WIP]
Sloppy engineer work I guess. I have enough trains sitting on tracks everywhere else on the map I wanted some variety. I'll probably back it up against the stop to make it look like an accident.
@Jonny:
The town of Khasan is following the RL layout of the buildings. It also is not done, especially around the apartments - I moved on to other things for a while and will return to fill it out later. It gets very tedious laying out buildings and walls all the time. There will be more houses around those apartments to fill it out.
The idea behind the RU staging area is that this is a very hasty assault, however the area will be fleshed out more. I have a TON of work to do on this map, and a majority of the time I've spent on it has been putting down train tracks and getting them aligned. The map will have uninterrupted train tracks running across all 4 kilometers. Eeesh.
@hiberNative: Rivers make a very interesting natural barrier that challenges a team's ability to move troops and especially logistics effectively to push their attack on their opponent. It also tends to focus the combat as each team fights to control an access point across the river. Why wouldn't we want maps with rivers in them?
@Jonny:
The town of Khasan is following the RL layout of the buildings. It also is not done, especially around the apartments - I moved on to other things for a while and will return to fill it out later. It gets very tedious laying out buildings and walls all the time. There will be more houses around those apartments to fill it out.
The idea behind the RU staging area is that this is a very hasty assault, however the area will be fleshed out more. I have a TON of work to do on this map, and a majority of the time I've spent on it has been putting down train tracks and getting them aligned. The map will have uninterrupted train tracks running across all 4 kilometers. Eeesh.
@hiberNative: Rivers make a very interesting natural barrier that challenges a team's ability to move troops and especially logistics effectively to push their attack on their opponent. It also tends to focus the combat as each team fights to control an access point across the river. Why wouldn't we want maps with rivers in them?
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AFsoccer
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Re: [Map] Tumen River (4km) [WIP]
I know I'm a little late on the comments, but it looks great Dispo! I'm actually in day 5 of making a new Chinese 4km map and it's a steep learning curve so I may give you a "call" on TS. LOL
PS: How's the map coming along?
PS: How's the map coming along?
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d1sp0sabl3H3r0
- Posts: 439
- Joined: 2007-07-03 20:57
Re: [Map] Tumen River (4km) [WIP]
Good! I've got a lot of progress but I'm keeping it quiet until it's almost done.
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Portable.Cougar
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chrisweb89
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Re: [Map] Tumen River (4km) [WIP]
Patience Cougar, patience.
Nice map Dispo and nice to see we may have some different settings. Hope to see some more updates when you get closer to done.
Nice map Dispo and nice to see we may have some different settings. Hope to see some more updates when you get closer to done.






