[Map] Tumen River (4km) [WIP]

Maps created by PR community members.
$pyker
Posts: 623
Joined: 2007-12-27 18:49

Re: [Map] Tumen River (4km) [WIP]

Post by $pyker »

that hurt my 56k :(
Combined Offensive Mod


"You cannot invade the mainland United States. There would be a rifle behind every blade of grass." - Admiral Isoroku Yamamoto
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Map] Tumen River (4km) [WIP]

Post by Adriaan »

Looking good! I especially like the train depot with the oil storages, it looks like a nice area to fight over.
I also happen to see a downed zero lying in the valley, i wonder... :razz:
Image
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: [Map] Tumen River (4km) [WIP]

Post by d1sp0sabl3H3r0 »

Adriaan wrote:Looking good! I especially like the train depot with the oil storages, it looks like a nice area to fight over.
I also happen to see a downed zero lying in the valley, i wonder... :razz:
Winner!
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Tumen River (4km) [WIP]

Post by Outlawz7 »

6 out of 9 current PLA maps have a temple, with the removal of kyongan-ni that might be 6 out of 8 having a temple. Are ancient temples really such a strategically important thing for a modern army?
Kyongan Ni does not have a temple static anywhere on the map, also a very promising map.
Image
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: [Map] Tumen River (4km) [WIP]

Post by hiberNative »

please stop making rivers i the middle of maps. please...
-Image
MaxBooZe
Posts: 2977
Joined: 2008-03-16 09:46

Re: [Map] Tumen River (4km) [WIP]

Post by MaxBooZe »

Very nice looking way better!
Image
ImageImageImage
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: [Map] Tumen River (4km) [WIP]

Post by Hans Martin Slayer »

Looks promising.

One thing catched my eye though:

Image

How would a train derail at that location, at the end of the railway?

Or was there some explosion? :-P
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: [Map] Tumen River (4km) [WIP]

Post by d1sp0sabl3H3r0 »

Sloppy engineer work I guess. I have enough trains sitting on tracks everywhere else on the map I wanted some variety. I'll probably back it up against the stop to make it look like an accident.

@Jonny:

The town of Khasan is following the RL layout of the buildings. It also is not done, especially around the apartments - I moved on to other things for a while and will return to fill it out later. It gets very tedious laying out buildings and walls all the time. There will be more houses around those apartments to fill it out.

The idea behind the RU staging area is that this is a very hasty assault, however the area will be fleshed out more. I have a TON of work to do on this map, and a majority of the time I've spent on it has been putting down train tracks and getting them aligned. The map will have uninterrupted train tracks running across all 4 kilometers. Eeesh.

@hiberNative: Rivers make a very interesting natural barrier that challenges a team's ability to move troops and especially logistics effectively to push their attack on their opponent. It also tends to focus the combat as each team fights to control an access point across the river. Why wouldn't we want maps with rivers in them?
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: [Map] Tumen River (4km) [WIP]

Post by AFsoccer »

I know I'm a little late on the comments, but it looks great Dispo! I'm actually in day 5 of making a new Chinese 4km map and it's a steep learning curve so I may give you a "call" on TS. LOL

PS: How's the map coming along?
d1sp0sabl3H3r0
Posts: 439
Joined: 2007-07-03 20:57

Re: [Map] Tumen River (4km) [WIP]

Post by d1sp0sabl3H3r0 »

Good! I've got a lot of progress but I'm keeping it quiet until it's almost done.
Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Re: [Map] Tumen River (4km) [WIP]

Post by Portable.Cougar »

I DEMAND AN UPDATE!
Image
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: [Map] Tumen River (4km) [WIP]

Post by chrisweb89 »

Patience Cougar, patience.

Nice map Dispo and nice to see we may have some different settings. Hope to see some more updates when you get closer to done.
Post Reply

Return to “Community Maps”