Civi Killing
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BlackMagikz
- Posts: 219
- Joined: 2006-12-02 04:56
Re: Civi Killing
Good idea , considering that since UAV's have been introduced people have been killing off civis left , right and center , considering intel points are of not much value anymore ( well if your commander is good ). Hopefully also broadcast the name of whoever is killing civis as well ( like chache destroyed ).
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Civi Killing
Sounds cool but i dunno about the spawnpoint on the dead civi's position since you would just spawn right on the place where a enemy was or had a shot at

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mat552
- Posts: 1073
- Joined: 2007-05-18 23:05
Re: Civi Killing
Sweet. I love this, faster respawns means faster intel. And the civvies are still out of action for 2 minutes, on top of that I can just exercise patience and see if anyone pops up where the collaborator fell.
I no longer target civilians, but I don't hold fire if they are nearby their buddies..
I no longer target civilians, but I don't hold fire if they are nearby their buddies..
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.
The only winning move is not to play. Insurgency, that is.
The only winning move is not to play. Insurgency, that is.
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Masterbake
- Posts: 363
- Joined: 2009-03-13 16:34
Re: Civi Killing
First suggestion is very good, maybe we will see some sacrificial civis, but at the moment the system is 90% broken.
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503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: Civi Killing
Excellent idea! One of the best civi suggestions I have seen. Don't know wheter it is codeable though.
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ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: Civi Killing
ya... The mission is to "win the hearts and minds" right? so BLUFOR shoots a civi his friends,family join the fight. cool idea


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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
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Nibbit
- Posts: 174
- Joined: 2006-06-18 18:38
Re: Civi Killing
pretty good idea indeed, and I dont think that would be hard to implement?
