Civi Killing

Suggestions from our community members for PR:BF2. Read the stickies before posting.
BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: Civi Killing

Post by BlackMagikz »

Good idea , considering that since UAV's have been introduced people have been killing off civis left , right and center , considering intel points are of not much value anymore ( well if your commander is good ). Hopefully also broadcast the name of whoever is killing civis as well ( like chache destroyed ).
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Civi Killing

Post by rampo »

Sounds cool but i dunno about the spawnpoint on the dead civi's position since you would just spawn right on the place where a enemy was or had a shot at
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Civi Killing

Post by mat552 »

Sweet. I love this, faster respawns means faster intel. And the civvies are still out of action for 2 minutes, on top of that I can just exercise patience and see if anyone pops up where the collaborator fell.

I no longer target civilians, but I don't hold fire if they are nearby their buddies..
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Civi Killing

Post by Masterbake »

First suggestion is very good, maybe we will see some sacrificial civis, but at the moment the system is 90% broken.


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503
Posts: 679
Joined: 2008-08-30 02:53

Re: Civi Killing

Post by 503 »

Excellent idea! One of the best civi suggestions I have seen. Don't know wheter it is codeable though.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Civi Killing

Post by ma21212 »

ya... The mission is to "win the hearts and minds" right? so BLUFOR shoots a civi his friends,family join the fight. cool idea
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: Civi Killing

Post by Mad-Mike »

Very good idea, best suggestion I have seen for civi's.
Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: Civi Killing

Post by Nibbit »

pretty good idea indeed, and I dont think that would be hard to implement?
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