Graphics problem - the ground turns white and transparent

Help and support regarding PR:BF2 installation and in-game issues
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Snyltebiter
Posts: 33
Joined: 2009-08-15 23:49

Graphics problem - the ground turns white and transparent

Post by Snyltebiter »

Hey.
I recently set up a second monitor and PR seemed to still work fine. I played Fallujah with most graphics settings on high, as usual.
But when I joined a game of Ramiel later, all the streets and hills were transparent and white, and it's like this on other maps too:
Image
Image
Image

Anyone know what this is and how to solve it? My video card stays at the same temperature as it usually does.

I got 4 GB RAM and an ATI Radeon HD 4850 1GB.

By the way, when I was playing Korengal earlier I found an Insurgent AA kit in the bottom of a cave, but it seems it is impossible to get there. lol
Image
Image
thepalerider
Posts: 2226
Joined: 2007-02-18 23:55

Re: Graphics problem - the ground turns white and transparent

Post by thepalerider »

When asking for help,
please remember to post your:
O/S,
systems specks,
network setup
And a brief history before and after problem started.
Please describe when your CTD or problem hits and
what you have already tried.

Some things that come to mind you can try.
Update drivers..... had to say it.

Are you sure your video card is getting enough power? Check it.

Run battlefield cleaner to flush out your video cache files.

Set the textures in game to medium.( seams to work with Vista)
I'm not sure why this makes a difference with high-end cards that can run games like Crysis
on high quality settings with no problem at the same res,
but for some reason it can matter in Project Reality.

Turn off AA. Run in the highest res your monitor and video can handle.

If your running two monitors off one video card, try turning down the specks on the other monitor, IE lower res and run @ 256 color

Good luck
"There's nothin' like a nice piece of hickory"

I play on TeamPlayersGaming where it's all about the teamwork.
Snares
Posts: 342
Joined: 2008-11-24 23:25

Re: Graphics problem - the ground turns white and transparent

Post by Snares »

You also want to make sure that in your Catalyst Control Panel, both anti-aliasing and anisotropic filtering are set to "application-controlled."

BTW that is an awesome find. (Now what type of kit is it? :D )
Fatal-M
Posts: 459
Joined: 2008-01-06 14:16

Re: Graphics problem - the ground turns white and transparent

Post by Fatal-M »

Which Windows 7 build are you using ?

and oh , i'd update the drivers if i were you . its most likely a driver problem so check that out on either ATI or Nvidia (depends on what your using) .

report back with your computers specs please .
Snyltebiter
Posts: 33
Joined: 2009-08-15 23:49

Re: Graphics problem - the ground turns white and transparent

Post by Snyltebiter »

Thanks for all the replies.
I think using Battlefield cleaner fixed the problem, and I can play as normal again. Thanks a lot! :grin:

Edit: Disregard that. :( Just joined a game of Kashan and the graphics went crazy again. I think the problem comes and goes randomly.
I have updated drivers. I think. ATI's website is sort of hard to understand. But I checked if all drivers were up to date through Win, and they were.

I'm using Windows 7 build 7100, and my computer specifications are:
Intel Core 2 Quad Q6600
4 GB RAM
ATI Radeon EAH4850
(Need anything else?)

I have now set anti-aliasing and anisotropic filtering to "application-controlled", and will try playing again tomorrow. It's an AA kit btw, Snares.

How do I turn down the specs on only one monitor?

Thanks, again. Good night.
Last edited by Snyltebiter on 2009-10-13 21:18, edited 1 time in total.
thepalerider
Posts: 2226
Joined: 2007-02-18 23:55

Re: Graphics problem - the ground turns white and transparent

Post by thepalerider »

Right click on your desktop .
Choose personalize from the bottom of pop up window
Choose display settings from bottom of new window.
From the new window that opens you can adjust the resolution and color depth( from 32 highest to 16 medium)
Be sure you have the right monitor selected before you adjust anything
Click on the 'identify monitors' button
A large # 1 and #2 will appear on each screen.
click on the icon of the # you wish to adjust.
Adjust and apply to save.
Good luck
"There's nothin' like a nice piece of hickory"

I play on TeamPlayersGaming where it's all about the teamwork.
huxor
Posts: 3
Joined: 2009-12-19 19:52

Re: Graphics problem - the ground turns white and transparent

Post by huxor »

Same problem here, emailed the op as he probably knows a fix to this?!
aageorgeaa
Posts: 25
Joined: 2009-01-19 17:17

Re: Graphics problem - the ground turns white and transparent

Post by aageorgeaa »

I had the same problem but then found that if you change the Resolution of the game to the same as your desktop and turn Anti - Aisiling off the ground will be shown. Please tell me if this helps anyone.
Windows 7 Ultimate x64
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Re: Graphics problem - the ground turns white and transparent

Post by MadTommy »

i've had this issue.

What fixed it for me was...

Under BF2.exe properties, goto 'compatibility' tab and tick; 'Disable visual themes' and 'disable desktop composition'.

After doing this i have not had the issue reappear.
BodyBag
Posts: 1
Joined: 2010-04-05 08:31

Re: Graphics problem - the ground turns white and transparent

Post by BodyBag »

^ Thanks SO Much... Your trick worked FIRST time, and the problem hasn't returned. The only loss I have now - I can no-longer ALT-TAB out of the game. If I try, everything goes screwy, and I can't seem to return to the game again. Can only bring-up TaskManager to kill the process, and load it all over again :(
Even then, the only reason I can do ANYTHING outside the game, seems to be because I have dual-screen running (with Firefox luckily in the 2nd screen).

Seems the pattern is: ATI on Win7?

Win7 Ultimate 64bit
Intel i5 750
4GB DDR3 1333Mhz
ATI 4650 1GB
Dual 22" LCD
Last edited by BodyBag on 2010-04-05 08:47, edited 1 time in total.
graphixgen
Posts: 2
Joined: 2010-07-23 12:57

Re: Graphics problem - the ground turns white and transparent

Post by graphixgen »

the issue with my pc is that everytime i try to run certain graphic intense application, just after few moments the desktop disappears & a blue screen stating a fatal error as well as memory dump appears instead. i tried updating my graphics as well as each & every hardware component drivers to the latest available, but to no avail. i also updated my bios to the latest one but still no good news. the same problem persists when i try to render my scene in maya11, few moments after the render initializes, the desktop screen rips apart as if the video went dead & the same blue screen appears, restarting my pc. i have tried reinstalling my os quite many times now(booting from dvd, formatting the partition, reinstalling), but after a while the error repeats. other stuffs like surfing, music, watching full hd videos, games such as cod2, cod mwf2, cod5, rail sim, ship sim, bia hell's highway work excellently. i keep downloading movies & tuts for days & my pc remains running without any hitches. this problem started just after, a few months ago when i had to use system restore. apart from this my pc works fine. kindly provide me with a suitable solution.

core i7 920
asus rampage II gene version rev 2.xx
g.skill ddr3 1333 2 X 2 gb f3-10666cl9-2gbnq
g.skill ddr3 1333 2 X 2 gb f3-10666cl9-2gbrl
realtek pcie gbe family controller
cm 750 watt psu

graphics - sapphire radeon hd 4870 1gb ddr5 PCIe
os - win 7 x64 ultimate
driver - ccc 10.6
thepalerider
Posts: 2226
Joined: 2007-02-18 23:55

Re: Graphics problem - the ground turns white and transparent

Post by thepalerider »

Run a memory test on your ram.
Double check you have the ram installed in the correct slots (channel)
Most motherboards have the channels color coded. Check manual.
Chips should be in same color slots. Try switching ram chips to the other chips slot. ( chip 1 blue to chips 2 blue slot,chip2blue to blue 1)
Check timing on each chip to make sure they are the same.
Did you buy the chips together as a matched pair?

Here's a link with more info.
How to Fix Blue Screen Errors

Hope it helps and good luck
"There's nothin' like a nice piece of hickory"

I play on TeamPlayersGaming where it's all about the teamwork.
graphixgen
Posts: 2
Joined: 2010-07-23 12:57

Re: Graphics problem - the ground turns white and transparent

Post by graphixgen »

i had previously on some occasions checked for memory errors & found none. my mobo sports an onboard "memory ok" button which when depressed rectifies the memory recognition errors. although i didn't bought all the four memory modules at the same time(both g.skill, 2X2gb F3-10666CL9-2GBNQ at the time of purchase & 2X2gb F3-10666CL9-2GBRL few months hence), their latency timers & clocks are exactly the same. my pc's system window displays the correct amount of ram. i've checked their sync capability through pcwizard 2010.

General Information :
DIMM0 : Empty
DIMM1 : Empty
DIMM2 (RAS 3) : 2048 (Single Bank)
DIMM3 (RAS 4) : 2048 (Single Bank)
DIMM4 (RAS 5) : 2048 (Single Bank)
DIMM5 (RAS 6) : 2048 (Single Bank)

Information SPD EEPROM (DIMM2) :
Manufacturer : G Skill
Part Number : F3-10666CL9-2GBRL
Serial Number : 0018D728517BA018
Type : DDR3-SDRAM PC3-10700 (667 MHz) - [DDR3-1333]
Format : UDIMM (133.35 x 15)
Size : 2048 MB (2 ranks, 8 banks)
Module Buffered : No
Module Registered : No
Module SLi Ready (EPP) : No
Module XMP : No
Width : 64-bit
Error Correction Capability (EC... Unspecified
Prefetch Buffer : 8-bit
Manufacture : 2000
Thermal Sensor : No
Heat Spreader : No
Supported Frequencies : 457 MHz, 533 MHz, 610 MHz, 686 MHz
CAS Latency (tCL) : 6 clocks @ 457 MHz, 7 clocks @ 533 MHz, 8 clocks @ 610 MHz, 9 clocks @ 686 MHz
RAS to CAS (tRCD) : 6 clocks @ 457 MHz, 7 clocks @ 533 MHz, 8 clocks @ 610 MHz, 9 clocks @ 686 MHz
RAS Precharge (tRP) : 6 clocks @ 457 MHz, 7 clocks @ 533 MHz, 8 clocks @ 610 MHz, 9 clocks @ 686 MHz
Cycle Time (tRAS) : 17 clocks @ 457 MHz, 20 clocks @ 533 MHz, 22 clocks @ 610 MHz, 25 clocks @ 686 MHz
Min TRC : 23 clocks @ 457 MHz, 27 clocks @ 533 MHz, 31 clocks @ 610 MHz, 34 clocks @ 686 MHz

Information SPD EEPROM (DIMM3) :
Manufacturer : G Skill
Part Number : F3-10666CL9-2GBRL
Serial Number : 0018D728517BA018
Type : DDR3-SDRAM PC3-10700 (667 MHz) - [DDR3-1333]
Format : UDIMM (133.35 x 15)
Size : 2048 MB (2 ranks, 8 banks)
Module Buffered : No
Module Registered : No
Module SLi Ready (EPP) : No
Module XMP : No
Width : 64-bit
Error Correction Capability (EC... Unspecified
Prefetch Buffer : 8-bit
Manufacture : 2000
Thermal Sensor : No
Heat Spreader : No
Supported Frequencies : 457 MHz, 533 MHz, 610 MHz, 686 MHz
CAS Latency (tCL) : 6 clocks @ 457 MHz, 7 clocks @ 533 MHz, 8 clocks @ 610 MHz, 9 clocks @ 686 MHz
RAS to CAS (tRCD) : 6 clocks @ 457 MHz, 7 clocks @ 533 MHz, 8 clocks @ 610 MHz, 9 clocks @ 686 MHz
RAS Precharge (tRP) : 6 clocks @ 457 MHz, 7 clocks @ 533 MHz, 8 clocks @ 610 MHz, 9 clocks @ 686 MHz
Cycle Time (tRAS) : 17 clocks @ 457 MHz, 20 clocks @ 533 MHz, 22 clocks @ 610 MHz, 25 clocks @ 686 MHz
Min TRC : 23 clocks @ 457 MHz, 27 clocks @ 533 MHz, 31 clocks @ 610 MHz, 34 clocks @ 686 MHz

Information SPD EEPROM (DIMM4) :
Manufacturer : G Skill
Part Number : F3-10666CL9-2GBNQ
Serial Number : 0018D728517BA018
Specification : H
Type : DDR3-SDRAM PC3-10700 (667 MHz) - [DDR3-1333]
Format : UDIMM (133.35 x 15)
Size : 2048 MB (2 ranks, 8 banks)
Module Buffered : No
Module Registered : No
Module SLi Ready (EPP) : No
Module XMP : No
Width : 64-bit
Error Correction Capability (EC... Unspecified
Prefetch Buffer : 8-bit
Manufacture : 2000
Thermal Sensor : No
Heat Spreader : No
Supported Frequencies : 444 MHz, 519 MHz, 593 MHz, 667 MHz
CAS Latency (tCL) : 6 clocks @ 444 MHz, 7 clocks @ 519 MHz, 8 clocks @ 593 MHz, 9 clocks @ 667 MHz
RAS to CAS (tRCD) : 6 clocks @ 444 MHz, 7 clocks @ 519 MHz, 8 clocks @ 593 MHz, 9 clocks @ 667 MHz
RAS Precharge (tRP) : 6 clocks @ 444 MHz, 7 clocks @ 519 MHz, 8 clocks @ 593 MHz, 9 clocks @ 667 MHz
Cycle Time (tRAS) : 16 clocks @ 444 MHz, 19 clocks @ 519 MHz, 22 clocks @ 593 MHz, 24 clocks @ 667 MHz
Min TRC : 22 clocks @ 444 MHz, 26 clocks @ 519 MHz, 30 clocks @ 593 MHz, 33 clocks @ 667 MHz

Information SPD EEPROM (DIMM5) :
Manufacturer : G Skill
Part Number : F3-10666CL9-2GBNQ
Serial Number : 0018D728517BA018
Specification : H
Type : DDR3-SDRAM PC3-10700 (667 MHz) - [DDR3-1333]
Format : UDIMM (133.35 x 15)
Size : 2048 MB (2 ranks, 8 banks)
Module Buffered : No
Module Registered : No
Module SLi Ready (EPP) : No
Module XMP : No
Width : 64-bit
Error Correction Capability (EC... Unspecified
Prefetch Buffer : 8-bit
Manufacture : 2000
Thermal Sensor : No
Heat Spreader : No
Supported Frequencies : 444 MHz, 519 MHz, 593 MHz, 667 MHz
CAS Latency (tCL) : 6 clocks @ 444 MHz, 7 clocks @ 519 MHz, 8 clocks @ 593 MHz, 9 clocks @ 667 MHz
RAS to CAS (tRCD) : 6 clocks @ 444 MHz, 7 clocks @ 519 MHz, 8
thepalerider
Posts: 2226
Joined: 2007-02-18 23:55

Re: Graphics problem - the ground turns white and transparent

Post by thepalerider »

Strange when I checked your motherboard the ram slots were labeled
( from the CPU outward)
A2 (white)
A1(blue)
B2 (white)
B1(blue)
C2 (white)
C1(blue)

I would have guessed install like this:
A2 (white)x
A1(blue)x
B2 (white)x
B1(blue)x
C2 (white)0
C1(blue)0

Are you sure you need to leave A1&A2 blank?
Is this your motherboard?
ASUS Rampage II GENE
"There's nothin' like a nice piece of hickory"

I play on TeamPlayersGaming where it's all about the teamwork.
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