Hit reg is screwed

General discussion of the Project Reality: BF2 modification.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Hit reg is screwed

Post by Psyrus »

My hitreg has been great on bigD lately RHYS... iiNet also reduced our pings to about 40ms from 110 by changing the routing to go straight to/from Adelaide rather than route through Sydney, so it's great in that regard as well.

Some days are shocking, but that's BF2. Make sure you're not getting any packet loss up/down on your end, as that will severely impact upon your personal hit rego, but as I said from playing over the last week, I have not noticed particularly bad rego.

That being said, today there was a HAT guy standing on the top of a hill on kashan, Frenzal and a few of the bD boys + me were in tanks... all THREE tank gunners used their auxiliary gun (7.62 I think) and he stood there taking about 20 shots before actually registering one and dying. If I have time I'll stick up a quick vid of it on youtube... but I gotta finish the ladder finals code first so that the 10v10 matches can be finished once and for all
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Hit reg is screwed

Post by RHYS4190 »

Psyrus wrote:My hitreg has been great on bigD lately RHYS... iiNet also reduced our pings to about 40ms from 110 by changing the routing to go straight to/from Adelaide rather than route through Sydney, so it's great in that regard as well.

Some days are shocking, but that's BF2. Make sure you're not getting any packet loss up/down on your end, as that will severely impact upon your personal hit rego, but as I said from playing over the last week, I have not noticed particularly bad rego.

That being said, today there was a HAT guy standing on the top of a hill on kashan, Frenzal and a few of the bD boys + me were in tanks... all THREE tank gunners used their auxiliary gun (7.62 I think) and he stood there taking about 20 shots before actually registering one and dying.
That happend to me yesterday when i was gunning in a MEC APC, he just stood there and took like a 100 rounld's in the end i just got the shit's and flogged him with a heat rounld > :) survive that!.

and who know's mabe the fact that IINET is no longer routeing through sydney is what been giving me trouble i mean i do live there. but who know's with the BF2 engine.
Duckmeister
Posts: 124
Joined: 2007-09-25 21:44

Re: Hit reg is screwed

Post by Duckmeister »

Wow, nice find on the hitfixer thing, gotta try that out!
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Hit reg is screwed

Post by Redamare »

:( dam balance meter lol yea you have to wait just at little bit before shooting it will give u more of a chance of hitting :S
PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: Hit reg is screwed

Post by PowerPickle »

RHYS4190 wrote:Bf2 got the worst hit reg iv ever seen in a game, yet since this 1.50 patch has come out it now so bad for me, i have to unstall PR and BF2 after a few uses, just to get my hit reg to work because if i don't i ether get 1-3 or 1-5 shot actually registering a hit.

Im wondering if things are this bad for every one else?.
Once PR2 comes out, all your problems will be solved :-P
funkyriver
Posts: 18
Joined: 2009-10-15 23:57

Re: Hit reg is screwed

Post by funkyriver »

[R-DEV]Deer wrote:In PR you have to wait few seconds while you aim your gun to actually hit there where the gun is aiming at, else bullets are not going to hit exactly there where you are aiming at. Also if you walk and aim same time, you aint gonna hit anything.
yeah i dont get that, eg if your using an acog m16, either your looking down the scope or not, first shot, taking range into account is gonna hit that point bang on, wether you were moving or not? or does the sight and barrel move independently of each other?
Last edited by funkyriver on 2009-10-16 02:17, edited 1 time in total.
funkyriver
Posts: 18
Joined: 2009-10-15 23:57

Re: Hit reg is screwed

Post by funkyriver »

nah its turning into project camp, whos moved the least recently when you come into eachothers sights
Hunt3r
Posts: 1573
Joined: 2009-04-24 22:09

Re: Hit reg is screwed

Post by Hunt3r »

funkyriver wrote:yeah i dont get that, eg if your using an acog m16, either your looking down the scope or not, first shot, taking range into account is gonna hit that point bang on, wether you were moving or not? or does the sight and barrel move independently of each other?
Deviation is a huge part of PR. Why change such an awesome system?
funkyriver
Posts: 18
Joined: 2009-10-15 23:57

Re: Hit reg is screwed

Post by funkyriver »

to test reaction and hand eye coordination, not to test who hasnt moved in the last 5 mins?
martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Hit reg is screwed

Post by martov »

funkyriver wrote:to test reaction and hand eye coordination, not to test who hasnt moved in the last 5 mins?

you are testing coordination, cover and teamwork, hand eye coordination "testing" makes games arcadeish automatically on multiplayer.
funkyriver
Posts: 18
Joined: 2009-10-15 23:57

Re: Hit reg is screwed

Post by funkyriver »

yeah team work, ur squad is moving, lmg is camping, team fire, team shoots ground 3 foot infront of them while aiming at roof top, lmg types in universal chat owned
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