[Map] Cold Response (4km) [WIP]

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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

is there a way to fix this by deleting or remanking the splines?
Last edited by Zeno on 2009-10-14 20:14, edited 1 time in total.
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Black Coast

Post by Wilkinson »

Zeno wrote:got a CTD when loading

message:

file: C:/dice/projects/bf2branches/patch_1_50/code/bf2/rendDX9/textureAtlas/textureatlas.cpp
line:62

text: could not open TAI file
"levels/cold_response/lightmaps/objects/lightmapatlas.tai

anyone?
I'd honestly suggest re-lightmapping the whole shabang. Safest Route IMO
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Black Coast

Post by HangMan_ »

Zeno wrote:i fixed it by doing objectlightmap and then generate atlas...

but now i got this... :(

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Is this the same problem that i fixed here?
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Black Coast

Post by Wilkinson »

XxX_HangMan_XxX wrote:Is this the same problem that i fixed here?
No. He had the terrain bug. Basically the terrain lods were messed up. His has to do with his lightmaps being bugged cause editor fails.
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Black Coast

Post by HangMan_ »

Wilkinson wrote:No. He had the terrain bug. Basically the terrain lods were messed up. His has to do with his lightmaps being bugged cause editor fails.
Ah ok thats a pain.

Zeno i think that snow (or is it still the beach without change :confused: , I'm not sure haha) well anyway it looks great. Did that Tut i showed you help at all?
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

from one bug to another...

i get ctd when about 15-16% and no errormessage in windowed mode.... :sad:
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Black Coast

Post by HangMan_ »

Zeno wrote:from one bug to another...

i get ctd when about 15-16% and no errormessage in windowed mode.... :sad:
thats either an object or sounds error i believe..
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Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Black Coast

Post by Wilkinson »

Zeno wrote:from one bug to another...

i get ctd when about 15-16% and no errormessage in windowed mode.... :sad:
Yeah I think. Or It could be Overgrowth Error.
Try running Debug mode?
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

XxX_HangMan_XxX wrote:thats either an object or sounds error i believe..
thats like telling a blind man that there is a needle in the haystack infront of him...
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Black Coast

Post by HangMan_ »

Zeno wrote:thats like telling a blind man that there is a needle in the haystack infront of him...
Yes i just realised that :? Does your map have its own custom statics in its own objects_client.zip? I had a crash at 15% a while back because i hadn't packed that .zip correctly.

If you are using the content from that tutorial, are there ambient sounds? It could be that you haven't packed them into the correct .zips? That is an easy error to make when you just extract some tut files to your pr_edit and forget about them.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Black Coast

Post by Amok@ndy »

just remember which objects you placed the last days tell us the names maybe one of the buildings is not ready to play ;)

or make a backup of you staticobjects.con and then delete the last lets say 20 placed buildings and try to load the map if it keeps crashing go on till it works then you need to try 20 buildings if they work ingame
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

these are the statics im currious about:

run /objects/staticobjects/pr/militia/rus_ind_2/rus_ind_2.con
run /objects/staticobjects/pr/militia/rus_ind_aud_v1/rus_ind_aud_v1.con
run /objects/staticobjects/pr/rock_armour/rock_armour_pile1/rock_armour_pile1.con
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Black Coast

Post by Amok@ndy »

hmm the rock_armour_pile1.con is fine if im right are this the rocks along the seawalls on muttrah

but i havent tried the others
maybe delete them and try to load the map
(backup your staticobjects.con)
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Black Coast

Post by HangMan_ »

Zeno wrote:these are the statics im currious about:

run /objects/staticobjects/pr/militia/rus_ind_2/rus_ind_2.con

run /objects/staticobjects/pr/militia/rus_ind_aud_v1/rus_ind_aud_v1.con
run /objects/staticobjects/pr/rock_armour/rock_armour_pile1/rock_armour_pile1.con
if there is an issue then its with the one in red. I have both the other two on my map and they run fine
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

didnt work :(
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[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Black Coast

Post by HangMan_ »

Zeno wrote:didnt work :(
What didn't work? "thats like telling a blind man that there is a needle in the haystack infront of him..."

Did u remove that static? If you did then its not the static that is causing the problem. I'm still sticking with the theory of it being an ambient snow sound or something.
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Zeno
Posts: 3430
Joined: 2008-09-07 14:16

Re: [Map] Black Coast

Post by Zeno »

could it be overgrowth?

or gameplayobjects?

list of gameplayobjects:

gb_apc_warrior
gb_apc_warrior
gb_tnk_challenger_green
BOAT_RIB
THE_MI17
THE_MI17
ahe_havoc
zpu4
gb_jeep_landrover
ru_apc_bmp3
ru_apc_bmp3
fixed_supply_crate_ru
vehicle_deport
gb_trk_support
ru_apc_btr90
ru_apc_btr90

gbair_lynx_woodland

are the ones in bold safe?

edit:

run /objects/staticobjects/pr/militia/rus_house_2/rus_house_2.con?
Last edited by Zeno on 2009-10-17 09:38, edited 1 time in total.
Image
[R-DEV]Ninja2dan: Not having a spotter is like masturbating with a cheese grater...mildly amusing at first, but generally painful and bloody in the end.

Thornehaw: If all this have been evidently true, Battlefield is a much scarier and dirtier than ever imagined. Not a conspiracy, but a possibility. If it is true, then trusting another is quite worrisome.
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Black Coast

Post by Amok@ndy »

pls send the your staticobjects.con will put it on an empty map and will try to load it
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ballard_44
Retired PR Developer
Posts: 1204
Joined: 2007-05-30 22:47

Re: [Map] Black Coast

Post by ballard_44 »

Aren't the mec and russian BTR90's screwed up in some fashion?

Remove all the BTR90's and see if it helps?

Also, at that % of CTD, it will most likely give you an error report.

If the game is being an arse and not telling you anything, run in debug mode and then check the LOG file.

\Battlefield 2\mods\pr\Logs folder

Lots of info in there, but the last lines should tell you the error.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Black Coast

Post by Outlawz7 »

Remove the BTR90, it's no longer used in PR and it will CTD your map if you put it on.
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