Kit Selection Screen

Suggestions from our community members for PR:BF2. Read the stickies before posting.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Kit Selection Screen

Post by General Dragosh »

[R-MOD]Thermis wrote:Dragons.
Lol, for a sec there i thought someone said my name . . .

Imagine if everyone would be armed with . . . Dragosh's . . . . thats a scary one o.O

BTT

A small custom option would be nice, its the year 2009 so there must be more options then in the WW2 =D
Last edited by General Dragosh on 2009-10-19 02:29, edited 2 times in total.
[img][/img]Newly ordered sig !


Lzryde
Posts: 75
Joined: 2007-06-16 17:32

Re: Kit Selection Screen

Post by Lzryde »

Bringerof_D wrote:i say the spawn screen is fine now, this would be nice but its something that can definitely wait
I agree.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Kit Selection Screen

Post by LithiumFox »

Bringerof_D wrote: i say the spawn screen is fine now, this would be nice but its something that can definitely wait
> > So is this in line before or after all the factions are made?

Wouldn't it be smarter that, IF implemented, you'd do it nowish so that the countless other factions being created could use it as well?

Just saying. :lol:

(cause we have no confirmations that dev's would work on this... > >)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Kit Selection Screen

Post by dtacs »

This could work well.

The option for an auto rifleman to choose between ACOG, Elcan and ironsights would be terrific.

I have a question, could it be possible to have a few core classes, IE:

Rifleman

Officer

Specialist

Each class could have the options listed, but rifleman would be the most limited one, ie with choosing the weapon layout and thats it.

But with Specialist, could they have the option for choosing the weapon layout, and then having clickable buttons representing certain perks to create that class? IE, an SRAW button which can only be clicked IF it has not been chosen twice on the team.

This would give the option for LAT/HAT/Grenadier etc to have M16's, M4's etc with sights, but still the option for leaving them as ironsights.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Kit Selection Screen

Post by snooggums »

I would love this for insurgents as I cannot have an AK47 and a RKG at the same time, and as a SL I have to have grenades instead of an RKG. Since insurgents are more ragtag than regular soldiers the mix and match would be great, and could easily be controlled by having either or choices.
superhunty123
Posts: 70
Joined: 2009-08-31 19:03

Re: Kit Selection Screen

Post by superhunty123 »

snooggums wrote:I would love this for insurgents as I cannot have an AK47 and a RKG at the same time, and as a SL I have to have grenades instead of an RKG. Since insurgents are more ragtag than regular soldiers the mix and match would be great, and could easily be controlled by having either or choices.
yes! it could be introduced to make playing insurgents more interesting and not so dull!

plus its realistic is it not?
Lzryde
Posts: 75
Joined: 2007-06-16 17:32

Re: Kit Selection Screen

Post by Lzryde »

snooggums wrote:I would love this for insurgents as I cannot have an AK47 and a RKG at the same time, and as a SL I have to have grenades instead of an RKG. Since insurgents are more ragtag than regular soldiers the mix and match would be great, and could easily be controlled by having either or choices.
Damn G3 keeps giving me black eyes. Would be nice to have a bit more selection as an insurgent cell leader.
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Kit Selection Screen

Post by Truism »

[R-MOD]Thermis wrote:IRL you would put whatever you wanted/could acquire on your weapon so that it was easiest for you to use. I carried a M4 with an ACOG on it even though I never fired my weapon. I also know people that carried M68s instead of ACOGs or EOTECHs because they liked the M68 better.
That said if this were to be implemented it would have to stay within logical constraints. We wouldn't want everyone running around with MP5s and Dragons.
Not every Army is as lax about modifying issue equipment as the American armed forces are.
Excavus
Posts: 539
Joined: 2009-04-10 19:21

Re: Kit Selection Screen

Post by Excavus »

Truism wrote:Not every Army is as lax about modifying issue equipment as the American armed forces are.
Doesn't matter. Every army will have some customization no matter what.
Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: Kit Selection Screen

Post by Wh33lman »

the Medic doesnt get a scope anymore so that he will pay more attention to healing his squadmates then shooting at the enemy, so he probably shouldnt get an ACOG. but i absolutely hate the ironsights, and would much rather have a red dot. and i like the idea to choose, because i find that the reddot is just easier to use. there are times i wished that i could get a red dot on kits like LAT and Grenadier. often times the ACOG just seems like too much of a hassel in medium range engagements.
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