Squad leaders' M4

General discussion of the Project Reality: BF2 modification.
bob1350
Posts: 16
Joined: 2009-02-16 07:58

Squad leaders' M4

Post by bob1350 »

One time, I shot a MEC dude 4 times(semi auto) in the back with my regular M16A4 and that

killed him,I switched to my dead SL's officer kit and patched myself up to stop bleeding

suddenly a MEC ARgunner ran out and I bursted him 3 times(9shots) in his chest with the M4

but he didn't die :shock: ,I got pwned by his Hk21E,wth.

Is M4 really that weak or MEC ARgunners wear some kind of secret alien technology body
armor.....

BTW,what do you think if US officers use full-auto M4A1? :lol: sweet

Image

PICTURE FROM WIKI
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Squad leaders' M4

Post by Truism »

It was hitreg.

BF2 has atrocious hitreg.

That is all.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: Squad leaders' M4

Post by master of the templars »

bob1350 wrote: BTW,what do you think if US officers use full-auto M4A1? :lol: sweet

This is Project Reality not Project Sweet
Make nukes, Not war
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Squad leaders' M4

Post by Expendable Grunt »

No faction has M4's for officers AND M16's for the regular grunts.

M.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Squad leaders' M4

Post by RHYS4190 »

bob1350 wrote:One time, I shot a MEC dude 4 times(semi auto) in the back with my regular M16A4 and that

killed him,I switched to my dead SL's officer kit and patched myself up to stop bleeding

suddenly a MEC ARgunner ran out and I bursted him 3 times(9shots) in his chest with the M4

but he didn't die :shock: ,I got pwned by his Hk21E,wth.

Is M4 really that weak or MEC ARgunners wear some kind of secret alien technology body
armor.....

BTW,what do you think if US officers use full-auto M4A1? :lol: sweet

Image

PICTURE FROM WIKI
You got hit reg problem's it looks like, and bad, hit reg prob's can be attributed to ether ping or packet loss, ping related problem's is simply that the hit boxes are not aligned properly with the target, and can be easily fixed

Sandy's Dirty Little Secret - Hit Registration in BF2 [Archive] - BigD Gaming Community

it in my computer/ EA games / BF2 /mods/PR/setting/ and finality usersettings


or You might be experiencing packet loss( symptom’s are bullet‘s you are firing disappearing from the server and as you describe bullet‘s failing to register, packet loss is information being lost in transient to and from the server to your system.

If you are experiencing packet loss, it best to limit the amount of information being transferred two and from the server. how you could go about doing this is by turning down your graphic’s, you could turn down the graphic's in game, but those are not too bad, what usually is coursing the problem's is your graphic's card settings, what you want to do is change the setting's from quality to performance.

The less information being transferred will in theory lessen the volume of information that is leaking.

you can test for packet loss by using this site Line quality testing - dslreports.com you have to register for the free test

If you are experiencing a very bad leak, you have to then get in contact with your service provider and get them to fix it.
Last edited by RHYS4190 on 2009-10-21 11:54, edited 4 times in total.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Squad leaders' M4

Post by Jigsaw »

Expendable Grunt wrote:No faction has M4's for officers AND M16's for the regular grunts.
Well you see actually there you are wrong. The USMC faction grunts carry standard M16's and the Officers carry M4's. It was a change implemented in 0.85 iirc and was done to reflect the fact that in RL USMC officers carry M4's.

@the op, the hit reg was screwed, you actually did not hit the AR gunner with your 9 shots perhaps due to packet loss or ping issues. RHYS gives a more detailed description.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Nimise
Posts: 189
Joined: 2009-05-13 18:14

Re: Squad leaders' M4

Post by Nimise »

RHYS4190 wrote:You got hit reg problem's it looks like, and bad, hit reg prob's can be attributed to ether ping or packet loss, ping related problem's is simply that the hit boxes are not aligned properly with the target, and can be easily fixed

Sandy's Dirty Little Secret - Hit Registration in BF2 [Archive] - BigD Gaming Community

it in my computer/ EA games / BF2 /mods/PR/setting/ and finality usersettings


or You might be experiencing packet loss( symptom’s are bullet‘s you are firing disappearing from the server and as you describe bullet‘s failing to register, packet loss is information being lost in transient to and from the server to your system.

If you are experiencing packet loss, it best to limit the amount of information being transferred two and from the server. how you could go about doing this is by turning down your graphic’s, you could turn down the graphic's in game, but those are not too bad, what usually is coursing the problem's is your graphic's card settings, what you want to do is change the setting's from quality to performance.

The less information being transferred will in theory lessen the volume of information that is leaking.

you can test for packet loss by using this site Line quality testing - dslreports.com you have to register for the free test

If you are experiencing a very bad leak, you have to then get in contact with your service provider and get them to fix it.
I don't see how turning your graphics settings down could help at all. Also to test your packet loss just open up a command window and type
ping -t -l 1024 http://www.anywebsite.com
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Squad leaders' M4

Post by Z-trooper »

Expendable Grunt wrote:No faction has M4's for officers AND M16's for the regular grunts.

M.
USMC does...
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"Without geometry, life is pointless"
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Squad leaders' M4

Post by dtacs »

AFAIK the difference between the M16 and M4 in PR is only cosmetic anyway?
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Squad leaders' M4

Post by Thermis »

bob1350 wrote:BTW,what do you think if US officers use full-auto M4A1? :lol: sweet
The only people who use M4A1s are people under SOCOM with very few exceptions. All the M4s used by normal troops have a Safe, Semi, and 3 round Burst trigger group.
Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Squad leaders' M4

Post by Jedimushroom »

^ Thermis knows his stuff, BF2 hitreg sucks and there is no difference whatsoever between the M16 and M4 in PR other than the model.
Image

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: Squad leaders' M4

Post by single.shot (nor) »

if i recollect correctly, the M16 does a some more damage. they chamber what PR calls a NATO5.56, while the M4s have the PR NATO carbine 5.56. IIRC its .30 something more damage. takes the same amount of shots to kill someone, though.
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
bob1350
Posts: 16
Joined: 2009-02-16 07:58

Re: Squad leaders' M4

Post by bob1350 »

hit reg?,I guess that is why I sometime have to spend a whole clip to put down people.

kinda piss me off when I had chance to stab someone in the back,it takes 3 or 4 hit to kill him
need to sharp my knife....

Will "hitreg" happen on vehicle?

I fired a tank shell at the A-10 and hit it in the nose but it didn't go off,is that a hit reg?

or its just because APFSDS round couldn't do too much damege to planes :? ??:



Thank you all for replying,and thanks for info.

Bob.
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Squad leaders' M4

Post by >para< »

is good to play at servers who are near to your country
before you start play you can check your ping (look my sig )
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Squad leaders' M4

Post by hiberNative »

my bf2 hitreg is always divine (check my sig). no complaints what so ever.
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: Squad leaders' M4

Post by Brummy »

Is there a 2.0 exe? I don't like AHK
>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Squad leaders' M4

Post by >para< »

hiberNative wrote:my bf2 hitreg is always divine (check my sig). no complaints what so ever.
some servers kick for hitfixer :p
Last edited by >para< on 2009-10-21 16:25, edited 1 time in total.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Squad leaders' M4

Post by hiberNative »

some kick for autohotkey, but i just pick another server then. or you can enter the ping, tab out and close the hitfixer program.
Brummy wrote:Is there a 2.0 exe? I don't like AHK
nope. previous version exists in .exe. better than nothing.
-Image
bob1350
Posts: 16
Joined: 2009-02-16 07:58

Re: Squad leaders' M4

Post by bob1350 »

'paratrooper[BG wrote:;1164807']is good to play at servers who are near to your country
before you start play you can check your ping (look my sig )
I know that,and that's my problem

there is only 1 server located in my country,and its usually empty :sad:

but thank you for advise :razz:
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