My Proposed Solution: Make it so the keypads are only activated by taking damage from being knifed or have it activated by a keybind, such as E . Knifing/ Pushing E near keypad would simulate entering the code, and preventing accidental activation by proximity.
Let me just say that I think the design behined the bunker is brillaint, and leads to interesting endings to the Op Barracuda Map. I'm not sure that this is possible to code, and I realize that the devs already have plenty to work on at the moment, but this is just my little idea. Thank you for taking the time to read this.
On a side note: I also like Rudd's idea of having the doors bieng able to be breached by C4 (Maybe 2 charges?)






