Regarding Barracuda's Missle Silo

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=Toasted=
Posts: 359
Joined: 2009-07-01 22:08

Regarding Barracuda's Missle Silo

Post by =Toasted= »

Situation: Your sitting with your squad trying in a last ditched effort to defend the silo on Barracuda. One random blue guy walks past the panel on accident, activating the main doors, allowing in a flood of marines. You try to kill them all as they come rushing in, and lose half your squad in the process. Blue guy realizes his mistake, and walks past the panel again, closing the doors. You take a sign of momentary relief, but were so focused on the main door, you forgot to watch the stairwell, and are met with 5-10 grenades. Your team loses, the round ends in a miserable defeat.

My Proposed Solution: Make it so the keypads are only activated by taking damage from being knifed or have it activated by a keybind, such as E . Knifing/ Pushing E near keypad would simulate entering the code, and preventing accidental activation by proximity.
Let me just say that I think the design behined the bunker is brillaint, and leads to interesting endings to the Op Barracuda Map. I'm not sure that this is possible to code, and I realize that the devs already have plenty to work on at the moment, but this is just my little idea. Thank you for taking the time to read this. :mrgreen:

On a side note: I also like Rudd's idea of having the doors bieng able to be breached by C4 (Maybe 2 charges?)
Last edited by =Toasted= on 2009-10-22 02:22, edited 1 time in total.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Regarding Barracuda's Missle Silo

Post by Outlawz7 »

Err, as far as I know the doors are activated by pressing E at the panel, not just by walking past them.
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Gu^n3r
Posts: 248
Joined: 2008-08-15 01:12

Re: Regarding Barracuda's Missle Silo

Post by Gu^n3r »

[R-CON]Outlawz wrote:Err, as far as I know the doors are activated by pressing E at the panel, not just by walking past them.
yeah, the current system is fine.

dont fix whats not broken.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Regarding Barracuda's Missle Silo

Post by Bringerof_D »

yeah i used to press E to open the doors, but i've realized that its just walk past them...i remember when it was press E but for some reason now its just walk within x meters and it automaticaly opens
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: Regarding Barracuda's Missle Silo

Post by Rissien »

They are activated by proximity. Realized this at the same time I realized the doors close in the first place. My squad was defending down there and suddenly we noticed the door was closed. A few mins later we found walking by the keypad controlled the door.
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Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: Regarding Barracuda's Missle Silo

Post by Truism »

Therefore it is broken and should be fixed.

The big one I'd like to see is a door on the stairwell also that is remotely operated so that assaulting the complex requires more teamwork between squads.

At the moment it all feels very Counter Strike.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Regarding Barracuda's Missle Silo

Post by Jigsaw »

Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Regarding Barracuda's Missle Silo

Post by mat552 »

Jigsaw wrote:Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
+1

Especially considering how everything is set up
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: Regarding Barracuda's Missle Silo

Post by Jedimushroom »

BlackMagikz wrote:considering CAS choopers fly around without any worry of being shot down , places underground like silos seem to be the best place
New Huey damage model made them suck majorly, if you can't shoot them down give the AA to someone who can.
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Sniperdog
Retired PR Developer
Posts: 1177
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Re: Regarding Barracuda's Missle Silo

Post by Sniperdog »

As a definitive answer for how its run now (according to the triggerable files for the map). The Main doors are activated by a 2 meter proximity triggerable on the door itself. The missile covers are opened via a switch (hitting your use key) inside the complex with a 3 meter activiation radius. The Missile doors are activated by two 1.5 meter radius proximity triggerables about 10-15 meters away from the objects themselves.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Regarding Barracuda's Missle Silo

Post by Celestial1 »

Jigsaw wrote:Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
I don't really believe so. In a layout that favors the American team more than the normal layouts, and a good bit of teamwork on the US side (say, having Airfield, South Rock Fortification, and North Rock Fortification flags in play, and having a good bit of teamwork and strategy to pummel the areas with hydras before insertions are done, and then coordinating heavy defenses against attacks at both airfield and north rock etc etc) the PLA may be smart to pull back in a defensive position at the silos. Not all of the team needs to be inside missile silo, but one and a half squads down there can make for a good backup incase outer defending squads cannot stop the US from making it to the stairwell/door.

Yes, it's a 'tiny' issue, but it's still a present and bad one and could use to be fixed up. Also, I vote for C4 blowing the doors up if possible, because it would make more sense for the US to breach the doors rather than to force themselves into a stairwell.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Regarding Barracuda's Missle Silo

Post by TheLean »

Sniper_dog14 wrote:As a definitive answer for how its run now (according to the triggerable files for the map). The Main doors are activated by a 2 meter proximity triggerable on the door itself. The missile covers are opened via a switch (hitting your use key) inside the complex with a 3 meter activiation radius. The Missile doors are activated by two 1.5 meter radius proximity triggerables about 10-15 meters away from the objects themselves.
Wow, try remember that in the heat of battle. I say give switches and the need to press USE key to open/close all doors.
Rudd
Retired PR Developer
Posts: 21225
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Re: Regarding Barracuda's Missle Silo

Post by Rudd »

tbh I don't like the doors anyways. I'd much rather they were destructable or something. That way combat engineers could be useful

but the proximity thing does sound pretty inconvenient.
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Sniperdog
Retired PR Developer
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Re: Regarding Barracuda's Missle Silo

Post by Sniperdog »

Its actually quite simple with the main door just walk up to it and it opens :P
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Will Stahl aka "Merlin" in the Squad community
Hitman.2.5
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Re: Regarding Barracuda's Missle Silo

Post by Hitman.2.5 »

Sniper_dog14 wrote:Its actually quite simple with the main door just walk up to it and it opens :P
That may be but ut is side-locked afaik
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Regarding Barracuda's Missle Silo

Post by TheLean »

Sniper_dog14 wrote:Its actually quite simple with the main door just walk up to it and it opens :P
The thing is, people dont understand this so the doors open and close at the worst of times. Its pretty hilarious if you think about it afterwards, but ingame you get pissed because someone accidentaly opened the door to let the americanese in.

Really, a very minor issue though, I must be really bored today to bother caring.
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