Stamina-related accuracy

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Zrix
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Joined: 2005-12-02 14:25

Re: Stamina-related accuracy

Post by Zrix »

So what happens if I only move by tapping W, or use a macro to do it for me?
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Spec
Retired PR Developer
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Re: Stamina-related accuracy

Post by Spec »

Zrix wrote:So what happens if I only move by tapping W, or use a macro to do it for me?
I doubt it resets whenever you release W.
I don't think that'll be a problem, as far as I understand the engine. Unless of course you only tap W once every second, but... that'd make you, like, slow.
Jaymz
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Re: Stamina-related accuracy

Post by Jaymz »

Zrix wrote:So what happens if I only move by tapping W, or use a macro to do it for me?
Well it's going to be settling back in between taps but it's completely dependent on how fast you're tapping. It's not going to be exploitable if that's your concern. Before anyone asks though, it doesn't differentiate between "sighted walk", "walk" or "sprint" (the movement deviation code considers them the same).

Again, I'm just using those values as an example. I have yet to determine how long it should take until the full 5 second settle time is required.
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Zrix
Posts: 4425
Joined: 2005-12-02 14:25

Re: Stamina-related accuracy

Post by Zrix »

[R-DEV]Jaymz wrote:Well it's going to be settling back in between taps but it's completely dependent on how fast you're tapping. It's not going to be exploitable if that's your concern.
Nice. Was just curious :]
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Spinkyone
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Joined: 2008-07-02 22:40

Re: Stamina-related accuracy

Post by Spinkyone »

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Last edited by Spinkyone on 2009-12-05 20:34, edited 2 times in total.
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Stamina-related accuracy

Post by Redamare »

that sounds like a good and logical idea :) and yes it would promote saving sprint and it would give the stamina bar its name .. Stamina indicator.. indicates how accurate you will shoot + how much sprint you have left Energy bar sort of.. lol i am a supporter of this idea
spawncaptain
Posts: 466
Joined: 2009-05-22 20:11

Re: Stamina-related accuracy

Post by spawncaptain »

[R-DEV]Jaymz wrote: ;-)
I'm working on a system for 0.9 that will allow small corrections/movements to me made without affecting your deviation as much as it does now. It will be like...
Woah, sounds great. Thanks for the heads up.

Edit: IMO, this is the first useful thread in the suggestions subforum for months.
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Arnoldio
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Re: Stamina-related accuracy

Post by Arnoldio »

$kelet0r wrote:If it can be done, I'm all for it .... especially if going prone has a major stamina penalty :D
Very interesting..linking those tho wolde be epic fking awesome win...

You dont prone to pronespam, you prone to expose less of your body/get cover behind a way...if there is heavy fire, you can just wait there and crawl around as you dont need stamina to do that anyway...

If you want longer accurate shots, you set up, and fire when they come
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