A small change to IEDs

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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

A small change to IEDs

Post by AquaticPenguin »

This is just a small suggestion, to add a short, perhaps 1 second, delay to the IEDs trigger.

The problem I see in many games at the moment is the over-effectiveness of IEDs. Rendering vehicles on maps such as fallujah and korengal somewhat suicidal as vehicles are endlessly channelled down narrow street ways. Equally on maps like Operation Archer, the IED becomes quite boring as the hills and valleys are so accessible there's no reason for anyone to take the roadways. To combat the power of ieds in Korengal and Fallujah I suggest adding a short delay to the fuze/trigger. This way there are no guaranteed kills with the ieds, and organised ambushes are more advantageous. This would hopefully make it a bit more fair when on the blufor team*

For the more open maps this won't really work, so I would suggest that vehicles are adjusted to make hill-climbing more difficult, and a less efficient choice to using the roadways.


*you can discuss whether 'fair' is realistic if you want, I'm suggesting this on the basis that it is a bit disheartening if you die every time you get in a humvee
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: A small change to IEDs

Post by Redamare »

I sort of like the idea :) but it will make some people a little mad if they didnt know about the change ^_^ I was thinking we should chnange the way some of the IEds look

Image


so i googled IED and this site that sells IED training kits..... ( MOVIE PROP SITE)...... Looks like an interesting site. mabey there is somthing on here that hasnot been suggested about yet.. new kit possibilitys for Insergencys

http://www.inertproducts.com/ied_training_kits
Last edited by Redamare on 2009-10-27 20:09, edited 2 times in total.
pclipse_teh_owner
Posts: 440
Joined: 2008-01-20 15:07

Re: A small change to IEDs

Post by pclipse_teh_owner »

Shoe IEDs? Dang. These Allah praisers are dedicated.
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Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: A small change to IEDs

Post by Rissien »

Emphises on the "Improvised" bit of the name. IED's can be made out of anything.
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MA3-USN Former

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AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: A small change to IEDs

Post by AquaticPenguin »

Actually a visual improvement would be useful too, making them bigger would definately help since they can currently be hidden very effectively in your average rock :P
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: A small change to IEDs

Post by killonsight95 »

yeha i'm pretty cure a bomb of that size would be bigger because ATM they are smaller than C4 and wtf? come one
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: A small change to IEDs

Post by OkitaMakoto »

I remember hearing from an earlier topic[bit of a resuggest this topic] that a delay to the explosion wasnt possible. Im not sure if that only meant through the weapon itself or all other ways of possibly coding it... I could just be remembering incorrectly though

But I agree, itd be nice to have say a 2-4 second random timer or something so that it would be a bit more inaccurate, could explode before they drive over or just after. Would be a bit more real, since these are many times them calling them number... and if youve ever called one phone from another when they are right next to one another, you can tell the delay between pressing Dial, and when it rings... and this time changes depending on service/range/signal what have you...

Hmm...
Rissien
Posts: 2661
Joined: 2008-11-07 22:40

Re: A small change to IEDs

Post by Rissien »

Yeah its odd. I can send a message to a phone five meters away and it wont be received for several minutes but if I send one halfway across the country they get it near instantly.
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: A small change to IEDs

Post by K4on »

i like it how it is. you can change the delay, but i think a 1-2 sec delay woundln t make a big diffrence for the blufor, if the insurgents have planned an excellent ambush. And in my opinion a 4 sec is too long ...

the blufor has just to watch out for ieds for example on falludsha mostly. if they are careful, the won t lose any vehicles easily...
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: A small change to IEDs

Post by AquaticPenguin »

Hmm I had a feeling hardcoded would come up soon ^_^

I think a larger IED would be an ok compromise, just something a little more recognisable that didn't fit quite so neatly into rocks (even if it was something with a couple of fuses sticking out it would be something unique to look out for). What I would like it to achieve is to minimise those moments where you've done everything you could, and taken lots of precautions but you still get blown up by an IED hidden in a rock. It's not that those moments aren't fun (they are ^_^, and the "oh #@%!" moment just before is excellent), it's just the walk from base afterwards isn't :D
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: A small change to IEDs

Post by Redamare »

'[R-DEV wrote:OkitaMakoto;1169544']I remember hearing from an earlier topic[bit of a resuggest this topic] that a delay to the explosion wasnt possible. Im not sure if that only meant through the weapon itself or all other ways of possibly coding it... I could just be remembering incorrectly though

But I agree, itd be nice to have say a 2-4 second random timer or something so that it would be a bit more inaccurate, could explode before they drive over or just after. Would be a bit more real, since these are many times them calling them number... and if youve ever called one phone from another when they are right next to one another, you can tell the delay between pressing Dial, and when it rings... and this time changes depending on service/range/signal what have you...

Hmm...
I totaly agree with the ... part about .. the delay between the time u press the Send botton and the actual time the phone rings :P
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