[Map] Bamyan Province (2km) [WIP]
-
Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Map] Bamyan Province (2km) [WIP]
Remember the baics when setting up a FOB's layout...
things like tents for the men (like you have) seperate tents that would be for the officers,
larger tent or temp building that is used as a command center basically where they set everything up plan patrols ect...
Other things to be aware of are vehicles.. There should be a under cover repair area for all vehicles in the active area so if theres APCs the repair hanger or whatever will be setup to repair them same go for tanks,
Another one would be a Armory thats big enough to realistically hold enough ammunition and weapons for all men based at the FOB as well as enough to arm the vehicles there.
Another to look at would be Latrines so a few dunnys and showers but then you will need one for the Soldiers and another for the Officers. I plan to be making some new statics for those.
And most important dont forget either a field kitchen or a Mess tent, again i plan on making new statics for these
theres more but i will post them later
things like tents for the men (like you have) seperate tents that would be for the officers,
larger tent or temp building that is used as a command center basically where they set everything up plan patrols ect...
Other things to be aware of are vehicles.. There should be a under cover repair area for all vehicles in the active area so if theres APCs the repair hanger or whatever will be setup to repair them same go for tanks,
Another one would be a Armory thats big enough to realistically hold enough ammunition and weapons for all men based at the FOB as well as enough to arm the vehicles there.
Another to look at would be Latrines so a few dunnys and showers but then you will need one for the Soldiers and another for the Officers. I plan to be making some new statics for those.
And most important dont forget either a field kitchen or a Mess tent, again i plan on making new statics for these
theres more but i will post them later
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Mate i have almost all of this stuff in my map which u will hopefully see at one point. Lol i had bee trying to keep all the details as a secret so people got a surprise when playing but oh well[R-DEV]Tonnie wrote:Remember the baics when setting up a FOB's layout...
things like tents for the men (like you have) seperate tents that would be for the officers,
larger tent or temp building that is used as a command center basically where they set everything up plan patrols ect...
Other things to be aware of are vehicles.. There should be a under cover repair area for all vehicles in the active area so if theres APCs the repair hanger or whatever will be setup to repair them same go for tanks,
Another one would be a Armory thats big enough to realistically hold enough ammunition and weapons for all men based at the FOB as well as enough to arm the vehicles there.
Another to look at would be Latrines so a few dunnys and showers but then you will need one for the Soldiers and another for the Officers. I plan to be making some new statics for those.
And most important dont forget either a field kitchen or a Mess tent, again i plan on making new statics for these
theres more but i will post them later
HangMan
PR Community Faction Team - "Getting Sh*t Done..."
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Update:
Images added of Kiwibase revamp...
Enjoy
HangMan
Images added of Kiwibase revamp...
Enjoy
HangMan
PR Community Faction Team - "Getting Sh*t Done..."
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Another Update:
Four new pictures from various spots on the map have been added. Currently working through overgrowth issues while setting up my poppy and maize fields. Production on this map has slowed due to work on my new map. But please don't think that i have forgotten about Bamyan
HangMan
Four new pictures from various spots on the map have been added. Currently working through overgrowth issues while setting up my poppy and maize fields. Production on this map has slowed due to work on my new map. But please don't think that i have forgotten about Bamyan
HangMan
PR Community Faction Team - "Getting Sh*t Done..."
-
Tonnie
- Retired PR Developer
- Posts: 2014
- Joined: 2007-07-31 14:59
Re: [Map] Bamyan Province (2km) [WIP]
with the tires out side the mess (I am guessing thats what it is) maybe rotate one set of the tires coz atm they look to uniform if that makes sense???
HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Its the base like officers club/bar/pub. I will do that thanks for the input, u are right it does look extremely uniform[R-DEV]Tonnie wrote:with the tires out side the mess (I am guessing thats what it is) maybe rotate one set of the tires coz atm they look to uniform if that makes sense???
Edit:
Better now?

Last edited by HangMan_ on 2009-09-04 01:02, edited 1 time in total.
PR Community Faction Team - "Getting Sh*t Done..."
-
Maxfragg
- Posts: 2122
- Joined: 2007-01-02 22:10
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Just a little peak at the revamp of FOB Moana which will be similar gameplay wise to the Korengal Outpost.

Ignore the road that passes through the hesco wall... That will be corrected soon

Ignore the road that passes through the hesco wall... That will be corrected soon
PR Community Faction Team - "Getting Sh*t Done..."
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Just a little update. The map is still being worked on. Due to recently gainning the New Zealand Defence Force sub-forum this map will feature the NZDF. The map doesn't has quite a few small details that need to be added. I will post some more screens of recent work soon.
PR Community Faction Team - "Getting Sh*t Done..."
-
frenzy
- Posts: 50
- Joined: 2009-10-23 22:23
Re: [Map] Bamyan Province (2km) [WIP]
Map seems to be coming along nicely, can't wait to play this ingame 

-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Hopefully we will get to play around in your Unimog on my deadly roadsfrenzy wrote:Map seems to be coming along nicely, can't wait to play this ingame![]()
PR Community Faction Team - "Getting Sh*t Done..."
-
Wilkinson
- Posts: 1916
- Joined: 2008-08-18 21:55
-
Gunner_downer
- Posts: 74
- Joined: 2008-05-01 02:46
Re: [Map] Bamyan Province (2km) [WIP]
Looks good.
What is the helicopter static you have used in this pic:

Merlin by any chance? And are those body statics I see?
What is the helicopter static you have used in this pic:

Merlin by any chance? And are those body statics I see?
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
It is a merlin. The purpose of this will become apparent when you play the map my friendGunner_downer wrote:Looks good.
What is the helicopter static you have used in this pic:
Merlin by any chance? And are those body statics I see?
PR Community Faction Team - "Getting Sh*t Done..."
-
Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Lets say it will play a big part in the map hopefully[R-COM]Cheditor wrote:Spawn point i take it then![]()
PR Community Faction Team - "Getting Sh*t Done..."
-
Gunner_downer
- Posts: 74
- Joined: 2008-05-01 02:46
Re: [Map] Bamyan Province (2km) [WIP]
Any more news or screens for us Hangman?
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Haha sure since you asked nicelyGunner_downer wrote:Any more news or screens for us Hangman?
Updated minimap:

Two screens i took earlier....
This shows the windy roads, note overgrowth and undergrowth are not rendered for pic.

Thought this would be cool to upload..

Enjoy guys!
Last edited by HangMan_ on 2009-11-15 04:24, edited 1 time in total.
Reason: spelling errors lol
Reason: spelling errors lol
PR Community Faction Team - "Getting Sh*t Done..."
-
HughJass
- Posts: 2599
- Joined: 2007-10-14 03:55
-
HangMan_
- Posts: 1753
- Joined: 2009-06-07 00:58
Re: [Map] Bamyan Province (2km) [WIP]
Just picked up work on this for the first time in 2 months. I'm thinking about doing retexturing the map soon, as i have only used stock bf2editor textures. Will post a new minimap up ASAP
PR Community Faction Team - "Getting Sh*t Done..."





