[Map] Bamyan Province (2km) [WIP]

Maps created by PR community members.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Bamyan Province (2km) [WIP]

Post by Tonnie »

Remember the baics when setting up a FOB's layout...

things like tents for the men (like you have) seperate tents that would be for the officers,

larger tent or temp building that is used as a command center basically where they set everything up plan patrols ect...

Other things to be aware of are vehicles.. There should be a under cover repair area for all vehicles in the active area so if theres APCs the repair hanger or whatever will be setup to repair them same go for tanks,

Another one would be a Armory thats big enough to realistically hold enough ammunition and weapons for all men based at the FOB as well as enough to arm the vehicles there.

Another to look at would be Latrines so a few dunnys and showers but then you will need one for the Soldiers and another for the Officers. I plan to be making some new statics for those.

And most important dont forget either a field kitchen or a Mess tent, again i plan on making new statics for these

theres more but i will post them later

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

[R-DEV]Tonnie wrote:Remember the baics when setting up a FOB's layout...

things like tents for the men (like you have) seperate tents that would be for the officers,

larger tent or temp building that is used as a command center basically where they set everything up plan patrols ect...

Other things to be aware of are vehicles.. There should be a under cover repair area for all vehicles in the active area so if theres APCs the repair hanger or whatever will be setup to repair them same go for tanks,

Another one would be a Armory thats big enough to realistically hold enough ammunition and weapons for all men based at the FOB as well as enough to arm the vehicles there.

Another to look at would be Latrines so a few dunnys and showers but then you will need one for the Soldiers and another for the Officers. I plan to be making some new statics for those.

And most important dont forget either a field kitchen or a Mess tent, again i plan on making new statics for these

theres more but i will post them later
Mate i have almost all of this stuff in my map which u will hopefully see at one point. Lol i had bee trying to keep all the details as a secret so people got a surprise when playing but oh well :D i need a latrine though so whoever models that will be a legend. A nice fat log sitting in it would be nice too : 8) The base in RL only caters to around 100 people. The PRT in Bamyan is 130 people. I don't have that many beds but there are enough for it too look believable. Plus there is a firing range in the bottom left of the base.

HangMan
Image

PR Community Faction Team - "Getting Sh*t Done..."
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

Update:

Images added of Kiwibase revamp...

Enjoy :D

HangMan
Image

PR Community Faction Team - "Getting Sh*t Done..."
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

Another Update:

Four new pictures from various spots on the map have been added. Currently working through overgrowth issues while setting up my poppy and maize fields. Production on this map has slowed due to work on my new map. But please don't think that i have forgotten about Bamyan :)

HangMan
Image

PR Community Faction Team - "Getting Sh*t Done..."
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Map] Bamyan Province (2km) [WIP]

Post by Tonnie »

with the tires out side the mess (I am guessing thats what it is) maybe rotate one set of the tires coz atm they look to uniform if that makes sense???

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

[R-DEV]Tonnie wrote:with the tires out side the mess (I am guessing thats what it is) maybe rotate one set of the tires coz atm they look to uniform if that makes sense???
Its the base like officers club/bar/pub. I will do that thanks for the input, u are right it does look extremely uniform :)

Edit:

Better now?

Image Image
Last edited by HangMan_ on 2009-09-04 01:02, edited 1 time in total.
Image

PR Community Faction Team - "Getting Sh*t Done..."
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Bamyan Province (2km) [WIP]

Post by Maxfragg »

that truly looks awesome
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

Just a little peak at the revamp of FOB Moana which will be similar gameplay wise to the Korengal Outpost.

Image

Ignore the road that passes through the hesco wall... That will be corrected soon :)
Image

PR Community Faction Team - "Getting Sh*t Done..."
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

Just a little update. The map is still being worked on. Due to recently gainning the New Zealand Defence Force sub-forum this map will feature the NZDF. The map doesn't has quite a few small details that need to be added. I will post some more screens of recent work soon.
Image

PR Community Faction Team - "Getting Sh*t Done..."
frenzy
Posts: 50
Joined: 2009-10-23 22:23

Re: [Map] Bamyan Province (2km) [WIP]

Post by frenzy »

Map seems to be coming along nicely, can't wait to play this ingame :-)
Image
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

frenzy wrote:Map seems to be coming along nicely, can't wait to play this ingame :-)
Hopefully we will get to play around in your Unimog on my deadly roads :twisted:
Image

PR Community Faction Team - "Getting Sh*t Done..."
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Map] Bamyan Province (2km) [WIP]

Post by Wilkinson »

Hmm Deadly Roads you say?

Sounds Intense :P
Image
Image
Gunner_downer
Posts: 74
Joined: 2008-05-01 02:46

Re: [Map] Bamyan Province (2km) [WIP]

Post by Gunner_downer »

Looks good.

What is the helicopter static you have used in this pic:

Image

Merlin by any chance? And are those body statics I see?
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

Gunner_downer wrote:Looks good.

What is the helicopter static you have used in this pic:

Image

Merlin by any chance? And are those body statics I see?
It is a merlin. The purpose of this will become apparent when you play the map my friend ;)
Image

PR Community Faction Team - "Getting Sh*t Done..."
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: [Map] Bamyan Province (2km) [WIP]

Post by Cheditor »

Spawn point i take it then :P
Image
Image
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

[R-COM]Cheditor wrote:Spawn point i take it then :P
Lets say it will play a big part in the map hopefully ;)
Image

PR Community Faction Team - "Getting Sh*t Done..."
Gunner_downer
Posts: 74
Joined: 2008-05-01 02:46

Re: [Map] Bamyan Province (2km) [WIP]

Post by Gunner_downer »

Any more news or screens for us Hangman?
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

Gunner_downer wrote:Any more news or screens for us Hangman?
Haha sure since you asked nicely :)

Updated minimap:
Image

Two screens i took earlier....

This shows the windy roads, note overgrowth and undergrowth are not rendered for pic.
Image

Thought this would be cool to upload..
Image


Enjoy guys! :D
Last edited by HangMan_ on 2009-11-15 04:24, edited 1 time in total.
Reason: spelling errors lol
Image

PR Community Faction Team - "Getting Sh*t Done..."
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map] Bamyan Province (2km) [WIP]

Post by HughJass »

looks good, but not as great as it could look in game.
Image
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province (2km) [WIP]

Post by HangMan_ »

Just picked up work on this for the first time in 2 months. I'm thinking about doing retexturing the map soon, as i have only used stock bf2editor textures. Will post a new minimap up ASAP
Image

PR Community Faction Team - "Getting Sh*t Done..."
Post Reply

Return to “Community Maps”